
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
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Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
melhor jogo que já joguei
屯屯鼠可以告退了,一个必死的结束,死就等于删档浪费时间的游戏
我的人生从不做背包管理。 他们没什么用,我是知道的,可是我拥有的本就不多,又怎能忍心舍下呢。 五分钟之前我掐着表,给我渐行渐远的发小发送生日祝福表达了我想跟他“再续前缘”的希望。 他大概是拿AI生成了一些话回复我,说生活交集已经很少,顺其自然就好了。 我明白了,我明白的,我本来就明白的,我怎么会不明白呢。 一个早已不联系的儿时玩伴,莫名其妙地发一段“肺腑之言”正常人都会感到困扰吧。 食物不丢下,也会坏掉的;工具不丢下,也用不上了。那既然他们都会自觉地离我而去,干嘛要我主动舍弃他们? 这是物质世界的客观规律,我不是不能承受,可休想让我自己做出选择。我会背负着一切,等待。 我是自愿的西西弗斯。
Welp,,, here goes probably biggest review i ever will write on Steam. Sorry if its a bit messy. (WARNING some minore spoilers of wintermute ig) I believe TLD was one of first pc games i ever experienced in my teenagehood. It was if not begining of my transformation into gamer, but at least close to it. About 9 years ago, i believe. First i watched letsplays of other people, then for many many years played it... illegally. Not because i didn't want to pay, but because of lack of money. And few years back my lover have given me game i was so passionate about... I believe TLD is my favorite game. Maybe it's not most exciting one for me, i don't start to shake from happiness when playing it (at least not often), but its like an old married couple love. I am very loyal to it, it makes me calm and relaxed. I can stop playing it for months, but sooner or later keep coming back and it keeps making me happy. I know too much information about this game, first 4 episodes of wintermute was living in my head rent free for years and i was explaining it to my friends as if it was actual history. So what i am saying this game means a lot to me. My opinion about original survival game is literally only positive. I look into my mind and can't find moment of it where i went "this feels not polished enough". I think everyone can agree that Hinterland treating TLD as beloved child and survival feels perfectly balanced in all ways. I do believe it may be not for everyone, after all not all people find comfort in micromanagement of inventory and long walks from one side of map to other. But if you do find that pleasant (i'm very softly trying to say that if you are on spectrum like i am-) it's best game for you. Wintermute dlc on other hand,,, may be seen a bit controversial and i, no matter that i don't regret a moment I've spend playing it, can understand people who was unsatisfied with it. My personal opinion why wintermute didn't work as well is just... Gameplay in which Hinterland team is good is not connected with way storytelling of wintermute at all. It never did, from very first episode, and stayed as disconnected during all of them. When your gameplay is based on long-term micromanagement, planing ahead on 100 days, counting calories and other stuff, it will NOT work with a storytelling where you need to get from one cutscene to other as fast as you can, sometimes game takes away your previously collected loot, or you just realize that you don't have that many "future" for which you need to collect it. So at some point player just losing motivation to explore and collect more than bare necessity to get to next story objective. I believe if wintermute gameplay was some,,, idk, puzzle game, or platformer or something, anything besides what original gameplay was it could have work better. AND i believe that in episode 5 creators did took it in consideration. Mine part was something close to puzzle, downloading signal as well, even some stealth in very end. Hinterland clearly tried, how good is another question... These parts do feel raw. They feel a little unfinished, and i don't know if it was from lack of experience in new gameplay mechanics, or pressure of deadline, or both... I do personally forgive this rawness because i TRUST Hinterland to get better, everyone is bad at something when they never did it before, but i can see why many may be disappointed. At some point you just want to run through all this "survival part" and get to next story cutscene, and if your game works like this... i think it would be better as a movie. For me all this gameplay issue have been worth it because of story. Guys your writer is the best i love em please make movies or books or whatever just CREATE ART YOU ARE AWESOME. Characters is great, i love em, i love way they talk, i like that we finally got all answers. MY THEORIES THEY ALL COMING TOGETHER HELL YEAH. Mathis is greatly written villain, Mackenzie is such a sweet teddy bear, Astrid is complex and cool and interesting, Gray mother made me cry real tears during her dialogues. Each character made me very