
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #72, worst KR #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 1 → 21.57/day in the week after.
About


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 123.8Kreviews | 89% | — | $58.8M |
| $34.99 | 18.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прошу сценариста 5 епизода посадить на кол
Это игра так грамотно устроена, что не даёт расслабиться даже если играть на самом простом уровне сложности, ты постоянно находишься в напряжении, а если играть на среднем уровне то ты будешь пребывать в перманентном стрессе
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
| $34.99 |
| 10.9Kratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I highly recommend the survival mode and the first three seasons of the campaign (Wintermute). Because I disliked the fifth season's story so much I'm going to say spoilers. I really want to recommend this game but the fourth and fifth (finale) seasons are so very poorly written and downright stupid at times in the cutscenes and decision making of the characters (especially their handling of the game's villain, Mathis and his cringe henchman). MacKenzie has SO MANY opportunities to save the innocent people of Great Bear from horrible deaths, torture, and destruction by justifiably killing Mathis and his henchmen (a homicidal, diabolical prisoner who takes over a penitentiary and gleefully burns down a schoolhouse full of innocent men, women, and children). Even some of the other "good" characters have this opportunity, but the game creators are removed so far from the reality of what has to be done in a world where justice now relies on the ability of good men who must commit deadly violence on those who would kill the innocent. The ending was the final nail in the coffin that left me annoyed. Mackenzie joins the bad guys' gang after a stupid scene where the guys demand a place in the bunker. To save the others (who were armed and easily could've killed Mathis yet again), MacKenzie tells them to close the doors (which they do) and Mathis, who was intent on killing MacKenzie if he didn't get his way, then decides "you're part of my gang now" and Mackenzie just accepts that.....wut? Gameplay itself is great, the various survival modes are SUPER FUN and engaging loose storylines, the brutal unforgiving force of nature makes a great challenge, the artwork of the game is downright amazing, awesome soundtrack that breathes so much life into the game, amazing voice actors who did incredibly well with a terrible script, resource gathering and crafting gives me goals to work toward, the amount of terrain to explore is immense, and I love those serene moments of sitting next to campfire under the Aurora Sky. If you play don't bother with the main story and you'll love everything else about this game.
这款游戏我在10年前就关注了,算是看着它长大的,前几天刚玩完第五章,没遇到什么bug,应该是都修好了,但我还是想说bug问题甚至都是这次最小的问题,最大的问题还是剧情本身做的一坨狗屎,整个游戏的内容更新又烂又慢像便秘,我确实没搞懂制作组的开发资源放在哪了,说做剧情结果剧情花了十年才做完最后拉个大的,说做生存结果生存模式内容更新也摆烂。 我想请问制作组,开发资源到哪去了?你们这么多年在做什么? 第五章剧情各种硬伤和主角降智低能操作最后强行煽情就不说了,前四章没多少交代的背景设定又在第五章专门花十多分钟给你讲故事一股脑倒出来这种叙事节奏就烂了,关键是最后又无限上升剧情高度和摊大饼,搞成一个影响全人类几十几百年的自然灾害,我就问你制作组怎么圆回来?实在没活了往正常方向写搞成普通的荒野求生剧情最后回到人类社会包汉堡结局不行吗?起码不会有这么多差评,给这个游戏保住一个好名声。 说白了制作组就是想继续躺着赚钱给所以强行摊大饼给第二部硬铺路搞成这种烂剧情,没话说了,拭目以待看第二部吧。 I've been following this game for a decade—basically watched it grow up. I just finished Episode 5 a few days ago. Didn't run into any bugs, so I guess they patched them all up. But honestly? The bugs are the least of its problems. The biggest issue is that the story itself is total ♥♥♥♥♥♥♥. The content updates for the whole game have been as painfully slow as constipation, and I seriously don't get where all the dev resources went. They claimed they were focusing on the story, took ten years to finish it, and then dropped a massive turd at the very end. They said they were working on survival, but the updates for survival mode have been totally half-assed too. I really want to ask the dev team: Where did the resources go? What the hell have you guys been doing all these years? I won't even get into the massive plot holes in Episode 5, the main character making completely brain-dead decisions, or the forced, cringey emotional payoff at the end. They barely explained the lore in the first four episodes, only to suddenly hit you with a massive 10-minute lore dump in Episode 5. The pacing is absolute garbage. And the worst part? They decided to unnecessarily escalate the stakes at the very end and bite off way more than they can chew, turning it into some global natural disaster that screws over humanity for decades or centuries. I just want to ask the devs: how are you even going to write your way out of that one? If you guys were out of ideas, why couldn't you just keep it grounded? Just make it a standard wilderness survival story where they finally make it back to civilization to grab a burger. Would that have killed you? At least you wouldn't be getting review-bombed, and the game could've actually kept its good reputation. My guess is the devs just want to keep milking it for easy money, so they forcefully overcomplicated the plot just to set up a sequel. I'm speechless. Let's just wait and see what kind of mess Part 2 will be.
