
Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
联机下,中等难度的体验非常好,在没怎么刷的情况下,打全了前42关的三星。基本上中后期的关卡,都属于比较难初见过,但讨论一下策略、调整一下神器后,就能顺利打过,难度刚刚好。 双人相当于能用两套神器,可以一人专注一种炮塔(这种炮塔都得这个人放下来才有加成),而且还附赠了一个主角的机体。 我们是一个人拿群攻(火焰涡轮或者闪电链),一个人拿单体(加特林或者爆能枪)。 火焰涡轮的优点是抗压,只要有直道,就算是怪潮都能扛得住。但是燃烧效果不堆叠,得分散放。注意,把攻击先升满后,射程和攻速放到大后期升,这些是锦上添花的。更应该分散多造几个,让怪全程保持燃烧。 闪电链的优点是不吃地形,只要能链到一个,就能打满。优先升级攻速,收益最高。 加特林总伤高,而且上限高,但是命中率有点堪忧。 爆能枪看起来面板不高,不过基本上是必中的,实际效果很好。
This game plays as a love letter to the Tower Defense Genre, and is a shinning star of the category. However, it suffers from two issues, one minor, one major: [olist] [*] Lack of diverse background graphics (it's always just asteroids [*] The towers have health, can can be attacked by enemies! (this is just so annoying) [/olist] Yes, it is a matter of opinion, but towers being attacked, while not uncommon, really goes against the spirit of a TD. It is one thing if a creep disables surrounding towers on death to discourage kill boxes, but this game has full on health and attacking by creeps. Anyway, the above nitpicks should not discourage you from buying this masterpiece, it really is wonderful. The maps are varied and wonderfully creative. Furthermore, while there are plenty of "3D" TDs, this game is the first TD I have played with truly 3D maps where creeps can be stacked on top of each other and 3D routing matters; a true treat :) Hoping there will be a sequel in the near future!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing TD game
I'd say I've played a fair amount of this, having all the achievements and most of the levels complete, it's a certified BANGER. To keep it short, if you want a tower defence where you're not just handed a win then this is the one for you, most tower defences end up feeling more like a puzzle game with one solution but this one is far more open in how you complete each level. I appreciate peoples complaints about the tower damage being a new thing to consider when it comes to the standard tower defence format but it's nice to have to think and plan your defences. 60 hours content for £16.75 is a banger
has like 4 games worth of content. brain jar sounds like seth rogan. absolutely horrible title name.
This is a good tower defense game made by a small indie studio worth supporting.
It has a surprising amount of personality. You can tell they put their heart into it. T'is a bonus if you can appreciate the theme - if not you can turn off story dialogue. The TD aspect is everything an enjoyer could ask for, except in 3 dimensions. This one has gone criminally unnoticed. Support independent developers!
Definitely the best tower defense game I played in years. One of the best I've ever played. Got it to scratch an itch for a Defense Grid style game and it more than delivered. Varied and intricate maps, long list of towers and creeps, upgrades to spice things up a bit, and a fun not-really-story. It's challenging but never impossible and most maps seem to be beatable with different strategies. On the negative side I would say that the graphical style is a bit too busy sometimes and makes it difficult to see what is happening in specific places, and the camera is somewhat annoying in some of the more 3D maps. Full and enthusiastic recommendantion.
NOT YOUR GENERIC TOWER DEFENSE Funny story, great humor one of the best TD out there, definitely for a solo dev,... but it's one of the hardest tower defense i've played but a very fun and replayable one. best to play with friends, as there is 2 player co-op mode, it also makes it easier to reach the goals for the levels. There is a big variety of artifacts for your towers that you can play around with and make all types of different builds (instant reload, volt wave and vortex bomb on hit, Being my favourite) the only thing i don't like is that you can only equip 3 artifacts... so 2 player co-op you will have 6 that can make it a little easier as this game is already pretty hard.. BUT FUN! there is a ton of maps to get 3 stars on, and a bunch that are random regenerative maps. Some maps will grind your gears and it's hard to figure out the layout and tower build you need, there are some good posts in the community tab that can help you. once you figure it out it can be a real chill gaming experience, and i higly recommend it for TD enthousiasts.
立体的な地形が特徴的なステージ攻略型のタワーディフェンスゲーム。単体攻撃のマシンガンや範囲攻撃の大砲、敵をスロー化するフリーズ系のタワーなど、総数20種類のタワーを駆使し、ウェーブ制で押し寄せてくる大量の敵を退ける普通のタワーディフェンス、、、なのだが面白いのはこの立体的なマップ構造だろう。「立体?なんだ見た目が変わる程度か」と侮るなかれ、これが単純でありながらも効果的に働いているので以下に紹介する。 まず面白いのが立体であるがゆえにタワーの射線を意識しなければならない、ということだ。サイコロを想像してもらえば分かりやすいが、ある面の中央にマシンガンを置いても他のどの面にいる敵も攻撃できないことが理解できると思う。そのためキルゾーンを一箇所作ってしまえば万事OKというわけにはいかず、マップ上のどの面が最も敵を捌くのに効果的か?といった他のゲームに無い思考が必要になる。 さらにこの「射線」は他のタワーからも影響を受け、例えばマシンガンを隣に並べればお互いの奥にある地形には攻撃ができなくなるので、ただ闇雲にタワーを詰めて並べたり、通路を囲ったりすればいいわけではない。では何が重要になるかと言うと、それはタワーの攻撃軌道だ。マシンガンのような直線的なタワーに対して、大砲は一度上空に榴弾を打ち上げるため他のタワーによる射線の遮断を受けづらい。当然一度打ち上げるので着弾まで時間がかかってしまうがマップの地形を有効活用するには優先度があがる場面もあるだろう。では地震を起こすタワーではどうか?射線も気にしなくていいし大砲のようなタイムラグも意識しなくて良い。 このように単純なDPSの高さや敵への有利不利だけでタワーを選ぶだけではなく、本作が立体を意識した作品であるが故の特別な戦術的思考が生まれている。他にもプレイヤーが操作できるキャラクターがいたり、装備している間はタワーを恒久的に強化できるアーティファクトがあったりと僅かながらカスタム要素もある。しかし一方で、UIが弱くどの情報がどこにあるのか分かりづらかったり、全体的に暗く見づらかったり、立体であるがゆえのマップ全体の見通しの悪さなど洗練されているとは言い難いところもある。その為、ある程度タワーディフェンスに慣れた人が一風変わった作品に触れたいといった場合に選択肢として上がってくる作品になるだろう。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28 | 1 | 100% | $0.99 | |
| $0 | 0 | — | $6.99 | |
| $958.3K | 3.5K | 87% | $9.99 | |
| $520 | 6 | 67% | $3.99 | |
| — | 0 | — | — | |
| $0 | 10 | 90% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $299.4K | 1.6K | 82% | $6.99 | |
| $299.6K | 1.2K | 73% | $9.99 | |
| $299.6K | 380 | 92% | $29.99 | |
| $299.6K | 4K | 88% | $4.79 | |
| $299.3K | 369 | 91% | $19.99 | |
| $299.8K | 426 | 70% | $39.99 |