emotionally attached. Both because of writing and great choice of voice actors. Guy on Mackenzie hell yeah! I guess your equipment got better too, but jump in your personal ability of acting is also great! You are epic! I enjoyed this story, i enjoyed characters, i don't regret experiencing it, but damn... ya do need to work on gameplay. (and get some more bugtesters like for real don't econome on these) Or... if we move in opposite direction, not changing gameplay, but changing way of story telling.... TALES FROM FAR TERRITORY DLC!!!! I think is greatly shows that Hinterland looked at wintermute, realized critical mistake and got BETTER. Far territory is must-have dlc if you find the original game enjoyable. This dlc is less focused on story (tho it is in there as well) and more,,, taking all good, and adding MORE. It doesn't add new game, but makes original better. More map areas, more mechanics, more things to look for. Want more enemies? Here you go switch that turns your game in a horror by adding a cat. Want more things to hunt? BIRBS! Wan't a friend....? SUTHERLAND MY BELOVED GOD I LOVE HIM SO MUCH HE IS BEST CHARACTER- just a baby girl with mental issues, beautiful litl thing, i play this game just looking forward for each radio call. We need Sutherland dlc /silly. (ALSO i lost my mind when i found out he is voiced by SAME PERSON who voiced Nick Valentine from fallout 4 who is my another comfort character! are all characters with hot voice is just same guy xd) If you don't like any of significant changes they are fully adjustable which is great (i dont like horror cat). dlc does add story, but you aren't forced to run for an ending, you can progress in your own temp, uncover what you wish to uncover when you want to uncover and it is working with gameplay MUCH better than way Wintermute was telling it's story. Story itself, back in a day when i finished it seemed to me,,, a little "to open" in its ending, as if you just didn't bother to properly explain rules of your world, but now i kinda realize that reason for it was that you was gonna answer all my questions in Wintermute episode 5 so it's fine. The Long Dark " made by people who care about their players and company that cares about it's people" or something like that, and hell ye, i look forward having 1000 hours in it and recommend it to all my friends to try! Thank you a lot for your work, Hinterland team!
Let's be clear: the survival mode and the first three seasons of Wintermute are the GOAT. Absolutely recommended. But episodes 4 and 5? Not so much. Episode 5 is especially frustrating. There is literally nothing left of the survival aspect. It’s just a linear fetch-quest with points of interest on an empty map that isn't worth exploring. The narrative consistency completely falls apart, too. NPCs basically teleport. Where MacKenzie spends days struggling to get somewhere, someone else just breezes through the distance in a couple of hours. The entire plot of the fifth episode, particularly the ending, relies on lazy writing, absurd coincidences, and a whole pantheon of deus ex machina. It’s a shame, because the first three seasons and survival mode set the bar so high, making these final episodes an incredibly disappointing conclusion.
满足了我对生存游戏所有幻想,就是没法联机
Прекрасная игра. Радовала на протяжении многих лет и продолжает радовать как в бесконечном режиме выживания, так и в недавно вышедшем в окончательный финал сюжетом и всеми пятью эпизодами в нём. Игра, которая способна погрузить и невероятно передать атмосферу происходящую на острове великого медведя. Обязательно рекомендую к ознакомлению с данной классикой игрового мира и желаю потрясающего погружения в игру !
剧情跟屎一样,那个死黑人咋这么多事儿
20年高二的时候玩的 更新到我现在已经大学毕业上班 对我来说意义非凡 神作毋庸置疑 沉浸感非常强 前期新手可能比较难玩但坚持下来真的很有成就感
Приобрёл игру в самом начале. И недавно хотел ещё в неё поиграть. Игра стала заметно хуже. Я про нормальную сложность. Жареное мясо или рыба, на 30-ти градусном морозе портится за несколько часов. Я понимаю что это игра и это условности, но всё же. Тебя вынуждают постоянно искать пропитание и даже при этом его часто не хватает. Раньше ты мог наловить рыбы, нажарить её и спокойно несколько дней исследовать территории, не заботясь о пище. А уж если подстрелил медведя, то вообще главной проблемой было лишь то, как тебе унести всё мясо. Теперь же пока ты разделываешь этого медведя, мясо, которое ты поджарил перед его убийством, уже портится. Из-за этого игра перестала быть исследованием с элементами выживания и это печально
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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