
Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?
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About
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.
With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.
Year 1209 of the Septian Calendar.
The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.
With authorities working to contain the situation, criminal forces take the chance to make their own moves.
Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.
Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?
A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.
Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

Cross Charge
If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.
EX Chains
EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.
Choose Your Chapters
Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out.
Once you've completed your chosen chapter, the next one will start up automatically.
Unique Missions
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.
Van Arkride
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.
Agnès Claudel
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...
Elaine Auclair
An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...
The Republic of Calvard
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.
Messeldam
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.
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Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Trails Through Daybreak II is a game that really cemented my open mind approach to games. For what is considered a “controversial” or “bad” entry it really improved on areas I found could do better in daybreak 1. The game isn’t without criticism but I’m getting ahead of myself. By now, unless you decided to play out of order (which you’re wrong for doing in my honest opinion), you know whether or not you like this formula, between gameplay and story. Let’s start with the gameplay, in which it really resolved my issue of not feeling like I could grow my characters to power levels I felt I wanted. In the first I always felt short of the sepith needed to unlock slots, with no really good way of getting large quantities needed for how expensive slot opening was. It was one of my biggest issues, and daybreak 2 adds a solution in the form of the Märchen Gärten. A multifloor challenge based set of levels designed to gain levels, items, sepith, ornaments, etc. clearing 3 times nets you the best rewards and using the mystic cubes and craft enhancements led to me feeling satisfied with the power creep. I had every main characters xiphas unlocked, high level ornaments, high level gear, and as a result felt capable of taking on every major boss. I’m a sucker for making the number go up, so for me this was something I made sure to clear multiple times until I felt satisfied. Moving on, the story. Without spoiling, this is a very time based plot. A lot of the time I have issues with time travel plots, but I didn’t really with this one, beyond some pacing that I felt could’ve gone a little better, but as I said, you kinda know if you’re into these sorts of games by now, and these are things that come with it. I never felt as if it ruined my experience as it has seemed to with others. Is it the most deep and intricate of the series? No. Is it “bad”? No. It kept me entertained for my 90+ hours, and that’s really all I can say without spoiling it. It doesn’t resolve everything, there’s still answers to be had, but that’s something I enjoy about this series as it feeds you things as you go, gives you enough, and allows the story to tell you more as it’s needed. It did its job of making me want more (so much as to the point I’m about to start Beyond the Horizon). All in all, despite what you may have heard about this one, I really do recommend it. I understand the criticisms, but I think it is a good package where even if you have issues with some of its later story aspects, its gameplay and the rest of the story is still quite fun.
A série trails segue um padrão de: Jogo 1 do arco é introdução. Jogo 2 do arco é onde a história explode. Porém aqui em Calvard é diferente, enquano o daybreak 1 introduz essa saga, o daybreak 2 aprofunda. Então se vc for com essa mentalidade, vai se divertir e gostar dos aprofundamentos dos personagens e universo nesse game. De resto são os mesmos gráficos belos do novo motor gráfico da Falcom, as músicas continuam abaixo em relação aos outros arcos e eles fizeram algumas atualizações no combate muito bem vindas. O único ponto negativo de fato é que o preço n foi localizado como os outros. Então ao invés de 160 tá 220 no preço cheio.
8/10. A great game with some acceptable unfinished touch. TLDR; Try this yourself, You will enjoy it more than what you thought it would be. Even though this game feel likes some parts of them are half-baked and story may be a controversial topic. But I found myself actually enjoy this game more than I expected from reading many reviews. This game had been made during the COVID-19 period in Japan so it's understandable that there will be bugs or questionable things more than the others in the series. If you keep this in your mind and play it, it will help you enjoy this game. IMO, The story is worth playing after all.
