
Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great Game xD
[h1] Turn based rogue like with mechs and a lot of abilities. Interface is kinda clunky and hard to navigate though. Music is like wagon carnival or some chill rock party depending on the mission. Visual side is ok and have some complex mech designs. Game have some redeeming qualities like advanced customization and such. Appears to be not that bad but either way hard to recommend. [/h1]
This game is too much for my pee wee brain. But I had fun while getting destroyed each time.
For a $10 game, I think I got my money's worth.
Bionic Dues é o tipo de jogo que te joga no meio de uma revolta robótica e diz: “Boa sorte, campeão. Você tem 50 dias antes da cidade virar cinzas.” Você comanda robôs tipo mechs com habilidades específicas numa guerra contra uma IA descontrolada. Cada missão é um dia a menos no relógio. Cada escolha importa. Vai atrás de loot ou enfraquece o inimigo? Porque no final, não tem escapatória: o ataque vem. E você vai estar pronto… ou vai virar sucata junto com o resto. O combate é tático, em turnos, com mapas gerados proceduralmente e inimigos que parecem saídos de uma reunião de robôs com problemas emocionais. Tem bot com mira ruim, bot inseguro, bot que te trai. É como se o jogo tivesse sido escrito por um psicólogo cansado de atender gente esquisita. Visualmente, é simples. Funcional. Sem firulas. Mas a profundidade tá nas decisões. Cada movimento pode te salvar ou te condenar. Trocar de mech no momento errado? Game over. Ignorar uma missão crítica? Boa sorte no dia 50. O humor é ácido, quase sarcástico. O jogo sabe que é difícil. E ri disso. Você não é o herói. Você é o plano B. E o plano B tá sempre se f@dendo. Se você curte estratégia com gosto de urgência, robôs com crise existencial e uma boa dose de caos controlado, Bionic Dues é pra você. Jogo difícil e demorado com pitadas de Xcom. Nota: 7/10.
Охренеть, тема из главного меню лежала у меня в аудиозаписях на протяжении доброго десятилетия, и вот мы здесь... Мне совсем необязательно было узнавать, про что игра, чтобы расплакаться и попросить вас запустить её тоже разочек 😭 Хотя она, кстати, просто замечательная. Сделана настоящими людьми и для людей. Крайне редко вижу в пошаговой тактике такого толка настолько талантливый элемент обучения: чтобы было максимально ненавязчиво, но при этом каждый первый спорный или сомнительный момент всегда своевременно пояснялся. Сам геймплей тоже супер аддиктивный и опрятный - вообще ничего лишнего нет, высококонцентрированный кайф в чистом виде. Если бы ещё визуал был менее абстрактный - цены бы не было, ей-богу.
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Bionic Dues is a great tactical game depicting a massive robot army extermination. There is great replayability due to wide variety of possible squad loadouts of your exos and pilots. That combined with difficulty settings and additional modes like permadeath amounts for a big load of achievements to make. There is also a big variety of modules you loot or buy during your campaign that allow you to specialize your exos in different ways, be it raw firepower or range, viruses (turning enemies to your side) or indirect combat using mines or deployable turrets, and more. Although relatively complex the game is fast paced and a lot of fun.
