
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gutes spiele mit hohen sucht faktor
It's okay. Worth it if you have the hankering for this sort of game. It lacks good sound design, finer polish, animations, flavor here and there. It's pretty frustrating. Lots of running, no inventory space, repetition.... The dwarf singing is mild cringe... They couldn't afford to hire someone to make some mining music that sounded decent? Obviously not, you get mild cringe instead. Could be worse I guess. The world is decent, not amazing but okay. Combat is bare bones and just functional with bad sound design. Graphics are just okay, but nothing amazing. Gameplay and crafting loop is decent but without much flair, like animations, not really any interesting things happening while you are banging away. EDIT: I was a bit too harsh in my first judgement. It is a fun game, but it could have easily been a great game with 6 months of polish on it... A shame it is dragged down by bugs and balance issues. The steam user score remains undefeated, as it is my judgement exactly. around a 75/100
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 90% | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the children crave the mines.
I hated this game. Bad features that don't feel fun and are painful to use. Nothing is fun in the gameplay arc. You can see in the trailers walking, animations with static characters, the same melee attack and forward movement, the same dodge roll that they try to make look cool with the crossbow firing. IT's just not enjoyable and feels lacking.
Not good. Its ok at best. If you like the lord of the rings setting it could be ok. If not let it be. Ai super stupid enemys that spawn within your base. Chars exhaustion is complete different but we all go to sleep at once and the worst map system ive ever seen. Combat is ok. if you dislike singing avoid this game. You even have to sing to turn on the lamps that drive the corruption away. what was cool the first time but but if you have to turn on 3 lights in a row its rather anoying.
Very enjoyable. One have to explore.
[h1] The Lord of the Rings: Return to Moria [/h1] Macht schon Laune mal wieder in Moria vorbei zu gucken, und eine Basis dort zu Bauen.
For players who like to run dwarves then this is the game they need to play!
Love it so much we bought it for PC and PS5 so we can play together.
The Lord of the Rings: Return to Moria is a very enjoyable survival-crafting game, especially if you love the world of Tolkien and the idea of reclaiming Khazad-dûm alongside a company of Dwarves. The atmosphere is one of its strongest points. Exploring the dark halls, abandoned mines, ancient Dwarven structures and dangerous depths of Moria genuinely feels like being inside a lesser-known but very fitting part of The Lord of the Rings. The game does a good job of making you feel small inside this enormous underground kingdom, while still giving you the satisfying Dwarven fantasy of rebuilding, mining, forging and gradually restoring parts of Moria to their former glory. The progression system is also well designed. You begin with basic equipment and gradually unlock better tools, weapons, armour, building options and crafting stations. Each new area introduces resources that are needed for the next stage, so the progression feels logical and rewarding rather than arbitrary. Mining is, of course, a major part of the game, but it never felt excessively grindy to me. Resources are generally available in reasonable quantities, and gathering materials usually feels connected to a clear goal: improving your equipment, expanding your base, repairing structures or preparing for the next dangerous region. Another surprisingly strong feature is the huge number of meals you can cook. There is far more food variety than I expected, with many recipes and useful buffs to discover. It adds a lot to the survival loop and makes returning to base feel worthwhile rather than just being a place to dump resources. Occasionally, your base gets attacked by groups of Orcs and Goblins, sometimes even including a Troll. These attacks do not happen constantly, but when they do, they are great fun. Defending a Dwarven settlement against a sudden enemy raid feels exactly like the kind of chaotic moment this game should have: loud, dangerous and absolutely awesome. My main criticism is the scale of some of the tunnel systems. Moria is enormous, which is often impressive, but certain areas became so vast and maze-like that I eventually gave up searching for specific items. For example, some Ranger’s Camps can contain recipes for brews, but after a while it became difficult to justify searching every endless corridor and side passage. Performance was also acceptable but not great on my very old PC. Despite my outdated system, the game was still playable at around 25 FPS, which is better than I expected, although obviously not ideal for smooth combat or large base areas. Overall, Return to Moria is a charming and satisfying survival game with a strong Dwarven identity, great LOTR atmosphere, enjoyable progression and a surprising amount of depth in crafting and cooking. It can become overwhelming when the mines turn into a gigantic labyrinth, but if you enjoy exploration, building and the fantasy of reclaiming Moria one stone at a time, it is well worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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