
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026년에 나온 게임이 DQHD 모니터 5120X1440 해상도를 옵션에서 설정 하지 못하는 미친 게임을 다 보네요 2560 해상도로 게임해도 그래픽 개 박살 나 있던데 그래픽 설정이라고는 DLSS 하나 뿐이고 패치를 14번 하는동안 기다렸다가 게임 실행했건만 아직도 키 설정 못하고 메뉴에서 마우스도 못 쓰고 두번 다시 실행 할 이유가 안보이는 게임.
Отличная игра!
고칠거산더미(특히 너무안좋은 그래픽) 액션알피지인데 쉬운소울같은느낌이라 탐험하고있긴한데 꼭 먹어야될 중요한 아이템은 맵에 표시나 마커할수있게 해줬으면... 며칠안하면 진짜 다까먹을거같은 불편함이있네요
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]I really wanted to like this damn game...[/h1] I'd waited a few years for it because it looked like it was going to be super good. [b]Unfortunately[/b], an RPG can't live on promising combat and visuals alone. ([i]Especially when they aren't exactly stellar in the first place..[/i]) The game is just boring. Flat out mind numbingly lackluster dialogue, of which there is an absurd amount more than there should be in the first place, and somehow it all still says nothing and tells what amounts to no real narrative at all! On top of that, it's just too easy. I stuck around 'til I killed the first boss, and literally I flew straight through so breathlessly that I'm just entirely nonengaged now. It sucks... Maybe one day they'll make it good, but they absolutely should have kept this one cooking longer... And hired a good team of writers. [b]Oh yeah[/b], and [u]real[/u] English voice actors. It literally sounds like they just used Ai voice models to read out the English translations of the original Korean(?) it was written so very poorly in...
The game is overall enjoyable. Feels like an early playstation2 hack n slash game. But it looks like it too... It's amosphere is catchy, you go in, everything on a village is on fire cause of some bandits. It catches your attention for a moment. If you're into that vibe. some things for the devs: You guys NEED to insert advanced graphics options. On a gtx570ti the game just looks like an emulated ps2 game with resolution stretch only and no fixes. Controls are pretty solid though... no major issues. Fights are enjoyable. But the camera is absolutely terrible on some smaller scenarios. Sounds and music are ok. Kind of generic and music loops a lot, but well chosen and gets you in the mood. Missing some combat music, though. Wouldn't recommend this game in this state, maybe after some more patches. keep it up and it'll be an awesome game
整体还行,细节方面再多出点补丁优化下吧
Au début jeu un peu chiant ou on ne fait que courir mais après finalement je m amuse bien et c est l essentiel, du fun dans un jeu enfin ! avec tous ces jeux idiots qui sortent aujourd'hui. Un jeu simple, efficace qui me propose ce a quoi j'aime jouer. Je l ai eut a 30 euros, 50 euros c'est un peut cher pour ce qu'il propose.
Lo he dejado de jugar por que hay cosas incomodas. Como objetos pequeños que no dejan que el personaje avance o que la transición de pasar de atacar a bloquear es lenta. Otra cosas que si bien no es impedimento para jugar pero se ve raro, es la velocidad del movimiento al caminar. Espero solucionen los bugs con futuras actualizaciones.
ne vaut même pas le prix de l électricité pour le dl,moche les combats sont nul, un souls ou la mort n est pas punitive?c est vraiment un souls?ne l achetez pas ou alors vraiment pas chere
아아...익숙한 똥맛이야
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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