
A powerful ancient evil has arisen, and the war to save humanity has begun! As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 709reviews | 76% | — | $299.3K |
| $19.99 | 793ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一开始我还是挺兴奋的,wf看起来整了个好活,我原以为在这个类银概念被月下恶魔城,3D游戏里的魂系和弹闪体系污染得面目全非的时候终于等来了一款偏原教旨类超银游戏的时候,而且是十分甚至九分相似度而不是单纯像Zexion那样挂羊头卖土豆形像核不像的游戏的时候,开幕没多久我的好感就被打得稀碎 资源给得很慷慨是好的,但这不代表堆怪是对的,更不代表无限刷怪加上漫天乱飞把你频繁击退飞出飞行砖块是一件很有意思的事,也不代表原作超银里那种三获得三连射前端着枪打不到怪的滑稽样子是正常的。游戏从第一张图开始就属于演都不演的程度,蝙蝠,虫子,僵尸,一张图恨不得塞满了怪给你打,怕你打不够还打死一只瞬间刷一只,骗你的,有些怪你没打死也刷。然后因为资源给得确实多,整个游戏就像是吊着你一口命把你捆起来凌迟一样,极其痛苦,想升阶被撞下去,想走路被围着咬,靠近毒池每秒刷一只冲锋虫子往你身上撞,存档点还不回血,想要恢复状态自己去外面找屎吃。 而且我不知道是不是游戏设计本身的问题,第一张图的怪明显有比后面图同样的怪更硬的特性,制作组隐性劝退小白玩家的福利了属于是 当然这些还不足以让我打出不推荐,毕竟直到打完第一个蜘蛛boss我都没死过,一切问题都只是停留在小问题上。真正让我感到无语的是我第一次死后看到的游戏死亡惩罚设计:原地刷出一只僵尸,武器道具全丢,血量回归初始。我???? 因为我死的地方是一个需要爬顶+频繁停滞击杀冲锋虫才能去的武器补给点,丢掉了武器代表斜射打不死冲锋虫,打不死冲锋虫代表我一爬就会掉毒池,代表了我所有强化全丢,拿不回来了。至此我不知道我游戏还要怎么打下去,我放弃了。 愿天堂没有魂系,愿天堂没有死亡惩罚,God bless you, God bless all Metroid Like Games.
Great MV. At 1st it seem mid but after 2nd biome,bosses,hidden items. The charm of it came together. I came into it for the achievements since ppl struggled w last 3.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 363ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Magnificent Metroidvania! Very satisfying progression. Not too heavy on backtracking. The relics are really fun too!
Definitely reminds me of all the old metroidvanias that I played growing up.
It's a The Mummy branded Metroidvania that takes a lot of cues from Super Metroid. Takes about six and a half hours to 100%. Music was decent, gameplay was crisp and intuitive. Story is short, sweet, and just an excuse to explore weird locations to find the titular mummy you are chasing from the prologue till the end of the game. Upgrades are nifty magical copies of Chozo tech, which is also magical too to some degree but also advanced science. Anyway, its a decent afternoon killer. Worth getting on sale if you like Metroidvanias.
Bought this game almost a year ago finally sat down to play it and quickly got drawn in pixel art is great as well as the sound track plenty of exploration, collectables, weapons, and upgrades solid game being Metroid style world.
Отличная игра! Очень похожа на Super Metroid (SNES). Приятная графика, хорошая музыка, интересно исследовать мир, крутые боссы и при этом несложная. Однозначно рекомендую к покупке!
Muy entretenido, para los amantes de los juegos retro y cortos.
Muito bom era para ser maior mapa e ter mas itens seria top com atualização , após vira
没有地图标记系统,后期收集道具很费劲
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $299.3K | 370 | 91% | $19.99 | |
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