
Mission: Translate an interstellar message, using the universal languages of math & science.
Modeled estimate, not a reported figure. How we estimate →
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About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 227 reviews with recorded playtime.
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a fantastic game this is. It's very easy to compare to Chants of Senaar (another excellent puzzle game) in that the gameplay is about understanding languages. But that is a game that will show you two green apples and then three symbols and you'll know that those symbols represent "two", "green", and "apple" in some order. The Message from Deep Space manages to build a large and expressive language from scratch. The demo is almost completely focused on arithmetic, but the game grows far, far beyond that. Probably no replay value, but there is so much content that I would easily recommend this game even at full price.
This is how I imagine Grace felt during Hail Mary, except harder
剧情写的很好,但后期有些题太要对脑洞了
tickles the brain in just the right way
So far, excellent. Long sequences, like if the game wants to make sur you understand the new words. Not so much it become tedious: if you understand, you can progress quickly; if you are stuck, you need to reassess your understanding. Story is surpinsingly good: just enough not to get in the way of the pleasure of progression; but not just filler. Characters have personnalities, and the way they help is part of that. Intermediary sequences are funny and provide a little break, a relief of the neverending sequence of transmissions.
tl;dr - I cannot emphatically recommend this game enough. If you liked Chants of Sennaar, if you liked The Witness, if you liked Outer Wilds, if you liked any kind of game that starts you with nothing and makes you build meaning from the very start... you will love this game. No puzzle element ever outstays its welcome: when things start getting too cognitively burdensome, the programmer will build a feature to circumvent it. There's a reference section so it doesn't matter how much you know externally, the answers are available. Hard science in the same way as the Martian or Project Hail Mary, if you were fascinated by the Voyager discs and just how we planned to communicate with something beyond our own understanding... try this game. I'm barely a tenth of the way through and I'm utterly hooked. The only sad part is that I know it must end at some point. Oh, and it runs on a system with integrated graphics, so no excuses there. Fair warning though, there is a good amount of math, at least at the start. That said, I have dyscalculia (number dyslexia) and I've handled it quite well. If you're able to mentally track multiple unknowns from something like programming (or maths itself), you'll do fine. There's a built-in notepad, but you could also just use physical pen and paper like I have. An online tool that might help intermediary puzzles: [spoiler]Desmos is a graphing calculator that can visualize points accurately.[/spoiler]
If you want to wildly oscillate between feeling really smart and really stupid, this game is great! 10/10 You'll stare blankly at your screen for ten minutes, then get hit by a brain surge and solve ten in a row. It's awesome!
LOVING IT I have played only one session for this game and will likely continue to update this as I keep playing. Here is what I can say from the outset: This game is so creative, and has such an enjoyable atmosphere! If you're good with math, you're going to have a blast, but even if not you should be fine. I did the entire first week with the complete wrong symbols and still managed to solve the puzzles!! The music is great, the dialogue is funny, the puzzles are challenging at times but rewarding. There are plenty of quality-of-life adjustments that get added throughout the story to make the game more enjoyable: Solving problems means you can build on your solutions. In only one session this game has risen high up in my favorites list.
Only a few hours in and I am hooked. What an interesting and engaging concept!
I don't know what to say. 30+ hours of absolute peak. A few annoying glitches and typos still here and there, but those will likely be resolved soon! This game has changed my life. It's probably my favourite game of all time now. This is Arrival (2016) the game. Everyone is such a sweetheart!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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