
A thoughtful and deeply personal title with stripped-down mechanics. The lack of dialogue or text allows you to create your own narrative through your time with four characters. Each short story will allow players to be swept away by the haunting lyrics of over twenty original, nostalgic songs.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 653reviews | 78% | — | $78.6K |
| $9.99 | 135ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面和配乐是顶级,但不是每个人都有耐心玩完,因为它的无聊是作者有意为之的,这与游戏想表达的主题有关。 世界上最长的路是人生,作者可能想用日复一日的无聊工作画面 来让读者感觉漫长,然后读者一想自己也要过着出生长大然后工作一辈子最后死掉 这种日子,就会感觉悲伤。 这游戏我玩的时候一直感觉无聊,但这是作者有意为之,做得相当好,把生活的琐事和被那些琐碎压抑到厌烦的情感传递给玩家了。有些地方我对剧情没感觉但是由于配乐牛逼,所以依然打动了我。 游戏通过生活细节的反复呈现让玩家觉得乏力,这招是可以的,日复一日的晾晒衣服、清洗自己、清洗家、挤地铁挤公交车、每天几乎没差别的日常工作,就像每天都活在一个循环里。而人生也就是洗来洗去,洗自己、洗家、洗锅碗瓢盆、洗食物、洗砧板台面刀具、洗衣服被子、洗床上四件套、洗清洁工具,没完没了的洗。 我能感觉到整个游戏都弥漫着淡淡的悲伤,但究竟是悲伤什么事,可能在悲伤我前几段写的内容,就是漫长的人生和必然与之相伴的无尽琐事。 还有游戏剧情感觉像不完整的电影,对我来说比较跳跃,我以为每个人物最后会衔接在一起,没想到每个人物故事线都是单独的,就像一本作者的文集,明明在同一本书里,里面的故事却不相关联。但这些人物线必然单独,因为最终能在人生之路上与你走到终点的只有你自己,没有同行者。
Нуднейшая игра о путешествии мыши в ночнушке и не только, с затянутым и крайне кривым и неинтуитивным, а так же тупейшим до простоты геймплеем. Ах да - если вы глухой или не знаете английского языка, то 90 процентов контента этой игры пройдут мимо вас, потому что основной смысл её передаётся через песни на фоне! А субтитров гениальные создатели этой игры добавить не додумались!!! Да и в целом - это как будто бы не игра, а реклама музыкального альбома в виде игры. И в Стиме ей точно не место. По крайней мере если не за бесплатно Я ожидал чего-то вроде To The Moon, а получил симулятор нажатия трёх кнопок без возможности пропустить рекламно-музыкальную паузу
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
| $9.99 |
| 26ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo primero que hay que mencionar es la música porque es excelente, probablemente sea lo mejor de todo el juego y entiendo perfectamente porque tanta gente habla de ella, aunque como también suelen decir muchos, estas comprando mas un álbum de música acompañado de imágenes que un juego. El gameplay consiste básicamente en moverte y apretar algún botón de vez en cuando, hay incluso varias secciones bastante largas donde literalmente no haces nada ni siquiera mueves al personaje. Es un juego difícil de reseñar, su intención es bastante clara y hace exactamente lo que pretende hacer pero eso no significa necesariamente que sea una experiencia entretenida. La música ayuda muchísimo y es preciosa pero no siempre logra evitar que algunas partes se hagan pesadas.
Memorable and strange, slow paced and thoughtful. Beautiful and sad.
Game made me feel things, enjoyed it!
