
At Thors Military Academy, Erebonia’s best learn everything from the art of war to liberal arts. First year Rean Schwarzer learns he’s been selected to join the controversial Class VII, and they’ll need to deal with more than just class warfare--they’ll need to safeguard their country from chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.1Kreviews | 94% | — | $4.1M |
| $39.99 | 5.4Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my review of not just Trails of Cold Steel, but [b]Cold Steel I-IV[/b]. I decided to play through the Erebonia Arc as a whole like I did with the Liberl and Crossbell arcs, so that I could form a full opinion of the scope as a whole. If you’re reading this and don’t understand what these other arcs are, then please find Trails in the Sky FC, SC, 3rd, as well as Trails from Zero and Trails to Azure before you check out the Cold Steel games. I’ve seen folks state that you can start with the Cold Steel games or even skip some or even all of the preceding games, and I’m just going to come out and say it: Those people are flat-out [u]wrong[/u]. You [i]should[/i] play the five preceding games I just mentioned if you are remotely interested in this series. None of them are dated unless you’re a stickler for the older graphics, and the writing quality is consistent in terms of characterization and bonds. So. Cold Steel. How do these four games measure up after the slam-dunk that was the Crossbell games? It’s complicated to answer that, because that will depend a lot on what you’re looking for from a JRPG. What you value will differ from what I or others value, so here’s what’s hooked me so far on this series. I’m here for characters, their development and relationships with one another, and the presented world and its world-building. There are elements like combat, side-content, and main plot, and while I can appreciate these elements and how they add to the game, it’s not what hooked me when it comes to the Trails games. This will likely tell you whether you should take my take to heart or to look for another. I really like the world of Zemuria and the way each game adds to its unraveling. I find the mythology it has going for it to be endlessly interesting. What hooked me early-on with the first Sky game was the fact that we were piecemeal sold the setting: So much time was dedicated to explaining the science of Orbments, septium, the way of life in Liberl between routine slice-of-life and the political landscape of the its place amongst the other realms. Throughout the trilogy, we were teased information about Crossbell, Erebonia, and Calvard, which left me wanting to discover more. By the time I played the Crossbell games, I felt like I gained a greater insight about what the setting at large was going to end up being, only for the four Erebonia games to expand into a size and scope that I haven’t really felt in another JRPG. This is one of the few settings I’ve experienced where I felt the need to crack open supplementary reading material from within in-game. An element that made me appreciate reading these is the way I was actively rewarding for absorbing lore, be it through the introduction of characters or locations I’d either learn of or even meet (Hi, Toby). I also found it amusing to read the newspapers in Cold Steel I and II, since it would indicate to me where we were in Lloyd’s story, since the two Arcs start off on a simultaneous timeline. I also enjoy that the few mini-games you can interact with within this setting are not just meta-insertions like the card games in FF and Witcher 3. The card games in Cold Steel, for instance, don’t feature the characters, which leads me to believe the notion that people would enjoy participation without needing to be fourth-wall-breaking fans of the party and villains. Character development in Cold Steel, like previous games, continues to push the bar on how far one can stretch a roster. I’m pleased to state that this is [i]mostly[/i] handled well (More on that later). I remember being surprised at the introduction of nine starting party members right out of the gate in Cold Steel I, considering that the other games kept parties small and drip-fed you the expanding roster. But lo and behold, everyone was carefully unpackaged and even rotated to prevent attention being lost. By the end of Cold Steel I, you’ve formed your attachments and learned everyone’s strengths and weaknesses, both in gameplay and in characterization. Cold Steel II furthers these bonds and tests them, and Cold Steel III and IV drastically expand those rosters to include tons of familiar faces. I once had the opinion that Chrono Cross was guilty of having too many characters and not having the strength to flesh them all out, but by the end of Cold Steel IV, I feel like this capacity is possible: You just require confidence and scope to let all those character share the screen together. A lot of that confidence also extends to this fact: That the games presume you to be past players. There is zero attempt to catch-up players who skipped previous games, and there is a high frequency of lore and past moments/scenes/memories from previous games. This is great because more energy can be focused on expanding rather than re-hashing. I can’t imagine a player who skipped the older games feeling that same level of appreciation and it’s the main reason I am practically begging you, reader, to please play those older games before you jump into this series. With the later introduction of characters and arcs that started as early as early as Trails in the Sky FC taking front-and-center moments in Cold