Выживал две недели, запугал всех волков в округе, имел всё, что нужно для комфортной жизни Сожрал на ночь испорченные персики, помер во сне от поноса 10/10
melhor jogo que já joguei
Это отрицательный обзор на сюжетную компанию Wintermute. (В игре все еще есть обычный режим выживания, где можно греметь ведром в лесу и есть медвежатину, он хорош) Итак, начнем с того, что разработчики нас обманули и настоящее название игры - The Long Waiting. Спустя долгих 9 лет ожидания, повелители улиток и черепах наконец-то закончили сюжет, выпустив последний пятый эпизод своего приключения в марте 2026. Это при том, что каркас игры был готов еще 9 лет назад и новых механик добавляли в микро-количествах. Судя по ачивкам в стиме, сюжетную компанию до конца прошло всего 1,5% игроков, купивших игру, и я вам расскажу, почему лучше оказаться в других 98,5%. Первые три эпизода появились относительно рано, я прошел их еще в 2019 году и они в целом неплохи. Игра имела интересное сочетание классического выживача, в который имплеметирован сюжет. Неспеша ходим из точки в точку и пытаемся не умереть с голоду/холоду, выживаем. Интригующая завязка есть, мотивация есть, интересные персонажи есть. Я эти три эпизода прошел, заинтересовался и понемногу ждал продолжения, хоть и менее охотно с каждым годом. Что происходило следующие 7 лет в конторе разрабов одному богу известно, но явно сменился сценарист и геймдизайнер (либо эта парочка синхронно ударились головой о батарею). В начале четвертого эпизода они еще пытались следовать старой формуле, но чем дальше, тем больше их бредовых фантазий мы видим на экране, особенно в пятом эпизоде. Тот, который геймдизайнер, вдруг решил, что у них то ли кал оф дюти со стрельбой по волкам, то ли игро-кинцо уровня детройд бекон хьйуман. Во-первых, выживач в последнем эпизоде, больше не виживач. Это выражается многими факторами, но больше всего тем, что нам запрещают спать и постоянно садят на таймер с обратным отсчетом. При этом полоску усталости никто не отменяет, а так как сном её больше восстановить нельзя, то разрбасывают повсюду военные шприцы. Это уже какие-то приключения наркомана на скорость, а не выживание, геймплейная формула первых эпизодов буквально уничтожена. Для добития полуживого геймплея надобавляли огромную кучу пазлов: замена трансформаторов, игра с водопроводом, кручение спутниковых тарелок и т.д., но все чувствуются, как унылая скучная хрень, особенно пазлы в секциях с шахтами. Во-вторых, катсцены, которых раньше было 2-3 штуки на эпизод и которые имели скипабельные реплики, вдруг стали появляться в неприличном количестве, при этом стали непропускаемыми ни в каком виде! Самая большая такая катсцена идёт почти 20 минут!!! АЛЁ!! 20 минут бубнежа ни о чём... И тут мы уже можем оценить старания сценариста, который в последних эпизодах максимально снабдил сюжет сильными черными женщинами, жалующимися на жизнь, а также, что более важно, наполнил повествование логическими дырами и непонятными решениями героев. Ниже зона жирных [b]СПОЙЛЕР[/b]ов, раскрывающих концовку, я предупредил. [spoiler]- Содержимое чемодана - один из главных позоров. У Астрид не было абсолютно никакого смысла скрывать его содержимое, если в нем действительно было ЭТО. Она будто сама толком не знает, что туда положила, то вдруг это лекарство для ребенка, то вдруг каким-то хреном лекарство от влияния сияния. Сценарист кажется сам запутался. - Группа вооруженных огнестрельным оружием людей, один из которых бывший военный, боится кучки зеков с факелами... Без комментариев - В результате предыдущего пункта происходит слив Маккензи зекам и непонятное слайдшоу. Смотрим, ага... Хм, ну он у зеков видимо, как Моисей стал, что они за ним везде ходят по острову... Так, приходят к дому Серой матери... На следующем кадре Маккензи уже один, хоронит ее тело... Что? Что произошло? Серая мать убила зеков или куда они делись? А если не убила, зачем они трятят время на похороны старой бабки? Бла-бла, еще пара бессмысленных фраз и конец... Отличная концовка, не зря ждал 7 лет, спасибо.[/spoiler] Как итог, потраченного времени жаль, если вы когда-то начинали проходить первые эпизоды и вам интересно, чем дело закончилось, пройдите игру на ютубе.