:steamhappy::steamsad:
The Longest Road on Earth,世界上最长的路。 游戏操作极简,只有左右移动和空格交互,甚至不像是游戏,倒像一部互动电影,或是为几首歌所作的动画短片。整体流程不长,两小时左右,却仿佛走过了无比漫长的时光,能清晰看到时间在平凡日子里留下的淡淡痕迹。整个流程几乎没有什么完整的叙事,仅仅把几位角色的日常生活片段用蒙太奇的方式拼接在一起:起床、洗漱、吃早饭、出门上班,在昏昏欲睡的列车上打量陌生人;骑自行车、荡秋千,收到朋友寄来的明信片,跑到小山丘上眺望远方;对着茫茫大海发呆,打扫船舱,到食堂打饭后独自默默地吃,盯着日历上返航回家的日子;教训顽皮学步的小孩,手牵手穿过拥挤的街道,看着他一天天长大,直到他也有了自己的小孩……很多时候游戏似乎有意放慢了节奏,变得无聊,让玩家无事可做,只能看着角色“步履蹒跚”地从屏幕左边走到右边,拿起一个东西,看一眼,再放下,然后从右边走回左边。游戏甚至连保存进度的功能都没有,一旦中途退出,就要回到上一首歌重新开始,再走一遍重复的路。怪不得叫“The Longest Road on Earth”是吧,歌声一遍遍响起,而角色们依然在重复已经做过无数次的日常琐事。 然而,正如人们总是一次次光顾喜欢的餐厅,一次次从头播放喜爱的音乐,一次次试图踏入同一条河流一样。我也并不介意在一个无聊的下午,打开一款打折入的奇怪游戏,听着音乐的律动看窗外发呆。就像游戏里的角色那样,就像小时候无数个做白日梦的午后,让我想起某一片需要等两小时的云。《海边的卡夫卡》里有一段话:“在这个世界上,不单调的东西让人很快厌倦,不让人厌倦的大多是单调的东西,向来如此。”人们之所以总想逃离单调,大概是因为它无时无刻不在揭露生活的真相。而这种逃离又带来了什么呢,往往是更多的焦虑和虚无罢了。我们有多久没认真感受过时间的流逝了?每一条消息、每一个弹窗,每一次不耐烦地打开倍速、拖动视频进度条,每一次跳过游戏剧情,只是为了更快获得微不足道的奖励……各种媒介将时间切碎、变形、扭曲,生产出无数预制的单薄体验。至少,这个游戏帮我找回了一点对时间的感知,让我想起曾经躺在地板上,盯着天花板,想象整个世界倒过来的样子;想起晚上熄灯后,等眼睛慢慢适应黑暗,周围环境的棱角逐渐清晰,白天最熟悉的事物都变了一副模样。这些生活中本无事发生,却使人无比专注于当下的时刻,大概便是这个游戏想要传达的东西。 地球是圆的,世界上最长的路,最终不过是回到原点。既然目的地没那么重要,不妨放慢脚步,多看看沿途的风景也不错。或许某一天再次听到游戏里的歌,会让我想起曾经浪费过两个小时,啥也不干坐着发呆。到那时,说不定会唤起一种久别重逢的亲切感吧。
а в чем смысл данного творения? очень скучно. стиль у игры однозначно есть, и шедевральные саундтреки от бейколи тоже присутствуют но при этом это играется на столько нудотно и грустно что даже не хочется больше прикасаться к данной игре. я понимаю что это первая игра от брейн вош, проба пера так сказать, но как можно делать ИГРУ в которой нет ГЕЙМПЛЕЯ? я постараюсь через силу поиграть в это еще немного но пока что игра тянет на однозначно на манибек
Essentially an interactive music album. You might cry (positive).
偏文艺类的游戏,游戏性自然是没法看,由四个章节构成,游戏内也几乎没有文本,我最喜欢第四个,但是游戏的音乐非常非常的棒,和莱卡鲜血铸就一样是beicoli负责,游戏时间大概一个半小时,清新的小品游戏,7.5/10。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.2M | 14.8K | 93% | $5.99 | |
| $1.1M | 4.5K | 98% | $19.99 | |
| $14K | 54 | 100% | $11.99 | |
| $2.3K | 24 | 88% | $5.99 | |
| $1.6K | 83 | 80% | $1.11 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.6K | 621 | 66% | $4.99 | |
| $78.7K | 154 | 81% | $14.99 | |
| $78.7K | 191 | 95% | $19.99 | |
| $78.6K | 163 | 83% | $19.99 | |
| $78.6K | 491 | 81% | $4.99 | |
| $78.7K | 674 | 85% | $5.99 |