
Florence Yeoh feels a little... stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world and herself.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Greek, Japanese, Korean +10 more
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very short. 100% in 45 minutes. And then, I idled for cards. It's alright, I guess. Story was kinda meh but also a pretty realistic depiction of life. I wouldn't call it sad or bittersweet, though. Okay for the dollar I paid; wouldn't pay more than that, really. Well, I don't dislike it, so it's a YES. I guess it's good for those looking for a quick 30-min calming distraction. But maybe only 6/10. (more so because it was a pretty game, and it gave me 100% achievement in such a short time.)
What I love most about the game is how real and personal the story feels. The small moments between the characters remind me of things many people experience in relationships, from the excitement of meeting someone new to the changes that happen as people grow together. While playing, I found myself thinking about how some people can leave a lasting impact on our lives, even if they are only with us for a short time. The game is a short but touching experience that shows love is not just about being with someone else, but also about understanding ourselves and continuing to grow. I highly recommend it to anyone who enjoys emotional stories and relaxing gameplay.
Let's do this quickly because you can be done with this game in less than two hours. The game certainly wants to be done with you in less than two hours, so it's fair. Florence is a mixture of brilliant ludonarrative resonance and a car crash. The way it translates our titular Florence's state of mind and difficulties into small minimages of dwindling difficulty as she gains more confident and grows more comfortable is well worth a play through. The main story beats and the color palette, the way it evolves to echo her own development is super cool. And then it ends. The one thing happens and her life falls into place in a blink. Look, not even Unpacking took shortcuts to its gold of an ending. I found Florence's last sequence, that whole epiloguish thing, dishonest. For all the time it took to realistically develop its tangle of emotions, it somehow decided to throw it all out of the window in the most baffling and saccharine way. Actually, the more time passes, the more I dislike even thinking about it so yeah, it's a no from me unless on colossal discount and only because of how simply amazing were those minigames in relation to the good three quarters of the story. I get why it's popular, it's artsy in the best of ways, the art direction is incredibly well realized, the comic book transitions and style are consolidated with excellence, this could be a great art book to have, and the music selection was good too. But it hit me in the face like a truck, dude. I'm petty, and I don't forgive easily. For more reviews of games that are cute, or creepy, or both, please check my curator page: https://store.steampowered.com/curator/44079361/
Em pouco mais de uma hora, Florence entrega uma narrativa extremamente humana e sensível, abordando os altos e baixos da vida de uma forma que poucos jogos conseguem. A história vai muito além de um romance. Ela retrata com delicadeza os momentos em que desacreditamos do nosso próprio potencial, enquanto, paradoxalmente, somos capazes de incentivar aqueles que amamos a perseguirem seus sonhos. Também mostra que a vida exige mudanças constantes e que, muitas vezes, precisamos nos reinventar para encontrar nosso próprio caminho e fazer aquilo que realmente nos realiza. Depois de concluir a campanha, recomendo fortemente explorar a galeria do jogo. Ela aprofunda diversos momentos da história e evidencia o enorme cuidado que os desenvolvedores tiveram em cada detalhe da produção. Ver os conceitos e esboços dos bastidores faz com que a experiência ganhe ainda mais significado e deixa claro o carinho colocado na construção dessa obra. Poucos jogos conseguem transmitir tanto em tão pouco tempo, e Florence faz isso com uma delicadeza impressionante. É uma experiência simples na forma como se apresenta, mas extraordinária na maneira como consegue tocar quem a vive.
hermoso juego, pero no significa que tengas que volver con tu ex
lovely sweet game until it turns evil and nefarious
nossa que mensagem bonita... tipo... se você estiver num relacionamento totalmente saudável e promissor, de duas pessoas maduras e conectadas, que claramente se amam genuinamente, caso as frustações pessoais comecem afetar esse vínculo, pra quer mover um dedo sequer pra fazer dar certo se você pode simplesmente aceitar o distanciamento em silêncio e fingir que o amor da sua vida virou um fantasma? até porque todo mundo sabe que relacionamentos reais e profundos, as pessoas desistem na primeira turbulência! (no caso deles na segunda, durou até demais se pá) e esse grand finale? se a mensagem não fosse based o bastante, o jogo mostra que obviamente tudo acabou bem! nasce a nova Tarsila do Amaral! graças ao relacionamento frustado, a Florence entrou em uma fase de autodescoberta (clássico) e virou uma pintora de sucesso. e se você for parar pra pensar isso é realmente genial, afinal o amor de verdade obviamente é um vírus que suga seu talento artístico, e você só consegue prosperar na vida se chutar a bunda da pessoa que mais te apoiava! sabem muito Florence e Krish, se eu tivesse na situação dos dois eu terminava também, certeza que o Krish virou um violoncelista de sucesso também, muy crânio top 10 histórias mais inspiradoras dos animes... uma aula de amadurecimento e evolução pessoal
Shorter than expected but a very charming interactive story with depth. I enjoyed following Florence life with a wish for more decisions to impact what actually happened. Two or three outcomes would make me feel less passive.
Short and cute game, but Florence is the kind of person who doesn't eat her bread and pizza crusts, [spoiler]so it makes you wonder what [i]really[/i] caused the breakup.[/spoiler] I jest, but it's a very twenty-something-colored game, and those of us a bit further along life's road may recognize those kinds of things. On macOS Tahoe, the mouse cursor didn't show until I switched between fullscreen, windowed, and back to fullscreen. My native 4k resolution also wasn't supported. It didn't really matter, but something to note.
Florence is a bittersweet story with some clever minor gameplay elements to keep you engaged. On sale, it was $1.50 for 40 minutes of play, which I'm good with.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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