难以想象,十年等待终成笑话,剧情毫无逻辑,人物塑造直接反转崩塌,最后的最后,结局居然是一坨巨大的shat。为了让麦肯齐作为第二部中游荡者出现,蠢驴ZZZ完全不顾剧情是否合理,就强行无脑推进剧情。第二章中敢与熊搏斗的麦肯齐到后面完全变成了鸡仔,任人羞辱宰割。且在终章能跑时不跑,居然强行在敌人眼皮子底下睡觉被抓!让我一度怀疑这是否是人类能写出来的剧情,最后直接与囚犯成为一伙或者说是成为囚犯的奴隶。最后,我个人建议不要掏钱吃shat,该玩盗的就去玩盗,一分钱也别给蠢驴ZZZ赚了。
I wish they stuck to making the main game better and not started making minecraft story mode because they felt like it. They also announced TLD2 before work had finished on the first game, which (rightfully) further pissed people off. Its a good game however. Tremendous atmosphere. If you like atmosphere stop reading and buy this damn game. No base building, no endline, just a slow snow covered crawl to the end of existence. Skip wintermute
Welp,,, here goes probably biggest review i ever will write on Steam. Sorry if its a bit messy. (WARNING some minore spoilers of wintermute ig) I believe TLD was one of first pc games i ever experienced in my teenagehood. It was if not begining of my transformation into gamer, but at least close to it. About 9 years ago, i believe. First i watched letsplays of other people, then for many many years played it... illegally. Not because i didn't want to pay, but because of lack of money. And few years back my lover have given me game i was so passionate about... I believe TLD is my favorite game. Maybe it's not most exciting one for me, i don't start to shake from happiness when playing it (at least not often), but its like an old married couple love. I am very loyal to it, it makes me calm and relaxed. I can stop playing it for months, but sooner or later keep coming back and it keeps making me happy. I know too much information about this game, first 4 episodes of wintermute was living in my head rent free for years and i was explaining it to my friends as if it was actual history. So what i am saying this game means a lot to me. My opinion about original survival game is literally only positive. I look into my mind and can't find moment of it where i went "this feels not polished enough". I think everyone can agree that Hinterland treating TLD as beloved child and survival feels perfectly balanced in all ways. I do believe it may be not for everyone, after all not all people find comfort in micromanagement of inventory and long walks from one side of map to other. But if you do find that pleasant (i'm very softly trying to say that if you are on spectrum like i am-) it's best game for you. Wintermute dlc on other hand,,, may be seen a bit controversial and i, no matter that i don't regret a moment I've spend playing it, can understand people who was unsatisfied with it. My personal opinion why wintermute didn't work as well is just... Gameplay in which Hinterland team is good is not connected with way storytelling of wintermute at all. It never did, from very first episode, and stayed as disconnected during all of them. When your gameplay is based on long-term micromanagement, planing ahead on 100 days, counting calories and other stuff, it will NOT work with a storytelling where you need to get from one cutscene to other as fast as you can, sometimes game takes away your previously collected loot, or you just realize that you don't have that many "future" for which you need to collect it. So at some point player just losing motivation to explore and collect more than bare necessity to get to next story objective. I believe if wintermute gameplay was some,,, idk, puzzle game, or platformer or something, anything besides what original gameplay was it could have work better. AND i believe that in episode 5 creators did took it in consideration. Mine part was something close to puzzle, downloading signal as well, even some stealth in very