
Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?
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About
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.
With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.
Year 1209 of the Septian Calendar.
The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.
With authorities working to contain the situation, criminal forces take the chance to make their own moves.
Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.
Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?
A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.
Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

Cross Charge
If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.
EX Chains
EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.
Choose Your Chapters
Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out.
Once you've completed your chosen chapter, the next one will start up automatically.
Unique Missions
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.
Van Arkride
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.
Agnès Claudel
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...
Elaine Auclair
An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...
The Republic of Calvard
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.
Messeldam
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just lost over 5hours of played time because the auto save feature doesnt work like It does in other games. No handholding on this game, nothing is explained spend a lot of time on google looking up what things did. Combat is fun but honestly much too complex too quickly, you get from 2 to 4 to 6 to 8 characters in a few hours all with tons of customization. Enemies atk patterns are varied you get interrupted without knowing why many times. Story is told like a show instead of as you play, You will be watching more than playing early on. Not a bad game but not for me. Voice acting is good music is good art is pretty cool.
What a troublesome game Daybreak II is to review... as usual with Steam we can insert a long rant about lacking a "mixed" review. But here we are. Daybreak II relies on the same gameplay loop as Daybreak I with a mix of ARPG and TRPG which I don't like. It still has stupid achievements milestones to unlock stuff which I absolutely loathe (and even made it into the remake of Sky to my greatest sorrow) But honestly, I don't know if I just got used to it but it just felt "better" than in Daybreak I. (And considering I waited a looong time before playing II because of its "reputation", I just think it's done better somehow - even if I still don't like it) Now the problem, that is absolutely undeniable, is that it does nothing to the Zemurian storyline as a whole. This is pretty much a continuation of the events of 1 that are being dragged out for an unneccessary amount of time for unneccessary reasons. Even worse, it does not feel like any of our cast members really "grow" during the events of II. So what does this game do ? Well, it places several elements on the storyboard whose relevance is just not obvious as of finishing the game. A lot of forces are on the move across Zemuria again and clearly Calvard is going to be at the center of it all when the boiling point is reached. But that's the story of another game I guess. Finally I think a lot of folks lose their mind at how Act III was designed. IMHO I think it's both warranted and unwarranted. I don't like being forced into unavoidable dead-ends, and Trails being a series that always kinda rewarded curiosity & exploration - it really feel bad. Also it's honestly been a problem since the CS3/4 arc that the game are reluctant to [spoiler]actually kill people off...[/spoiler] Whatever the reason for it is, needless to say, the Gardenmaster is a complete joke character - something that honestly the writing acknowledges itself - but I really think it really damaged the story to have him be this shallow chuuni character that really don't accomplish anything. AKA : I disliked Dantes because he was comically evil, but this Gardenmaster guy is not only comically evil he also does squat [spoiler]which I guess is fitting for the loser he is but whatever[/spoiler] As a bonus point, the Definitely Not Reverie Corridor™ is a neat sidekick, I'm not sure if I'm a fan of it being so accessible (especially in dungeons) but I do appreciate the fan service efforts at the very least. Either way, amazingly enough : I still had fun playing this, so it gets my thumb up even with all the nitpicks and errors I see in it. I think it's still a decent game. Just not an amazing Trails due to the decisions taken as part of the writing. I'd still recommend it because it does show some important things to the series as a whole.
I am writing this as someone who only started playing with Trails through Daybreak 1, and then went into 2 because I really enjoyed D1. Good: -Combat is Chef's Kiss, and Hard actually felt Hard, and not like the cakewalk it was in D1. I had to truly pull out my ability to read and understand the mechanics behind certain shard skills(I never did in Daybreak 1) so that was fun and enjoyable. -Some of the character backstories were enjoyable to progress through, and as usual I liked the interactions between everyone (even cackled at Shizuna's inability to give some personal space.) -I spent a lot of time just talking to all the NPCs, and I just love all the random arcs we get from the NPCs. Bad: -Arc 3 was weird, and just at some point you just laugh at the awful writing going on to justify some of the mental BS that was going on with it. -One particular sidequest was creepy af, and it feels like the actual good thing to do to the guy is put them in a grave, but nah, we gotta feel bad for them? If Arc 3 was reduced by 50%, it would be an immensely better game as I felt I rushed a lot just to get through that slog. I can understand the negativity of long-time fans though, so I don't blame the negative sentiment over this.
This is like a DLC for the first game rather than its own thing. The same stuff, a little new mechanic here and there, but nothing groundbreaking. If you see this as a real "sequel", you'll be disappointed. If you can live with the idea that this is like a, let's say, "true ending DLC", then you might want to get this one on sale after finishing the prequel. Just don't expect it to feel impactful or bother giving it much of your time - you'll want to play this to finish the story of the prequel. If you came for anything new or flashy you'll be disappointed like all the other negative reviews.
Another Trails game, another good JRPG. Buy if you've already played all previous Trails games, or at least Daybreak 1. Plays just fine out of the box on Linux Mint.
If you're a Trails fan you're going to play it, there is nothing I could write to change that. So, we are not going to review the game but tell you what to expect: There is nothing here that advances the metaplot. The story is better than the first game in the arc but not by much. No new characters (thank you Falcom!). What this is is a LOT of character development, mostly generic shonen JRPG stuff. Many traumas lifted and new ones discovered. The "time travel" mechanic has zero impact, it's not a mechanic at all, nor a plot device. If you want to know how it works here is it [spoiler]it actually does nothing mechanically or to the story, essentially what happens is you die in a way that cannot be prevented and the Geneses makes you go back in time and try again but this time with additional help (which you cannot decide either, everything is scripted already) [/spoiler] If I have to guess it's a way to add more running time to the game and make sure fans will get their +60 hours of "gameplay". Recommendation: Buy on sale.
good
a few bumps on the road but the destination is worth it
The 2nd installment for Daybreak brings to us a lot of improved gameplay systems, combat content with the Marchen Garten, and its usual story Now if you expect your questions since the first game to be answered here, I am here to let you know that none of it will get answered. What you'll get is more questions, some character development, and headaches trying to make sense what the writers are trying to achieve The game is still plenty enjoyable, specially if you liked Reverie's corridors since that's what exactly Marchen Garten is. Though this time it's an optional content and you can ignore it while still doing the story. Among the trails game I've played to this point this is easily one of the less stellar ones, but still enjoyed it nonetheless. 7.5 / 10
way better than daybreak 1, this felt more like trails 9,4/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Japanese**languages with full audio support
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