this is the first Trails game i'd suggest getting on sale. for a series that so heavily invests in its own world and story, this is the first entry where i was disappointed by the storytelling. i did not enjoy the story until the very end of Act 3 and the Finale. The Prologue introduces a plot device used throughout the game for cheap shocks. i also did not like the primary villain. everything else was great: the gameplay, characters, music, new systems, etc. so, i still recommend it. [u] likes [/u] [list] [*]music felt better than the first game [*]the active battle system continues to evolve. i didn't use the new additions very much but i do like field<>command battles swapping. [*]loved the backstories that the game goes into for various characters [*]the game introduces a something similar to the True Reverie Corridor. it isn't particularly engaging, but it's a massive boon for progressing your characters. [/list] [u] dislikes [/u] [list] [*]the game continues pushing Agnes as a potential love interest for Van, though she recognizes her feeling are likely unrequited. it's frustrating because Van's relationship with Elaine is far more compelling, and they both have shown consideration for pursuing their feelings for each other. [*]about the plot device: [spoiler] the time loops are lazily used over and over for cheap shock deaths. the cast always suddenly lose their survival instincts that have always warned them of danger, so the just walk into numerous traps leading to their deaths. additionally, there is seemingly no phycological trauma to any of the cast by repeatedly being kill. in the first game, Agnes showed far more lasting emotional effects of Giacomo's death. [/spoiler] [/list] [u] list of bums [/u] [list] [*]Judith: continues to show she has the most tenuous bond with the main cast. she always has nothing to add with her dialogue and so little to offer with her abilities. she is a waste of a main cast member slot. [*]the primary villain [*]Shizuna: lore-wise, completely overpowered to be a playable character in the group, on the level of Kasim. in cutscenes, seeing her bent over in exhaustion after a boss fight is nonsensical. [/list]
The weakest link in an otherwise strong series after 3rd, that's not to say it's an unplayable abortion, because the gameplay is, in several ways, much improved. However, the Achilles' heel with this game is the story, and whoever decided to insert cringy Gen Z lingo into an already obnoxious character from Reverie should be demoted far away from a writing scenario. And of course, the gameplay, while much improved over the first title, brings back several sins from the aforementioned Reverie, primarily, it's own equivalent of the gacha-laden dungeon. Only buy if you're a fan of the series like İ am, on a discount, and DEFİNİTELY temper your expectations, the writing in this game has been quite disappointing compared to the prior games, even the first Daybreak had a better narrative than this.
While I try to go mostly blind to new games in the series I plan to play, I had heard from a few friends that this was a game that wasn't, overall, been well received by fans. That said, I tried to play with my expectations under control in either side, and was pleasantly surprised by this game, even if I do understand some of the criticisms. On a first glance, at least mechanically, this is a HUGE evolution on every single system, from battle to exploration and additional activities to do. What worked on the first game is kept, but Fishing is back, as is the optional-ish aditional dungeon. And that's where the first BIG weakness of the game shows up: While the Marchen Garten is a new take on the Reverie Corridor, with some interesting ideas, overall it's a step down in every single thing it got from the previous version itself. No main hub world, repetitive maps like the original, incentive to play more times is less interesting, the gacha mechanics are more cumbersome, somehow... While I still got some enjoyment out of it, it's not as well done as the Reverie version. The plot is not bad, but, as with everything that deals with time travel, I understand why it can be a bit controversial. At times, it feels like the writers had the plot for a smaller game and then stretched it up with some mechanics. That said, I did find the whole repeat the same day in different ways many times part of the game to be a *very* interesting take on time travel, in a way that paid off very well, in my opinion. It's not the strongest game in the series in what regards the plot, but it's also far from the worse. In the end, to me, Daybreak 2 is a good, if a bit flawed, game. The positives outweight the negatives, and I never felt the game overstayed its welcome, unlike Cold Steel 4, as an example.
Since everyone has been saying 'Daybreak 2' is terrible, I set my expectations incredibly low when I started. It turns out it's not that bad. If they had made the side dungeons less repetitive, it would be reasonably good. The story itself has some pacing issues and quite obviously padded to longer than it should have been, but this particular game also does a lot of great world-building. They used a certain rewind mechanism way too much. Initially it was quite interesting but after so many times it is just getting annoying... Anyway, looking forward to playing the next entry!
The 12th Trails game and the second game in the Calvard arc. This game was negatively received because it doesn't do much for the overall story, and there are clear signs that this game's lower quality was the result of a troubled production during the pandemic era. With that being said the hate for this game is overblown in my opinion. Reverie was about the same in terms of story content, whereas Daybreak 2 at least offers some interesting side stories and locations, and a cool time loop mechanic. There are also some noticeable improvements in the game engine and combat that are much appreciated. Personally I liked this one much more than Reverie, but you may be inclined to disagree. FAQ "Can I start with this one" No. Play Sky FC/1st
https://kiseki.fandom.com/wiki/Gaolang do some research, hes the best in the game
Good game.
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Languages: English*, Japanese**languages with full audio support
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