end. Hinterland clearly tried, how good is another question... These parts do feel raw. They feel a little unfinished, and i don't know if it was from lack of experience in new gameplay mechanics, or pressure of deadline, or both... I do personally forgive this rawness because i TRUST Hinterland to get better, everyone is bad at something when they never did it before, but i can see why many may be disappointed. At some point you just want to run through all this "survival part" and get to next story cutscene, and if your game works like this... i think it would be better as a movie. For me all this gameplay issue have been worth it because of story. Guys your writer is the best i love em please make movies or books or whatever just CREATE ART YOU ARE AWESOME. Characters is great, i love em, i love way they talk, i like that we finally got all answers. MY THEORIES THEY ALL COMING TOGETHER HELL YEAH. Mathis is greatly written villain, Mackenzie is such a sweet teddy bear, Astrid is complex and cool and interesting, Gray mother made me cry real tears during her dialogues. Each character made me very emotionally attached. Both because of writing and great choice of voice actors. Guy on Mackenzie hell yeah! I guess your equipment got better too, but jump in your personal ability of acting is also great! You are epic! I enjoyed this story, i enjoyed characters, i don't regret experiencing it, but damn... ya do need to work on gameplay. (and get some more bugtesters like for real don't econome on these) Or... if we move in opposite direction, not changing gameplay, but changing way of story telling.... TALES FROM FAR TERRITORY DLC!!!! I think is greatly shows that Hinterland looked at wintermute, realized critical mistake and got BETTER. Far territory is must-have dlc if you find the original game enjoyable. This dlc is less focused on story (tho it is in there as well) and more,,, taking all good, and adding MORE. It doesn't add new game, but makes original better. More map areas, more mechanics, more things to look for. Want more enemies? Here you go switch that turns your game in a horror by adding a cat. Want more things to hunt? BIRBS! Wan't a friend....? SUTHERLAND MY BELOVED GOD I LOVE HIM SO MUCH HE IS BEST CHARACTER- just a baby girl with mental issues, beautiful litl thing, i play this game just looking forward for each radio call. We need Sutherland dlc /silly. (ALSO i lost my mind when i found out he is voiced by SAME PERSON who voiced Nick Valentine from fallout 4 who is my another comfort character! are all characters with hot voice is just same guy xd) If you don't like any of significant changes they are fully adjustable which is great (i dont like horror cat). dlc does add story, but you aren't forced to run for an ending, you can progress in your own temp, uncover what you wish to uncover when you want to uncover and it is working with gameplay MUCH better than way Wintermute was telling it's story. Story itself, back in a day when i finished it seemed to me,,, a little "to open" in its ending, as if you just didn't bother to properly explain rules of your world, but now i kinda realize that reason for it was that you was gonna answer all my questions in Wintermute episode 5 so it's fine. The Long Dark " made by people who care about their players and company that cares about it's people" or something like that, and hell ye, i look forward having 1000 hours in it and recommend it to all my friends to try! Thank you a lot for your work, Hinterland team!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $21.9K | 34 | 74% | $13.99 | |
| — | 2 | 50% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $165.8M | 543.2K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.5M | 148.6K | 97% | $19.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $59.4M | 19.5K | 83% | $49.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $57.7M | 70.1K | 86% | $39.99 |