I was first introduced to Arcen games through the AI War franchise, so that was the one that I've experienced for the first time. And as fascinated as I was with the setting, I've heard that Arcen games had more games that were based on the same universe as AI War, an "Arcen-verse" if you will. Since I was curious about the whole universe, I've decided to go through the games. So Bionic Dues is set on one of the earliest events of the chronology of the Arcen-verse, there is a robot uprising on earth, the bots have destroyed all "fighting mechs" but the 4 we have on our hands, and they have taken over the entire city. We have to put an end to this rebellion, else our CEO overlords will nuke the city to prevent the bot rebellion from spilling over to the sterile parts of the civilization. When we start the game, what we see is a city map, with routes to take between different points, just like the star lanes in any other tactical game with a space setting, just like in AI War for example, only that there is a city wallpaper at the background of these starlanes instead of a galaxy wallpaper. We only start with our own HQ at the beginning, and as I've stated before, the AI has taken over the entire city, so all the other beacons are in "AIs control". This looks pretty much like the galaxy map in AI War already. On top of that, each of these beacons have a different kind of bonus to provide to the player if you choose to conquer them. And, when you conquer a beacon, more beacons on the map that you don't know about are revealed. These are pretty much the same features as in AI War 2. By the point I've realized this, I was a bit frustrated at how similar this game was to the AI War series, as much as I love AI War, I've expected this game to play much more differently than AI War for the difference in genre. They could have at least made the city map function more like a grid map instead of a star map, and sure enough that would have made it feel better imo; as opposed to a game that feels like a reskin of AI War in certain respects. The overall philosophy / gameplay loop also seems to remain the same, despite the difference in gameplay genre. You have to pick your fights and choose your targets, build yourself up and weaken the enemy enough to finally go in for the kill. Though, maybe this aspect is a little bit more different than AI War in a way that it's less extreme and less punishing. Thankfully, the similarities seemed to end there, as the main gameplay is completely different than AI War, it's a turn-based tactical action roguelike that can stand on it's own, and it has it's own fun moments. Ironically, one of the other nitpicks I had with the game is something that is actually different from AI War games: the personification of the AI menace seems to be comically goofy in this game, as opposed to it's terrifying presence in the AI War series. I also wished that each player controlled mech had it's own pilot with their own skills that improved with each battle, and that if a mech was destroyed in a battle, the pilot would die, so we would have to recruit a brand new pilot and his level would have to start from the beginning, just like how it was in Into The Breach. That way, the fact that the humans are more indispensible than the countless manufactured robots would have been more emphasized in this setting, I think. Also a single person being able to pilot 4 different mechs at the same time doesn't make as much sense. My favorite part of the game is, picking and matching different equipment for the weapons of the mechs, that way I was able to turn a missile launcher into a nuke that obliterates an entire room, it's so much fun, lol.
Гра має відмінний концепт і досить добре продуманий ігролад. На перший погляд гра дуже проста, загалом так воно і є на легкому рівні складності, але усі необхідні механіки покрової стратегії тут є. З переваг можна виділити: [list] [*]6 типів бойових роботів, кожен з яких має свої сильні сторони, подекуди різну зброю, та покращену версію з унікальною зброєю. [*]Величезний вибір покращень, який дозволяє спеціалізувати своїх роботів, а також стиль проходження. Можна проходити максимально потужно, розстрілюючи і підриваючи все навколо включно з власним роботом, або у режимі невидимості переграмовувати ворогів битися на вашому боці. [*]Основний акцент зроблено на тактику: правильний вибір загону, розстановка приорітетів та економія ресурсів. [*]Кумедне озвучення ворожих роботів. [i]Чому я був запрограмований таким чином, щоби відчувати біль!?[/i] [/list] Недоліки наступні: [list] [*]Гра виглядає дуже просто, навіть за мірками інді-ігор. Інтерфейс виглядає перевантаженим, а дизайн рівнів досить однотипний, анімації також відповідно мінімалістичні. Все-таки 2D з видом згори. [*]Попри різні місії та тактичні варіанти, після кількох годин гри з’являється відчуття одноманітності. Рівні та вороги змінюються лише частково, а багато завдань повторюються з мінімальними відмінностями. [*]Елемент несподіванки, удачі. Зазвичай у ворогів досить низький шанс влучити, але якщо ворожий бот озброєний гарматою — то рознесе весь рівень. Або за дверима, чи із-за рогу, може зустріти бот-камікадзе. Гра дає обмаль інформації чого очікувати. Все потрібно досліджувати навпомацки. [*][b]Відустня українська локалізація.[/b] [/list] Висновок: перше враження негативне, потім стає цікавіше, коли дізнаєшся що до чого, а далі гра стає монотонною. Непогано, але рекомендувати не буду.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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