Steel IV left me pretty speechless at how strong the payoffs were. That all said, there is a gripe I have with the character-writing, and it’s specific to our central character: Rean Schwarzer. Now, before I say what I’m about to say, I just want to say that I like Rean Schwarzer as a central protagonist. He's a good boy. I also wouldn’t call him boring, flat, or perfect. He makes errors, and even gets called out from time to time. For me, the main issue I have with Rean is that he is written with harem-driven relations in-mind. By the end of Cold Steel IV, Rean has more than a dozen possible girlfriends. The reason this is frustrating is this robs the other characters of having more interesting inner-group-relations with one another. To put it simply: A lot of the characters can’t really form relationships outside of just platonic neutral friendships with each other because the girls need to be available for Rean to romance, and that ends up hurting the potential for a great, long-term character development. The previous games handled long-term relationships between characters really well, and when past characters show up, they just sort of gank the spotlight because of their natural chemistry between one another. I love seeing characters just excited to be around each other, and the Cold Steel cast were [i]almost[/i] on that same level of charismatic energy as the other casts. This isn’t to say it is a deal breaker. It just ends up being my one gripe with the game. What about combat? It’s good. I don’t really feel the need to go into in-depth detail on it, but if you have played the other games, combat continues to be streamlined positively. I do feel that Cold Steel III and IV really pushed combat into better directions, both in terms of expanding build-depth and even just great visual clarity like having the battle-scapes match the geo-scapes a la Chrono Trigger. Adds that extra immersion. The music of the Cold Steel games is suitably fitting and enjoyable, and something I grew to really love was the way it would use past-game tracks as motifs to emphasize certain triggered moods that really brought out a degree of nostalgia for me, despite me slowly marathon’ing these games since the end of last year. An example that really sniped my butt was the reuse of a certain boss’s theme from Trails to Azure in Cold Steel III, and since it was the exact track, I was quickly reminded with the consistency of how ballsy Nihon Falcom was to confidently pull old tracks without remastering. They knew the tracks were good, so? They used them, and bless their daredevil hearts for it. Overall: You should play these games, but you have to promise me to play the old ones first. Don’t let anyone tell you otherwise.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The 6th Trails game, and the first game that takes place in the empire of Erebonia. This is also the first completely "3D" trails game, originally made for the PS Vita. This game also introduces everyone's favorite Trails lead, Rean. FAQ: "Can I start with this one? Someone on reddit said I can start with this one." No. These games are one long story, go back to Sky FC/1st.
i reached the final chapter, realised that it was going to be another repetitive game loop chapter and decided to just watch the ending on youtube. This game was like 1 or 2, maybe 3 chapters too long. It's a real pity, because I actually did enjoy the characters and the overall story. I thought it was really interesting to have the game run along side the crossbell arc. It was definitely a bold and risky move to make and imo they managed to do it well. But then you have the never ending gameplay loop that makes things so stale - the looooooong chapters where you do side quests in school, you do the dungeon in school, you do side quests 2 times in a different city, then have a boss fight at the end of the chapter, rinse and repeat 7 times. And i get it, I can skip all the side content and just blaze through the story, but let's be real with ourselves; a lot of the good items and levelling up require you to do a significant amount of the content. And it also doesn't feel good skipping content that clearly shows up as having been failed at the end of every sub-part of the chapter. The side content isn't bad, it's just that there's too much of it. I finished the chapter 6 boss fight and figured that the finale was going to be an epilogue of sorts for a game that would probably tease more interesting things in the next game because tbf, up to chapter 6 (that's like 85% into the game btw), the stakes really havent been that high. I guess chapter 7 does up the stakes a lot, going by what i saw on youtube. But it's a little too late to put the rising climax bits of the game in the last chapter. Another thing i hate about this game is that theres no auto text advance, for a game that seems to pride itself on putting in ten lines of dialogue where only 1 would suffice. I feel like a lot of the trails fandom has this toxic positivity mentality where "if you dont like it just dont play it because the rest of us love everything about it" so I'm not expecting this review to be well received by anyone reading it. But this game could have been really great, if only it didnt overstay its welcome by at least 2 chapters. I was trying to finish the game, and it literally wouldn't let me because it always had more mediocre slice of life ♥♥♥♥♥♥♥♥ to throw at me. It is beyond annoying how badly this game wanted to be Persona while also making a handful of school children somehow seem important to national political issues. It strains credulity.
