
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well done base building survival game, better than alot of them. Has nice progression and works well. I always end up having a hard time finding my way around, so a little grindy to find the right areas, and I don't always know what is needed to unlock what so have to look it up, other than that love the game.
games clunky nothing is as it should be the progression is ass no joke they just got hype and sales off the lord of the rings name....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 90% | #92 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ANÕES!!!!!
Los problemas de rendimiento siguen siendo una lacra para el juego. Por mucho que la comunidad reporte, por mucho que le des feedback, el rendimiento deja bastante que desear. Quizas algun dia (o nunca) lo arreglen, una pena porque la base del juego es muy buena.
I bought this game only because I love Middle-earth. Unfortunately, the game is incredibly frustrating. Fast travel is useless. You have to run back and forth everywhere, wasting a lot of time. Weapons and armor have no stats, so you don't know which is better and by how much. Establishing a larger base is pointless because you're constantly moving forward, so to avoid constantly returning to your base, you have to build a new one and transfer everything from the previous base in your backpack to the new one several times...
A sometimes frustratingly difficult game to find the next way to go due to utter vagueness in procedurally generated design. I nearly quite a couple times, but stuck it out due to my love of all things in the LOTR+ universe. I enjoyed it greatly at points and am very glad I played through it all. Every single aspect (mining, combat, building, exploring) of the game is clunky from start to finish but it definitely has its charm. I'd play through again with friends, and won't play through again alone. I'll likely buy the expansion because I can't get enough of the dwarven lore sprinkled throughout.
It's immersive and well done. But oh-so-lonely. If you're a solo player (unless you're REALLY into the LotR universe) then pass, or take it under heavy discount. It was lovely to wander the empty halls for a few hours, also very stressing for me. Still, I'll keep a good memory of the place - not the game. You won't cross path with anything alive and friendly for the whole campaign, except a raven every hour or so, that you'll talk to for 2 min. Then you're alone again. I want to see the Moria be lit corridor by corridor ! I want to see the rubble removed and walls erected again ! I want to go forth in the darkness to come back to a camp that's ever expanding thanks to the map and advanced information or materials I'm giving them ! I don't want to run and try to find enough materials to not have to rely on my 5th basic axe in a row that broke again. The trailers are misgiding, since all the dwarves you see are players. If you're solo... You are *utterly* alone in there.
Return to Moria – A Masterclass in Wasting Potential If you ever wanted to see a beloved franchise dragged into the mines and left there, Return to Moria delivers. This game feels less like a celebration of Tolkien’s world and more like a rushed, bare‑bones survival project wearing a Middle‑earth skin. Combat? A button‑mashing disaster. Enemies feel weightless, hit detection is inconsistent, and every fight is a repetitive slog. There’s no strategy, no impact, no satisfaction—just spam until something falls over. Crafting and progression? Tedious. Everything requires absurd amounts of resources, and the grind is so excessive it feels designed to pad out missing content. The crafting menus are clunky, the systems are shallow, and nothing you build feels meaningful. Polish? None. Visual glitches, audio bugs, UI issues, broken quests, missing features, and mechanics that simply don’t work. It feels like early access, except it’s not. Overall: Return to Moria is a clunky, shallow, buggy, uninspired survival game that fails to respect the source material or the player’s time. It’s not just disappointing—it’s genuinely hard to recommend in its current state. Fans deserved better, and Middle‑earth deserved far better than this.
If you like a mix of building, ressource gathering and killing orcs. I can highly recommend this game. Recent update to the map was a HUGE QoL update to make it easier to navigate through the vast maze of caves and massive ruins the game has to offer.
I had a full review written up, but apparently Steam has a word/letter limit, and it wouldn't all fit...if you would like to read it, you can find it here: https://docs.google.com/document/d/1b1hNA73ZMiAmNUxx3dgNRoYbpzlgpeNQMr8RETg_mUs/edit?usp=sharing TL;DR The GAME underneath Mines of Moria is unfinished. A skeleton, an outline, a cornerstone upon which a great game COULD have been built, but wasn’t. If you are looking for a new survival-crafter to play, look elsewhere (might I recommend Wind Rose?). On the other hand, the lore and ambiance is fantastic: if you are a LOTR fan, pick this game up on DEEP DISCOUNT, bring your other LOTR fan friends, put the game on STORY difficulty, and try to ignore all the little things that will attempt to drive you mad. My playgroup will NOT be purchasing the DLC expansion. Reading about it seems to suggest it is little more than a massive grind-fest. We’ll pass. Time to try other survival-crafter games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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