
A hero faces his greatest foe, the Overlord. But there's one problem: Why can't he remember anything!? In the midst of battle, his allies' words and the Overlord's taunting trigger flashbacks, slowly rebuilding his memories. Will our hero remember everything before he falls to the Overlord?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really like this JRPG, despite it having good parts and bad parts. The title concept of the protagonist Flash struggling to recover his memories of who he is, who his friends are, what his quest is and most importantly, how to use his ultimate attack... it's an interesting concept, even if it's just a vehicle for playing through a set of standard JRPG overworld sections/dungeons chopped up into 15 to 20 minute sessions regarding Flash's (roughly) chronological story of becoming a hero. The story is a fairly generic 'save the world from darkness' JRPG plot, but the characters are sympathetic enough for me to want to root for them to succeed when you already know that they're probably going to succeed either way because they're JRPG heroes. There are some funny, lighthearted moments related to the dialouge depending on some of the prompts you can prompt Flash to choose in the RPG sections, but there are some shocking (non-canonical?) moments where really bad things can happen depending on what choices you have Flash pick during the fight with the Overlord. Gameplay is split between Flash, Yuzu, Regent and Clover doing their best in present time to deal with the Overlord's overwhelming firepower and generic evil monologues, and then Flash cutting to a flashback to reveal a retroactive plot detail that is immediately used to save a party member's bacon. This continues for a bit while playing through flashbacks that flesh out the strong childhood bonds between the four party members (Flash the standard noble young man JRPG protagonist, Yuzu the martial arts tomboy, Regent the reluctant mage son who wants to be a rock star, and Clover the shy and gentle healer/priest/cleric), plus three of their friends (Chloe the researcher, Yanagi the merchant, and Kogure the cowardly ninja). The thing is, there's this big twist partway through where there is a sudden dramatic reveal of who Flash has really been fighting since the battle began, and the connection they both have to a new character who suddenly shows up in preparation of making a heroic sacrifice. As twists go, it's difficult to say it was a good twist or a bad twist, but it was interesting and it fits with the main theme of the game, something that SYUPRO-DX does a lot in their Japanese-exclusive mobile games: "You only get sad when you have memories." The game has three major endings, one is a short blurb, the second is bittersweet, and the third is a golden ending where Flash saves all of his friends, and they all celebrate and go home together to live happily ever after (the third ending is easier to get than the second ending). There are lots of optional achievements you can get, and they can be a bit tedious depending on how dedicated you are to getting achievements involving pixel square hunts.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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