
The long awaited finale to the epic engulfing a continent comes to a head in the final chapter of the Trails of Cold Steel saga!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.5Kreviews | 91% | — | $3.6M |
| $79.99 | 6.9Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While there are other games after Cold Steel 4, this feels like the culmination of all the previous arcs. You will know what I mean when you see the character selection screen at the end. Actually insane. Overall a fantastic ending to the Cold Steel saga. It was worth to play all games up until this point, there is nothing quite like Trails.
Let me just start by saying PHEW...that was a long one. And so Trails of Cold Steel reaches its end. And the arcs of the Liberl and Crossbell games come to a head here as well. While the story isn't quite as strong as its predecessors, it did keep me engaged throughout my play through. It's...definitely a bit longer than I would have liked it to be...and I think that length does hurt it in some places overall, but I'd rather not get into spoilers here so let's move on. Gameplay is about you'd expect. If you got this far...nothing has changed. Well, except for the ginormous cast of characters you're going to have to level up and equip. Thankfully inactive party members still get XP, and Sepith is pretty plentiful with the right setup to build everyone's Quartz. My personal recommendation for those worried about keeping everyone up is to just focus on the party the story wants you to use at that moment. It saved me a lot of hassle in my run. Aside from building your party...it's just the same as ever. Complete quests, fight using the same system these games have had since Sky FC, and occasionally get in the robot. Overall, it's a pretty satisfying conclusion to a long running story. There is technically an epilogue in Reverie...so I'll probably play that down the line...but for now...I need some sleep.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not as bad with it as Cold Steel 2 (the game where nothing ever happens) but hard to escape how bloated this game feels, and how much snappier it could have been; I recommend getting through it as fast as you can (though obviously without skipping side stories). That said, it does have aura and peak moments, which is an essential ingredient for a Trails game, so I can't be too harsh
Let me preface this by saying that I loved the Trails in the Sky games and the Crossbell games, they are some of my favorite RPG games. Trails of cold steel 1 and 2 were just OK, 3 was better. This game took me 3 years to finish. The first third of the game was truly great, but everything from that point went down hill. Every single boss fight against a human character was meaningless. It was either "I support you, but I want to test my strength" or "the devil made me do it" or some other stupid tropey excuse. 99% of the people you fight are not real enemies, just like children playing make believe with sticks like the end of the world isn't happening, we have time, you can't get hurt, no biggie. Truly the most stupid plot I have ever played in an RPG. So why it took me 3 years? Because the stupid plot broke me and I dropped it for long periods before giving it another chance. Why did I ultimately finish it? 1. I already put in almost 100 hours at this point, doing most of everything, and I wanted to see how this arc ends. 2. More games in the series were announced (that are reviewed better) and even a remake of the first sky game was announced and it gave me the push. Some positives: 1. Music pretty good. 2. Combat not changed much, but still fun. 3. Even more characters from previous games appear, you can play as some and learn about what they've been doing. Ultimately, I enjoyed the ending, I didn't enjoy most of the way to the ending, which is why I don't recommend this game. Will the ending have the same impact if you just watch it on youtube? Probably not. Is it worth the ~140 I put into this game, probably not. Take this as you will.
Insane cast of characters with a well written story. Banger ost (obviously cause it's Falcom) and great gameplay
Wtf Let me forget to play it again
玩一辈子轨迹
[h3]Финал эребонийской саги[/h3] [b]Trails of Cold Steel IV[/b] — масштабное завершение самой большой арки серии Trails. После эмоционального финала третьей части игра берёт на себя нелёгкую задачу — связать все сюжетные линии, завершить истории десятков персонажей и при этом удержать дух серии. И в целом справляется. Атмосфера сразу мрачнее и тяжелее, чем раньше, но при этом ощущается грандиозность происходящего — это именно то, чего ждёшь от финала многолетней саги. [h3]Сюжет и персонажи[/h3] Без спойлеров — здесь всё завязано на последствиях событий прошлых частей. Игра отлично показывает, как персонажи растут, осмысливают прошлое и делают выборы, которые раньше казались невозможными. Старый и новый Class VII объединяются, и каждый герой получает свой момент, что особенно приятно, если следишь за серией с времён Sky или Zero/Azure. Темп повествования местами неравномерный: первая половина тише и больше про восстановление, вторая — настоящий шквал событий. Но в целом история ощущается цельной, и многие сюжетные ветки находят логичное завершение. [h3]Мир и связи с серией[/h3] Cold Steel IV — не просто финал Эребонии, а, по сути, кроссовер всей серии Trails. Здесь встречаются герои из [b]Liberl[/b], [b]Crossbell[/b] и [b]Erebonia[/b], и это даёт невероятное чувство масштаба. Мир живой, насыщенный, а каждая мелочь напоминает, сколько всего происходило на континенте Zemuria. При этом игра уважает предшественников — те, кто прошёл Sky и Crossbell, получат максимум удовольствия от всех отсылок и встреч. [h3]Геймплей[/h3] Система боёв всё ещё держится на той же основе, никаких сильных изменений по сравнению с предыдущей частью. Есть лёгкая избыточность в количестве сражений, но она привычна для серии. [h3]Итоги[/h3] [b]Trails of Cold Steel IV[/b] — достойное завершение арки, в котором есть всё: эпос, личные драмы, политика, мистика и знакомая "душа" серии. Местами сценарий перегружен, а концовка чересчур оптимистична, но ощущение завершённости и удовлетворения остаётся. Это не просто финал одной истории — это результат многолетнего развития целой вселенной. [b]8/10.[/b] Один из самых масштабных JRPG-финалов, где каждая сцена — шаг к большому финалу Trails.
One of the best JRPG series ever made.
aside from the story and world-building since the series to me always shines in that aspect ( you could say im Biased), game feels much more balanced gameplay-wise compared with the previous game with the brave order and break mechanics. It also fixes the bonding events it fleshes out characters and give a deeper look to them to some extent. One of my biggest issues in this arc is the harem stuff where it ruins some strong emotional and serious moments. other than that, its great
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