
A thoughtful and deeply personal title with stripped-down mechanics. The lack of dialogue or text allows you to create your own narrative through your time with four characters. Each short story will allow players to be swept away by the haunting lyrics of over twenty original, nostalgic songs.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] THIS GAME IS NOT FOR ME... BUUUT: [/h1] I am not the target audience for this game, but I cannot in good faith give this game a bad review. This game is beautiful, even within the span of the 20 mins I played I can tell this game is art. The music is beautiful, the character design is wonderful, the story (or rather lack thereof) is wonderful, and its clear that this game was made for pure artistic expression rather than gameplay value. ( 7/10 ) again not for me, but I still love it!
[h2]Sinopsis[/h2] The Longest Road on Earth es una experiencia diferente y conmovedora, que bien podría definirse como una banda sonora interactiva. Aquí reviviremos 4 historias con varios personajes en momentos cotidianos de su vida, a través de escenas en blanco y negro, con un detallado pixel art en 2D. Es un juego carente de texto o diálogos, empujando al jugador a imaginar su propia historia, acompañado de una música emotiva y nostálgica. Los protagonistas son animales antropomorfos y entre ellos podremos encontrar a un marinero taciturno, un trabajador de aduanas, un niño travieso o una camarera solitaria, personajes normales y corrientes que avanzan en la vida, plantando cara a las dificultades, disfrutando de los pequeños momentos y creciendo a cada paso, como cualquiera de nosotros. [h2]Jugabilidad / Apartado técnico[/h2] El gameplay es probablemente la parte más floja de la experiencia, que pone todo su peso en la belleza audiovisual y en la evocación de emociones y sentimientos del jugador a través de sus protagonistas. Básicamente se nos plantearán escenas donde tendremos que avanzar e interactuar con diferentes ítems para que la historia siga su curso. Puede hacerse bastante lento y monótono si no conseguimos conectar con el juego. [h2]Valoración[/h2] Creo que es importantísimo remarcar que The Longest Road on Earth no es un videojuego al uso, si no una experiencia audiovisual, que sobresale por su apartado gráfico, su preciosa banda sonora y la evocación de sentimientos como la nostalgia, la alegría o la ternura a través de momentos cotidianos de la vida. Cosas tan simples como sentarse a tomar un café en el porche, montar en bicicleta o correr bajo la nieve, situaciones que muchas veces pasamos por alto debido al estrés y constante prisa en la que vivimos. TLROE nos invita a parar, a sentir y a disfrutar de los pequeños momentos cotidianos y mundanos. La jugabilidad es bastante lenta y monótona, lo cual tiene sentido, teniendo en cuenta el objetivo del juego. Sin embargo, este hecho hace que el juego tenga un público objetivo muy concreto, más sensible y pausado, pudiendo convertirse en una experiencia bastante tediosa y aburrida para aquellos que busquen otro tipo de juegos más activos. Considero que una opción que permitiese que el juego funcionase de manera automática le sentaría de perlas, ya que el gameplay resta más que suma, haciendo de esta una maravillosa experiencia relajante y contemplativa. Admito que este tipo de juegos no son para mí, pero objetivamente hablando es bastante llamativo, siempre y cuando busques este tipo de experiencias diferentes, conmovedoras y atractivas, que tratan de darte un toquecito en el cora. ✔️ [b]Positivo[/b]:[list] [*]Una experiencia que destaca a nivel audiovisual, con una estética en blanco y negro pixel art muy detallada y artística y una banda sonora muy profunda y emotiva. [*]El juego consigue crear una atmosfera emotiva y relajada, evocando sentimientos tan diversos como la melancolía o la ternura. [*]X. [/list] ❌ [b]Negativo[/b]:[list] [*]El apartado jugable está bastante limitado. Posee un movimiento lento, largas pausas y opciones muy escasas, lo cual puede hacer que se vuelva aburrido y monótono. [*]Se trata de un juego con un público objetivo muy limitado, perfecto para aquellos que busquen experiencias diferentes, pausadas, emocionales y artísticas. [*]Aunque la música es estupenda, en ocasiones he sentido que no casa con el momento o situación que estamos viviendo. [/list] 📢 [b]Idioma[/b]: El juego carece de texto o diálogo. ⌛ [b]Duración[/b]: 2-3 horas juego base/ Sin logros. 🎮 [b]Steam Deck[/b]: Verificado, funciona perfectamente. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
This should've been an indie animation video, not a video game.
