
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 91% | — | $4.3M |
| $69.99 | 6.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak trails, i'm bawling
пик арки колд стил
Пока что только 2 акт......
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.4M | 4.5K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2M | 14.4K | 95% | $6.29 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kino
better than cold steel 2
轨迹凯子,无需多言,就喜欢这个氛围感
全是注水谜语人和马桶,快跑
Before starting the game, you must know that the game will present characters from the previous arcs and some events must be known. Also, unlike the previous part, fewer main characters have been added, and I believe that this is an excellent choice to focus on new and old characters. The game does not require you to save the file from the previous game. The game is very good. Spoiler warning. [spoiler]At the end of the game will shock you, and the last saga will get you excited[/spoiler]
An amazing JRPG game and incredible series. Everything from world building to characters make it shine and lovable.
[h1]“咚!”之轨迹,黎恩教官成长记,中规中矩的过渡作【8/10】[/h1] 里疾风,刷刷刷,快乐清图~ [h1]前排提示,由于断章的原因,建议购买时连同闪四购入。[/h1] [h1]闪之轨迹1pro版本,就是这个闪之轨迹3。[/h1] 游戏流程完完全全的模板化,对闪一流程进行生搬硬套,只是把故事场景从东帝国转到西帝国,在对新七班学生进行塑造的同时又把旧七班全员拉回来凑数。 [h1]人太多了,每次打架前一人一句,显得剧情十分拖沓[/h1] 编不出来真的可以不用编的,不要把配音成本花在这些地方啊喂!整的黎老师经常聊天聊到一半就哑巴,比闪一闪二还要严重。 [h1]本作流程巨长[/h1] 七十多接近八十小时的时长,但好像......讲的内容并不比单闪一一部多多少? 前面剧情大量谜语人,完全不知道在讲些什么,从闪一开始的“幻焰计划”(印象中到闪二才提及,可见闪系列剧情多么拖沓),到闪三最后才开始揭露真相,更别说后面带来的一系列后果完全是藏着掖着,轨迹主线内容全部压在最后,以致于刚进终章的“开会”内容像报菜名一样,别说跳过前作玩本作的玩家了,一下子端上上来任谁看都得愣一下。 不过优点也有, [h1]人物建模的大进步[/h1] 已经可以说是“现代风格”了,打完闪二玩闪三感觉非常惊艳,不过感觉好多角色都长同一张脸,主要看发色和服装认人。 [h1]整体系统更加丰富和简化[/h1] 包括但不限于指令系统、副核心回路的加入,魔兽宝箱的删除等。战斗系统与前作变化较大,初上手还有点不适应。但是我的“欧巴辣子”语音怎么给删了,轻微不适应。 闪三的黎恩比起闪一闪二似乎更加强势,以致于后面分队伍进攻除了黎恩那队都玩的十分难受(枪哥怎么有大不放啊),没有里疾风都不会玩了。 [h1]音乐方面依旧高水准[/h1] 不说跟空零碧的神曲比,还是听得很爽的,再说还有《剑戟怒涛》撑场面(?),不玩梗的话,燃曲喜欢《Spiral of Erebos》这首,从pre op听到终章。当然op也燃,除了作画有点崩导致op观感没有那么好,但是看了闪四op只能说闪三这都算好的了。 除了战斗曲,城镇曲的质量也相当不错,也有几首印象深刻,比如海都那首城镇曲是相当不错。 [h1]单个章节剧情还算不错,但模板化的问题相当严重[/h1] 学校做支线—机甲战—学生演习—旧七班找情报—学生帮教官—和对面见面打一架—谜语人—章节结束。这也使得整体游玩感觉断断续续的,有点太碎了,就像网文那样套娃式写作,不过这剧情写成网文也不奇怪。 不过写的质量还算可以,虽比不上空零碧的高度,但比起闪一那可算是好多了,每一章多少有些反转,不过救场还是有点令人无语(没有那个必要!剑戟怒涛.mp3,嘟嘟嘟嘟嘟嘟~嘟嘟嘟嘟嘟~) 主线在经过闪一闪二两部的漫长铺垫之后,终于开始有所进展,这样愈发感觉闪一闪二存在的不必要性,就算有必要,合成一部它不香吗? 难得可贵的是这次回了一趟克州,比起帝国和利贝尔,克州是最像家的一个地区了,看见熟悉的人和店,知道克州每一个小巷通往哪个地方,知道哪间房子哪间房屋住的哪一户人家,落泪了。 [h1]新七班人物塑造完爆旧七班[/h1] 这次至少不是开局塞那么乌泱泱一大帮人了,当时玩闪一的时候还有时分不清谁是谁就成队友了,这谁顶得住啊,果然jrpg主角团还是人少一点好。由于新七班解决一次事件可以同时上场,从画面上就感觉新七班比旧七班更像一个整体。 黎恩去当教官还不错,一方面剧情模板上可以复刻闪一,另一方面去做其他职业也有点奇怪,不能和前代主角撞职业的情况下,黎恩这情况大概也只有进编制这条路了,教官还是合情合理,而且还可以在放学后去帮(tiao)助(xi)学生,还蛮有意思的。 不过剧情上依旧为黎恩服务,从开局感觉有点机会的粉蓝cp,到后面也被黎恩拐跑,有点遗憾啊。 [h1]总结[/h1] 结局的“咚”确实离谱,好歹把事情讲完啊,卡到最精彩的地方就结束了。但除了结局和剧情拖沓外,游戏体验还算不错。 不过我是新玩家,直接—— [h1]闪四,启动![/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.