
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
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Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хотите почувствовать себя северянином? После этой игры вы, скорее всего, окажетесь в Сургуте, а может и в Сибири. И да, это иногда ощущается хуже заснеженной Канады.
é só o melhor jogo do mundo.
I really want to like this game. It has gotten great updates over the years and I have played some amount everytime hoping they would make it more fun to play. In nature survival games can be a bit boring to play but this has got so many great things going on that I am conflicted in my review. The scenery, graphics, music, sounds, mechanics are genuinely good. The major gripe I have with the game is night time. When its night you can not see anything, its pitch black. Which means until is morning you can not search for items, you can not make fires because you can not see anything. During daytime and when you have light the game feels great to play but during night time its so unbalanced and frustrating experience it turns me off everytime.
Certamente um dos meus jogos favoritos. Transmite uma paz ao mesmo tempo que desafia.
Моя думка про The Long Dark станом на сьогодні після проходження: ⌨️Це прикольна гра яка за 429₴( фул прайс ) дає тобі 2 чудові режими спробувати свої сили в реалістичному світі де якщо не розведеш багаття то відмерзне срака, або її відкусить вовк і це цікаво спробувати на собі. Весь час перебувати в балансі ваги, корисних зараз і в майбутньому речей, засобів безпеки і тд. Ще цікавим є те що бази як такої в тебе не має і фактично саме в режимі виживання ця гра повинна розкриватися на повну в відчутті необхідності рухатися далі і насолоджуватися кожним днем. По сюжету скажу що він ОК, з певним провалом саме в кінці, не розв'язаною історією Метіса, і ще парочкою тупих мувів, але в цілому він робить дає певне закінчення історії саме Макензі-Контейнер-Астрід, не ідеальне, але дає. 😂Ще мене ну страшно бісило коли вони забирали у персонажа всі речі між епізодами. В цілому це вайбовий виживач який може вам подарувати саме спокійний і вдумливий досвід подорожі через ліси і гори, а особливо ночі з сяйвом які виглядають ультра вайбово. Оцінка 7/10.
20年高二的时候玩的 更新到我现在已经大学毕业上班 对我来说意义非凡 神作毋庸置疑 沉浸感非常强 前期新手可能比较难玩但坚持下来真的很有成就感
我操了,你做游戏给我做好了呀,这问路系统真是一坨,妈的我像一只蛆在地上乱爬
игра хорошая но на сложности скиталец волки и медведи слишком сильные для такой сложности а на сложности пилигрим почти невозможно добыть шкуру волка или медведя если бы была сложности между ними было бы классно а еще прорисовка очень маленькая когда я забираюсь на гору то две трети карты мыло где не видно было строения [у меня была максимальная прорисовка в настройках]
классная и душевная игра
В свободный режим играл не много, выживалка - как выживалка со своим уникальным стилем, которого не было на времч выхода игры. НО СЮЖЕТ... Первые три эпизода - это куда не шло. С четвертого игра пошла вообще куда-то не туда. Мало того, что весь сюжет пришлось ждать около 10-ти лет, так и 5 эпизод полностью убил весь "вайб" этой игры. За 10 лет разработки было так сложно придумать законченную историю? А в итоге получился "тизер" ко второй части Лонг Дарк. В самом сезоне объединили: шутер (куча патронов и убийство волков), стелс (прятаться от бандитов), задания на время (да не сложные, но зачем они нужны?) и никакого открытого мира, весь пятый эпизод тебя чисто за руку вели по сюжету (ни доп. заданий, ни какого то секретного лута..). Как по мне - полностью убили весь смысл игры, ведь изначально эта игра была выживалкой в суровой зиме.. Сам сюжет натянут и как будто высосан из пальца. Момент с канатной дорогой, в части с Маккензи, когда тот уходил от бандитов - вообще что то странное. Часть с поездом.. Смысл от нее? Просто растянуть сюжет? В задании со включением станций выдать кучу оружия/лута и отправить бегать по точкам на время? Весело.. Я молчу о количестве багов в этом сезоне.. Начиная с ИИ который идет в стены и заканчивая зависанием субтитров.. Максимально расстроил последний эпизод и испортил все впечатление об игре в целом. Разработчики просто слили весь финал, который ждали 10 лет. Максимально не рекомендую сюжет к прохождению. Только если поиграть в выживание...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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