really more of an experience than what one typically thinks of as a game, as such (and short at 107 minutes). but certainly an enjoyable experience, for me. i felt things. more than worth the 2.50 i paid for it. one tiny nitpick, there was a spot that didn't seem to indicate that i needed to do something and it took me a couple minutes to figure it out. but there's always that beautiful soundtrack to get lost in, even if you get momentarily lost as to what to do. worked well on my steam deck.
Cada tanto está bueno encontrarse con juegos así. Son un ejercicio de paciencia y contemplación que te invita a bajar el ritmo, desconectar de la locura diaria y abrazar lo cotidiano. Sin una sola línea de diálogo, la narrativa se apoya por completo en un pixel art nostálgico y una banda sonora que aporta peso emocional a acciones tan simples como viajar en tren o preparar un café. Al final, es una excusa perfecta para frenar un poco, ponerte unos buenos auriculares y simplemente dejarte llevar por el ambiente.
Hiçbir diyaloğu bulunmamasına rağmen hem çok rahatlatıcı hem de inceden bir hüzün bırakan birbirinden farklı hayatları deneyimlediğimiz ve yer yer hayatı düşündürten bir oyun. Sahneden sahneye değişen muazzam müzikleriyle de insanın kalbine dokunuyor. Bana biraz Life is Strange'ın şarkılarını hatırlattı ama bunları daha bile kaliteli buldum. Herkese hitap edebilecek bir oyun değil ama çok güzel bir deneyim. [i]"What if I am scared? I'm just human."[/i]
More like an interactive music video, but a genuinely moving experience. Great soundtrack and a condensed set of simple yet resonating images and themes. Overwhelming weight of everyday life, captured in a slightly melancholic and blurred way.
At this point im convinced that the Brainwash Gang wanted to make movies/animation, not games. But making movies is expensive and they settled for gamedev. Their visuals and music are great, gameplay is boring or tedious. Longest Road on Earth plays exactly as the name sounds - long holding of Left/Right, spamming space (sometimes even holding space!), that's it. The most exciting part about the game was cool 3d looking animations of a fridge opening, 10 dollar bill, ROTATED BUILDING, CAR and flying birds. Instead of playing the game, just buy the soundtrack. Music is by far the best part of the game.
This is.............tough to review. Look, what if I told you that there was a piece of media designed to convey the tedium/monotony of the daily grind, from a variety of perspectives. In order for it to be successful, it would have to illustrate how boring and soul-crushing some of the routines of life can be. The problem is (naturally!) that that means the game itself must be pretty damned tedious itself. Which isn't fun. At all! So, the positives are the graphics; truly next level pixel-based graphics. Really good stuff! The negatives are the absolutely tedious gameplay, bogging you down doing banal, unskippable things like sitting on a bus/subway and watching the walls of the tunnels etc, fly past you......for several bloody minutes! And it's unskippable. And it's made worse by (completely subjective opinion coming up) some absolutely atrocious folk/pop music that likewise cannot be skipped, just fingernails on the blackboard level of misery made into musical format. The sort of barely present, breathy, whispery almost not real singing singing, like open mic night at some hipster coffee shop where the local waitress thinks she's got talent and Marilyn Monroe "Happy Birthday" style breathes fifteen or sixteen "tunes" while plinking away at her acoustic guitar, and you try to decide if it would just be simpler to top yourself rather than listen to another minute of her "singing" and pretentiously pseudo-intellectual wankfest lyrics. Can you tell I didn't care for the music that accompanies the mind-numbingly boring gameplay?!?! So, yeah, subjective it may be, but I struggled to finish this "game". Totally not recommended, but as always, YMMV.
Even with little to no gameplay, the story is worth to play for <3
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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