快走 别碰这个系列
Я не пишу и не читаю обзоры, обычно. Тем не менее этой игре обзор я написать обязан. Первый и второй Cold Steel это по сути одна игра. так что и обзор разделен на две части. “Не идеально, но чертовски хорошо” - окончательный вердикт в самом начале. 9.5/10 если нужны цифры. С ходу отмечу минусы: - Не обязательная информация. Куча диалогов о мелочах среди основных, второстепенных и третьестепенных персонажей, а меж NPC их просто океан. Кто где живет, у кого какая семья и как брат, сват, тесть недавно сделали то и то. - Повторяющийся из раза в раз, из раза в раз И СНОВА из раза в раз эксплоринг хаба. Нужно играть очень неспешно и размеренно чтобы этот процесс не начал вытягивать душу. Данный минус касается только Тристы, поскольку прочие места, впрочем как и ее саму по началу, исследовать интересно, а сам процесс вовсе не обязателен. (Но кто играет, тем более в JRPG, не пытаясь увидеть как можно больше контента?) Однако в равной степени эти минусы и плюсы. Если как описано выше играть не спешно, в том темпе, который не на прямую, но игра все же задает, узнавать чем живут местные жители, вновь обходить Тристу, в которой (вот так чудо) время в ваше отсутствие не останавливается, интересно. Мир действительно показывает себя живым, а не просто картонной декорацией. Есть серия Persona... почему игроку в ней не должно быть наплевать на NPC не имеющих линк? Здесь не наплевать. Арсенал Чехова Falcom освоили идеально и не стесняются использовать его везде, в каждой даже не значительной детали. Эта игра вас увлечет, боевка даст интересный геймплей с возможностью подумать, но опять же не будет принуждать на средней сложности вплоть до финального босса. Сюжет будет идти очень размеренно (возможно даже слишком) и к финалу только-только наберет обороты раскрывшись по настоящему масштабно. И вы точно, вы ТОЧНО найдете хотя бы парочку персонажей, к которым пропитаетесь симпатией. А если есть всё это, то что ещё вам нужно? Что касается входа в серию: можно начинать отсюда. ДА-ДА-ДА, нужно пройти трилогию небесных троп, нужно ознакомится с аркой Кроссбела и, наверное, пройти Nayuta: Boundless Trails. Нет, не нужно. В мире где есть ремейк FC, готовиться перевод и SC, конечно можно начать от туда, но если у вас есть интерес или ещё по каким то причинам вы думаете стартовать отсюда, то вперед. Даже если ваше знание англ. сомнительно, (СЛАВА И ХВАЛА!!!) "Русификаторы Trails: Zero и Cold Steel 1&2" те кто вам нужны. Концовка зацепит вас так что вы без доли сомнения начнете уже во второй (или иной части если в вашем времени выпустили перевод и на неё) игре практиковаться в англ. ПОКУПАТЬ ТОЛЬКО В КОМПЛЕКТЕ СО ВТОРОЙ ЧАСТЬЮ!! Серьезно, если вы купили только первую по скидкам, к финальным титрам вы будете жалеть что в вашей библиотеке ещё нет второй.
I was VERY hesitant to come into this series as a lot of people said it's just bloated with text. I tried it anyway because persona is my favorite series so it's not like I'm scared of long talks. And yeah this game is 90% cutscenes and listening to dialogue but let me tell you - everything is so natural you just feel like watching anime or a movie. I can feel why some people get bored between waiting for gameplay mechanics but it's just special type of game, you don't treat it like a game game, it's more of a long movie that you have your part in. Very immersive.
Let me start off by stating that this is NOT a game for everyone. It is very heavily story based...as in you could very well be looking at an hour and a half of dialogue at times. (before a boss fight...fighting...after a boss fight...next chapter...more talking...finally your character is back in control). But, if you are looking for that type of game, then this is definitely the game for you. I will admit that this game took me longer to get "hooked" than Trails in the Sky. It took about 10-15 hours for Sky to "grab" me. Cold Steel took about 20-25 hours til I finally was really hooked. Love the turn-based, love the "world building", love the character interactions, love the political story, and I love the new game + aspect. Great JRPG!
