
At Thors Military Academy, Erebonia’s best learn everything from the art of war to liberal arts. First year Rean Schwarzer learns he’s been selected to join the controversial Class VII, and they’ll need to deal with more than just class warfare--they’ll need to safeguard their country from chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.9Kreviews | 95% | — | $4.7M |
| $39.99 | 5.4Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: Trials of Cold Steel is the first game in the Cold Steel arc (there are a total of 4 games) and can serve as an entry point to the Trails saga, although my personal recommendation would be to start with Trails in the Sky, especially with the remake of the first game being out and the second coming soon. Game Overview: As an intro game in a Trails arc, the first playthrough of the game will probably feel like things are moving slowly as the game must introduce the setting and all the new characters. In this case, it’s introducing the Erebonian empire, which is massive so there’s a lot there. The game does this by splitting things into two alternating sections that cycle until the end of the game – there are days where you spend time in the anime school of the arc (Thors Millitary Academy) and there are days where a part of the class goes on what are called Field Studies which introduce a new location in Erebonia. Both have their highlights, although field studies were more interesting of the two for me, especially on repeat playthroughs. Story/Setting: The setting and the story are intrinsically connected since Cold Steel is really presenting a chunk of the story of the Erebonian Empire. The basic premise of the story is that the Empire is experiencing a great deal of change due to technological progress and changing political dynamics. This in turn is putting a great deal of pressure on the existing class system within the country which divides people into nobles and commoners. You see this play out through the eyes of our resident MCs – Thors Military Academy Class VII or Class VII for short. This is a special class which contains both commoners and nobles allowing the player to see the perspectives of both sides via the impact of characters in our direct cast. This is the more grounded/realistic part of the setting which is important but there is another more fantastical part of the story that is being set up as you play through the game that won’t be apparent until later on in the game. The merger of the realistic and fantastical throughout the cold steel arc is my favorite part of the games. Characters: The game introduces a ton of characters, and my thoughts are somewhat split between the main characters and the side characters: Main Characters: Cold Steel 1 has the widest consistent cast of main characters/playable characters (Class VII) in these games so far. It also introduces a persona style bonding system where you can select which of the main characters you want to get to know better, although on your first playthrough, the number of bonding events you can do is limited so you have to make decisions on who you interact with. I personally dislike this system since it felt like it split off character development for Class VII behind these events and limited the development to interactions between Rean (MC) and other class members outside of certain story driven interactions between certain characters. It does seem like the bonding system was popular enough though since it’s here to stay in the remaining games in the series. Side Characters: The bonding system does not apply to side characters so you are able to interact with them throughout the entire game and although they don’t necessarily get as much development as some of the MCs, they were generally more consistent and memorable for me. Gameplay: Cold Steel brings changes to the Trials formula but it is in an iterative rather than a revolutionary basis. The gameplay is a turn-based battle system with a lot of depth which although Cold Steel moves to simplify and speed up some of the gameplay. This is done primarily through the Arcus link system which allows two characters to link up and perform bonus actions whenever an attacking character meets the requirements. You can also save up points from each follow-up attack and then use a more powerful combination once you have enough. The quarts system returns but now stats and spells have been largely separated, which removes some of the complexity around customizing certain characters to unlock spells at various stages of the game. This removes some of the customization from previous games but probably smooths out the difficulty a bit as well. Overall, the gameplay is a lot of fun and Falcom keeps iterating on it in every entry in the series, leading for it to feel familiar but still fresh. Music/Soundtrack: It’s got a bunch of bangers. 10/10 Overall, I would recommend this game if you are looking for an interconnected story, fun turn-based gameplay with depth and a great soundtrack. It does come with it’s fair share of anime tropes and those are a mixed bag overall so your tolerance of those will probably impact how much you enjoy the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great 6th entry to the series. Was a blast seeing the events unfold in parallel in Erebonia, compared to what is seen in the last game (Azure) on the Crossbell side. Would still recommend playing this as the 6th entry as opposed to starting from this point...
generic shounen ahh game
Первая часть квадрологии Cold Steel, на мой взгляд сюжет долго разгоняется, но учитывая что впереди еще 3 игры, то нормально, сеттинг может не всем понравится, ибо сюжет в академии на любителя
I will say it was fun enough to recommend positively but not totally. The game was very slow paced so be prepared for reading and listening to cutscenes maybe more then the average. The combat was fine but bosses are a mixed bag some are very easy others will ask you to either grind or engage with the battle system more than just spamming attacks like every normal encounter. Set expectations, if you want story consider easy if you want tough combat turn up the difficulty anyway you go be prepared for a long game.
Вы либо бросите эту игру в самом начале, либо влюбитесь и пойдете проходить другие части на 200 часов
通关时间大概60小时 不同于现代游戏节奏很快,老JRPG总是冗长的。 对非JRPG爱好者来说没有必要从这部开始玩 对老JRPG爱好者而言是还不错的一部作品 -------------------------------------------------- 在最棒的BGM下和最棒的伙伴经历最棒的冒险。 这部是我玩轨迹系列的第一部作品, 这部和Tales系列相比,后者更擅长描写伙伴们间的关系,非常有趣。 而前者则是着重宏大叙事,描写势力关系,深思一下还是挺有趣的 并且人物总是带着很中二的外号,满足个人中二需求 终章炒鸡燃,燃爆了。我觉得真的太牛了, 打完终章后我甚至都想不起来我对这游戏前面有啥不满意的地方。 我就是这么一个简单的人,60小时中1小时就可以让我推荐这部作品。 牛!
Although my least favorite trails game so far, I still enjoyed the gameplay and music a lot. It was just that the story progression and pacing is really slow, which is expected from the first game in an arc like this.
Its pretty good. ♥♥♥♥ Al*sa, the worthless wench
An incredible JRPG, with a complex battle system that becomes more fun the more you understand it and can break it completely (with things like almost 100% dodge chance, or almost 0 delay after casting), and an absolutely incredible story with an even more incredible cast of characters. There is so much dialogue in this game - it is absolutely incredible. Characters will have something new to say almost everytime the story moves even a little. My only complaint is that there wasn't more of the main character Rean Schwarzer (God I Wish He Were Real I Would Be His Best Friend) Cannot recommend this game enough, give it a shot and fall in love with the world of Trails and Rean, haha.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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