
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情顶级反转,但是游戏只有前期好玩,中后期重复度过高了
Great game full of nostalgia , music is amazing (main reason I was attracted to the game). The post game dlc and added challenge to the main game is a very nice touch.
游玩心渊梦境后特地给信使补个好评: 1、非常出色的复古横版动作佳作,手感、关卡、音乐、剧情几乎全方位在线,是复古像素游戏里的第一梯队作品。 2、操作手感调校得极其舒服,忍者的挥刀、墙跳、滑翔、凌云步空中重置跳跃十分跟手,打击反馈干脆利落。难度设计很合理,不是恶意堆怪式折磨,更多考验操作熟练度。存档点分布很友好,BOSS战前基本都会设置存档,失败之后不用长途反复跑图,死亡惩罚比较温和,就算反复翻车也不会产生强烈挫败感。 3、关卡设计创意十足,前期是线性爽快闯关,后半段完成蜕变,转为银河恶魔城式的大地图探索,8bit与16bit画面可以时空切换,美术质感惊艳。大量巧妙的平台跳跃谜题,配合凌云步机制,可以打出行云流水的跑酷操作,玩起来酣畅淋漓,同时埋藏不少隐藏房间与秘密,愿意探索就会有额外回报。 4、剧情和人物是一大惊喜。开局看着是老套的忍者送信拯救世界,随着流程推进不断反转,故事格局越铺越大。角色对话风趣幽默,商店老板、恶魔NPC的台词充满趣味,轻松诙谐,不会全程谜语人,世界观和背景会随着冒险逐步交代清楚,叙事完整易懂,人物形象鲜活生动。 5、BOSS战设计各有特色,机制区分明显,招式节奏清晰,熟练之后打起来爽感拉满。音乐OST质量极高,8bit、16bit两套配乐,旋律洗脑,和场景氛围高度契合,就算关掉游戏,BGM也会让人印象深刻。 6、武器与成长系统简单实用,道具、忍具逐步解锁,没有复杂冗余的数值堆砌。资源获取渠道稳定,货币可以刷怪、开宝箱获取,商店可以购买回血道具、升级,生存物资补给稳定,不用担心药耗尽寸步难行。 总的来说,既有老派FC忍者游戏的热血味道,又加入大量现代游戏的巧思。不管喜欢硬核平台跳跃,还是喜欢银河城探索,都值得一试。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun. Has a neat mechanic that i don't want to spoil. Story is pretty creative. Becomes a metroidvania a third into the game.
This is one of those neutral reviews that I would give because its not a bad game but I didnt finish it because of its boring & grindy game mechanics. Story wise and music are alright but its sooooo boring. You only have 3 shuriken (refillable), jump attack, attack. There is some gliding and some swinging (that is only horizontal movement). That’s about it. There is no input to heal, there is no different moveset, nothing basically. For context, here is the controls: https://steamcommunity.com/sharedfiles/filedetails/?id=3797654955 . Add on, its really grindy. For context, if you see this picture: https://steamcommunity.com/sharedfiles/filedetails/?id=3797656295 , if you see the right-side skill that is red in color, I wanted the top part of it that shows something across the entire map. Yea, no you can’t have that. You have to work yourself to grind from the red to the yellow to the 2 white above. And each of those requires diamonds (w/e it’s called) that are easily lost if you, well, downed in game I know I am half way through the game as the game dictates it but with its boring mechanics that I don’t want to deal with it and it would be taking up my time playing it, I rather just play something else and use my time to have more fun than finishing it
Graphics are great but gameplay is incredibly minimalist while difficulty is not there, leaving only the most boring y2k the guild ass dialogue to fill in the void. This is an OK game if you are really into these types of platformers but somehow don't want much of a challenge.
Super Fun, I love the main game. An absolute blast.
Hilarious!!
É um bom metroidvania, bonito de ver a transições do futuro e passado, gostei bastante dos diálogos do lojista. Em questão de dificuldade achei tranquilo (apesar de ter morrido mais de 200 vezes). Recomendo!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 72.7K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $412.5K | 1.7K | 86% | $9.99 | |
| $74.9K | 307 | 75% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.3M | 22.2K | 96% | $9.99 |