
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
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About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 89 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Did the Devs actually play this game through with out a debug menu on sandbox? Allow me to enlighten you. The game is close to unfinishable unless you break it with mods or multiple saves. THE MAP CAN SPAWN INCOMEPLETE!!!!! You will be locked out of the end of the game hopeless. No resources respawns if you mine it and craft with it you are stuck with it FOREVER. No recycling of resources or Ore is a rookie mistake in game design. These devs need help.
Really cool, survival and exploration game. Very nice LotR spirit and I mean dwarfs so yeah !
Pretty fun cooperative game with a TON of jank. There is jank to pretty much everything you do in this game which can be frustrating, but it is still a fun experience when played with others.
Si vous voulez voir et revoir et encore revoir les mêmes salles c'est le jeu qu'il vous faut. pas fameux tres repetitif.
Game seems pretty fun for about an hour or 2. Big complaint is fast travelling NOT being available sooner. Collecting all these resources is just made frustrating by having to do all this running back and forth with often only the exact same route from A to B (plus you have very limited stamina for sprinting). Especially when you don't know yet what resources to prioritize. Setting up a camp should just create a quick travel point. I feel like the game developers DIDN'T do this, just to further strech out their already extremely repetitive gameplay. I also wish the game had a passive tree of some kind. The game just feel likes it lack depth in most if not all aspects. If you're looking for a similar game with significantly more depth - Try Enshrouded
The game has charm unmached by most survival crafting games, the ability to sing with your friends, the building systems the food the art style are all great choices for a game and in that respects I would compare this to a group project where some people clearly tried and put much love into the game while others left them to do the heavy lifting. I played with a friend and they agreed with this statement. The game has the style but it's the fundimental survival aspects that this game really suffers at, stamina runs out too quick and you need to teleport to base and eat or sleep to fix that or build many forward bases, but then you have to spread out your food and other resources out to compensate for this, there is no way to farm Bees for honey, bird hives, or meat. These are fundementals that really should be in the game, it's about rebuilding Khazad Dum but you can never truly make your base self sustaining you always need to go out and grind for the same old food items or just rely on the items you have that regrow like Oats, Cranberries and just spam those foods till you can produce lambus bread and then you are good on food and stamina at that point. And now we get into the DLC. It needs a complete fundemental re-work none of the roles work as expected take notes from Palworld 1.0 and other games like bellwright, on this game you need to babysit your followers or they won't do anything unless you make sure their storages are always topped up and you need to feed them in 10-15 minute intervals or they will not work. This includes the cook and as you can imagine this is a problem that snowballs. I never got into the automated mining since I can only imagine the amount of work required to make that self sufficent. And this brings me back to my other paragraph, where is the Farmer Role?! This sounds like a no brainer, for early game. Having someone tend the farms would snowball in a positive way allowing them to give foodstuffs to your chef and then the chef feed your guys. How would I improve this DLC? A Complete rework as said before, allow them to take from chests and allow us as players to forbid them to take from chests we don't want them to take from, you can even set it so only certain roles can take from particullar chests, Like a ingredient chest you can set it so only the Farmer and Chef roles can interact with this chest and an miner, transporter and Blacksmith can only interact with a ore/ingot chest. Another thing that needs improving is the pathing maybe make it so it shows you where a dwarfs path is impeded with a line of arrows on the ground and red marks to show where they get stuck and maybe some dwarf icons for when you are placing a workshop. And atlast allow us to forbid crafting for say Chefs and Smelters give us a tick box that allows them to forbid crafting for example as it is now I need steel and my dwarf will craft iron instead so I ask them to prioritize steel but once they run out of coal they will go back to smelting iron. Just give us the option to the side to disable the stuff we don't want and if we change our minds we can just re-enable it. Overall I don't really give games a rating but I think this calls for one because I feel conflicted if I recommend this game or not. 5/10. Buy it if it's on a big sale and if you have a lord of the rings itch and even more so if you have friends who are willing to play it with that will really bring out the true charm of the game. The times when the game impress it really does. But for a big part you will find yourself wanting.
Got the base game for free on epic, loved it so much I wanted to play durin's folk. Got it on steam, paid for, and got durin's folk. Just wanna say, the story is absolutely phenomenal. In ways I can't explain without saying too much, it felt personal to me. You're tasked as a regular ol' dwarf (customizable!) to join a company to regain control of Moria. In an accident, you are thrust into Moria on your own, and you can't get out because of the darkness blocking all the doors! What now?! Well, your friendly neighborhood raven has a few ideas. The character of the raven, the voicing of the dwarf you play, it all feels so natural and comfortable to listen to. I love the grinding, the mystery, even trying to find Durin's axe fragments can be a wonderful challenge! The interaction I've had with the community on reddit is some of the best I've had. To warn you, yeah, there's a lot of bugs and glitches. Personally I don't care, bugs and glitches mean nothing to me when a game is this compelling. I could gush about the story all day! And what made me write this review was the moment I bought Durin's folk, told the emissary "You don't have to call me lord" and they immediately went "do you prefer lady?" and assured me whether I was a brother or sister of the stone, I was welcome. Talk about LGBTQIA inclusive, here's my money!!!
un ser horripilante me asecho hasta mi hogar le pelee por que me quiso robar y luego de todo lo ocurrido me metí al juego y me paso exactamente lo mismo, solo que era un enano
Well, this has some of the worst "combat", if that's what you can call it, that I have ever had the displeasure of engaging in. You mine through tunnels, run into orcs, die, and have to walk all the way back to pick up your things. The starting gear breaks way too fast. The enemy raids you at random times before you've even crafted your first weapon, and during combat there are so many of them that the axe and shield break twice. So you have to run and craft another. The idea of the game is awesome, but the gameplay feels awful. One of the worst open-world survival games I've played. And I've played a lot.
Played with 1 other person on a dedicated server. Performance was horrendous. Even with the server and game on SSDs the load times were very hard to push through. Combat curve was inconsistent. Very little content in the grand scheme of things. Even Durin Folk DLC doesn't add all that much. More time spent waiting for the monuments to be built than actual content or difference in gameplay loop. Yes I have 75 hours in the game. But I have left my game open just to get the monuments to build. Even with 4 workers it takes several hours to complete each one. And that isn't to mention the grind required for materials for each one. Inventory management is the bare minimum required to ship the game. Kind of neat to see the stockpiles of materials around your base but chest organization and limited space in gold piles are disappointing. Did two campaign playthroughs. Got the base game in Humble Monthly and enjoyed it enough to try the DLC for $10. I feel ripped off having paid for the DLC.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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