
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
所有的好故事都在讲同一个故事
It's a good game. It has its ups and downs. At the start, I really didn't like it and almost called it quits. But after you get off the first location the game does start to open up and have its appeal. The story is quite a bit better I'd say, but the companions are hit or miss. This is what I believe makes the reception of OW2 so mixed compared to OW1 - whereby some people like it more but others like it less. The game will routinely surprise you with an improvement on one mechanic, but then draw you back with another. On average, I'd say that it's probably a bit better than the first. Unfortunately, you can see Microsoft's corporate hand play a larger role in this game. You can feel that some of the decisions were made because it pleases the big wigs in head office. It's kind of sad because the whole meta of the game is to make fun of runaway corporatism. Some of the jokes feel a bit heavy handed. I do feel less compelled to replay it compared to OW1... of which I replayed maybe 5-6 times. tl;dr: it's a good game. A solid 7/10.
As someone who loved the first outer worlds, i really enjoyed the 2nd as well. Gunplay felt great and the game still had its usual trademark humor that was entertaining. So many builds to do as well. Would highly recommend.
Обожаю эту игру. Просто космос!
This game is great. I'm pretty surprised to see so many negative reviews. It runs great on Linux Mint, looks fantastic, and has some really neat planets/world-building, etc. It's basically the first game, but solves one of the only gripes I had with the first one: it's about twice as long. The first one was great, but felt extremely short. One MAJOR standout: props to the sound/music folks. Holy f*ck did they knock it out of the park on this game! THIS is how you do a soundtrack! Aside from the ambient, and cinematic music, there are three distinct music channels, each aligned more or less with a faction, and with their own distinct feel. I probably spent the most time listening to the channel with all the jingles, and I LMAO at some of them. I still have some of them stuck in my head as earworms over a month after I stopped playing the game. Each of those channels is maybe 40-60 minutes of music, so there's several hours of incredible music to keep the game feeling fresh. While I like that games like Fallout can use older music I may not have been familiar with, the choice to make their own music for TOW2 really doubles-down on the immersion; you're also getting exposition from the music. It also means that in theory, since they own the rights to the music, that further entries could have even more expanded music library without the need to pay out royalties for copy-written music. It's a smart move for the long-term. One thing that gets old fast in big RPGs is hearing the same music over, and over... You shouldn't have that problem with this game.
I feel very refreshed with this game, a lot of improvement comparing with first one
It was fun.
i love this game and i think everyone who likes the first one should play it
You are playing as a space cop and the peaceful playthrough has you [spoiler] uniting a faction of profit-driven corporations with a faction of science fanatics to fight against an authoritarian communist faction. [/spoiler] There isn't really any redeeming nuance which makes this overarching narrative compelling. Despite an attempt at being more serious than the first game, TOW2 is still mostly "satirical". I write "satirical" because the satire never lands. Everything related to corporations and to ideological dictatorships is just shallow and never touches on anything beyond the most obvious aspects. The writing for the Order of the Ascendant tries to make fun of mathematics and it's just... horrible. There is a joke in Star Wars where C3PO tells Han Solo that the chance of them passing through an asteroid field alive is 1 to 3720. It worked there because C3PO is a silly droid which was largely used for comedic relief moments. TOW2 takes this joke and repeats it for what feels like hundreds of times across dozens of human NPCs throughout the whole game, while simultaneously positioning those NPCs as competent scientists within its world. It's extremely tiring and plain embarrassing if you have any familiarity with math. Perhaps the biggest problem with the shallow satire is that it undermines all of the character writing. Pretty much all the NPCs come off as complete idiots which makes it very hard to genuinely engage with their problems and feel any kind of sympathy for them. For a story-driven RPG like this, having a terrible overarching narrative, weak faction writing and uncompelling companions is just too much to come back from. Briefly about other aspects: [list][*]Exploration was disappointing after Avowed, which had amazing level design. TOW2 has a lot of empty space and almost no hidden treasures - most of the loot locations are pretty obvious, and the game almost never rewards your curiosity if you try to explore every corner of the map.[*]The second half of the game has a very annoying habit of constantly sending you to earlier planets for very small parts of companion quests. It totally ruins the pacing as you constantly have to fast travel to the ship, then the planet, then a location on the planet (which you likely already explored in the past). Each step here requires a loading screen.[*]Shooting is very solid for an RPG. There is a good diversity of weapons and upgrades. The enemy variety is not great for the game's length though. [*]The system of flaws is pretty amazing. The flows are both funnily written and fun to play with. But such a system should be a cherry on top of an otherwise good game, which TOW2 isn't. [/list] I spent ~80 hours on this game only because I really loved Avowed and I kept waiting for The Outer Worlds 2 to unveil similarly great qualities (amazing worldbuilding, engaging quests, rewarding exploration, etc). Alas, this has never happened.
good time in 80hours game play
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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