
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr geiles Spiel verstehe die negativen Rezessionen nicht ^^
整个游戏体验了《傲慢与偏见》 1.就不谈其他国家地区的做的魂游,就韩国本土自己的出品 先后有剑星 匹诺曹 不能说非常优秀但已经达到中上水平。本款游戏是一点都不会借鉴别人优秀的经验。等于制作人 设计师 就是做了一推垃圾强迫你必须跟随他的思维去进行游玩。给玩家的态度就是我行我素,我就是这样 看不惯别玩了。 2.优化问题 画质真的是差的离谱 以至于一打开以为自己在玩2010年的游戏 画质无法调节 亮度无法调节 Boss一旦有什么惊天动地的特效大招 画面就等着掉帧 卡死 深度怀疑作者 设计师们就是想告诉玩家 “看我做的BOSS战多么棒” 3.建议不要用手柄去游玩,手柄的震动功能是无法在游戏内进行关闭或者调节。甚至给你手柄震动功能 进行了超频处理 一般游戏默认10 它至少是20 一旦角色死亡 把手柄往桌子一放 知道的我在打游戏 不知道的以为我打开了什么成人用品如此大的震动效果,到底是意义何在 而且战斗所有的震动反馈全部来源于boss的技能与打击还是那句“看我做的BOSS战多么棒” 4.小怪严重套皮 小怪物全地图复制黏贴 令我发现原来做10只小怪就可以做出一款游戏卖钱啦 如果这样直接boss连招游戏算了 而且你打小怪是没有任何收益的 所有的升级经验以及关键道具 只能探索地图以及打boss 所有的小怪单纯用来恶心玩家 总结:玩过意大利魂游吃屎神曲啦啦啦啦啦啦之后我感觉没有比他更奇葩的魂游 没想到2026一款新游戏体验到了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu, il y a quelques soucis asser déségraéble avec la caméra mais rien de bien grave
une honte absolue
It has potential
Megsemmisült a Nagy Ereklye, így a világot szörnyű pusztulás érte. Amnéziás őrzőként meg kell keressük az összes ereklyét. 5 fegyver típus és 12 skillfa közül választhatunk. 80 boss vár ránk. [i]Ha nem akarsz lemaradni az értékeléseimről, akkor kövesd be a [url=https://l.yeahunter.hu/yeacurator]Kurátori oldalam.[/url][/i] https://www.youtube.com/watch?v=dExqHh5C7hI
두시간 가량 즐겨본 감상은 꽤 재미있다 였어요. 저는 소울게임을 싫어합니다. 하지만 스팀에서 그리고 콘솔에서 소울은 많이 해봤는데요 앞서 출시된 동리 장르의 타게임과 비교하면 그렇죠 정말 보다 수려한 무언가는 찾을 수 없었습니다. 하지만 더렐릭만 두고 본다면 게임시작에 들을 수 있었던 국산게임의 오프닝시퀀스도 익숙해서 좋았고 곳곳에 기록된 문서로 사건의 정황을 파악할 수 있는 부분도 꽤 재밌었습니다. 그래도 캐릭터의 사각지대에 해당하는 사이드쪽이 보다 어둡게 표현된것은 의도된 것인지 몰입감을 배가 시켜줬습니다. 덕분에 사각지대가 넓은 저를 공포게임을 하는것처럼 매순간 긴장을 하면서 잡몹을 찾고 있습니다. 정말 오래 기다렸던 게임이라 평점에 실망을 했지만 즐겨보니 저에겐 정말 맞춤 형 소울게임을 찾은 느낌이라 반가웠습니다.
Honestl, the game is on average good, there are many neighbors things, like the most impotrant of which is that there no riposte in this game , this make the game more difficult , but in the end i recommend it 👍👍😘
I'm aware of the issues surrounding this game; but, I'm recommending it because I'm having fun, and that's the point of gaming. Graphics come off dated, and there is a little bit of jank to be sure, but again, I'm having fun with the combat and exploring. My gripes: Lack of graphic settings Can't turn off Screen shake. The dialogue is way too generic (AI possibly) Audio is a little off directionally at times This game should have been $40
Ich wusste auf was ich mich vor dem Kauf einlasse, hatte im Vorfeld einige Videos u.a. einen 50 Std. Youtube Marathon gesehen, ;)) wollte mir aber selbst ein Bild machen...... ..und das Bild hat sich (beim aktiven Spielen) tatsächlich ins positive gewandelt. "The Relic" hat etwas, was ich in der heutigen (Gaming) Zeit schmerzlich vermisse - eine eigene Idendität und Atmosphäre, aber diese ist schwer näher zu bringen bzw. zu erklären, denn es gibt sowohl unentschuldbare Baustellen, als auch Bereiche die herausragend gut gelungen sind. Kein Witz....schaut euch z.B mal die Gegner-Animationen in Nioh2 an und vergleicht das mit "Relic" - es gibt einen klaren (nicht eindeutigen) Sieger ;)) Wer sich davon selbst ein Bild machen will, sollte das aber auf KEINEN Fall für 50€ tun - denn hier sind wir im "Vollverar***gsbereich". Für max. 30€ kann der Soulslike-Fan zuschlagen, denn es wird großzügig gepatcht. Bin mit Patch 1.04 eingestiegen und hatte keine nennenswerten Performance-Probleme mehr. Mit dem Folge-Update ist auch das Bild "klarer" geworden bzw. da haben sie anscheinend endlich den "Upscaler" in den Griff bekommen. Da muß aber noch mehr kommen *WESENTLICH MEHR*
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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