WARNING: The game ends on a major cliffhanger. Make plans on also buying the second game in the series to avoid a total meltdown. The first two games also play out in the same time line and events of Trails from Zero and Azure, so they will spoil each other. I am in total awe of the writing staff for the Trails series at Nihon Falcom. The writing gets better and better with every entry in the Trails games up to this point. Cold Steel 1 is a slow burn. It introduces you to the cast and overarching world events, setting the five part series for a (hopeful) epic clash between powers and countries. It's like playing through a World War II epic series in which the first game ends at Pearl Harbor. So player be warned. Having said that, the characters and story is in all honesty so well written that it must absolutely be played and enjoyed for what it offers the players. The developers aren't afraid to take risks with such an immense undertaking as the Trails series. In the first series you were part of the Bracer organization, pretty much community service oriented bounty hunters. In the second series it diverged to being a member of the police force community outreach program, keeping with the familiar flow and play style of the game. In this third series you go back to high school in a military academy as a test program to forge a more cooperative military element to civilian outreach and service. Three distinct scenario's, set in three different countries with the same focus and theme. Yet in the backdrop of all three is a slowly growing ember of political sabotage that threatens to engulf the whole world into war. And now the series turns that smoldering ember into a raging flame. I can't believe that a developer can spend so much time and resources, building huge 70+ hour games into a massive overarching story, who's writing and characters just get better and better with every entry into the series. I am in awe, truly and honestly, and recommend any and all of the Trails series up to this point without any hesitation. It's a true masterpiece in player accessibility, storytelling, and world building that players will never forget.
It sad to See Legend of Heros trying to be Persona.
Consider this a brief review of the entire Cold Steel saga with some slight spoilers. Quite frankly, the Trails of Cold Steel saga is the worst thing to happen to the series. Almost everything they added or changed about the Trails franchise was for the worse. I played through the series from Sky to CS4 2 yrs ago roughly and every time I think about CS, it upsets me to think of the wasted potential. - Visuals: am I the only that preferred the distinctive visual style of the previous games? The characters were actually more emotive and the environments were cozy or creepy as necessary. I think they should have kept it and simply improved graphical fidelity. Going to generic 3D JRPG graphics took something away from series. - VA: Much like reading a book, when playing the previous games, I had in mind how I thought the characters sounded and was quite content with that. Lo and behold, they add VA and its terrible through and through. Full disclosure, I have 88 hrs in this game because it took multiple attempts to even slog my way though and the VA was a large part of why. The only way I could finish it was to mute the VA. - Rean and cast: even most fans of the CS arc will admit that Rean is as interesting as a bowl of plain white rice and the cast is majorly bloated, and all almost as boring as Rean. To be fair, Lloyd wasn't groundbreaking, but he had a great supporting cast to make up for it. - World building and misc.: Its hard to say that the previous games were grounded considering its a fantasy JRPG, but compared to CS, they absolutely were. There was major elements of the supernatural for sure, but the characters were largely underdogs fighting against nearly impossible odds. Not so for CS. Estelle is a spunky bracer with skills using a staff, Lloyd is a detective who uses tonfa.......Rean is a Christ-like super saiyan samurai with a talking, flying, and teleporting mech that he pilots. Honestly, its like the writers for CS are overzealous 12 year old weebs. Across the 5 Sky+Crossbell games, you're introduced to dragons, and the supernatural (demons). In CS? Witches, gnomes, divine knights, ogre powers, continent spanning curses and more I'm forgetting. Its like they were throwing any and everything at the wall to see what stuck. Technically, there's nothing inherently wrong with expanding the lore but here, the execution was poor and I don't think the inclusion of the more fantastical elements were necessary. Keeping it relatively grounded would have been much more enjoyable but that's a matter of personal preference, I suppose. All in all, if you're asking me, play Sky and the Crossbell games and pretend the series ended there. I've gone back and forth on whether I'll try the following Trails games and while it seems like they did SOME course correction (weird how that would be necessary if the CS games were so perfect, right?) it still suffers from some of the core issues that plagued it. PS: there are rabid Cold Steel fans who will berate you and command you to list in exhaustive detail every single thing that you don't like about CS only to follow it up with "If you don't like Cold Steel, are you even a Trails fan?". These golems are best ignored. If you like Cold Steel, that's perfectly fine but I reserve the right to hate it. Also, no accusing me of having rose tinted glasses with this series. I played them all one after the other.
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