
Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Primero que nada, agradecido con Malakito por traer una traducción al castellano de este juego, que pueden conseguir en su canal: ( https://youtu.be/REtWA9GFpow?si=0OrG0YDak-bCGr5J ) Recuerdo haber jugado este juego hace años en su versión de PSP cuando mi nivel de ingles no era tan bueno con solo las misiones principales mayormente lol. Ahora por fin pude apreciar por completo este maravilloso JRPG, su narrativa está muy bien construida, cada evento del juego conecta a la perfección en la recta final. Y los personajes tan carismaticos y llenos de vida y personalidad le dan emoción a la aventura entre capitulos ( Estelle y Joshua los amoo ♥♥). Todo eso acompañado de un gran soundtrack y un sistema de batalla tactico por turnos en donde el azar es casi nulo y la posición del equipo y los enemigos importa a la hora de usar habilidades, por no mencionar tambien que cada personaje tiene tecnicas propias que pueden desde atacar al enemigo hasta buffear/debuffear o impedir ataques usando unos puntos que se recargan a medida que golpeas o eres golpeado. El modo díficil estuvo guay, casi no me hizo sufrir excepto por unos ciertos dos jefes al final del juego, en uno de ellos para sacar un logro debías vencerle sin usar S-crafts, durisimo pero nada que una estrategia bien cuidada no pueda superar, Kloe y Olivier son clave para ello, en un posible New Game+ jugaré en modo Nightmare heheh Lo mejor es que Trails in the Sky FC es tan solo el prólogo de lo que se viene en SC, que si no recuerdo mal perfecciona muchos de los aspectos vistos en este titulo, asi que LET'S GOOOOOO!! La aventura aún no termina! Tenía este juego en mi top 10 de JRPGs casi solo por el sistema de batalla, pero ahora facilmente lo pongo en mi top 5 sin dudarlo... Título infaltable para los fans del genero y que recomiendo con el corazón, te llevaras buenas risas y lagrimas, gracias por leer :^)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the early hours of the game I came across a wood-textured hexagon sitting behind the starting town's magitech upgrade shop, with some smears of color on in, and my instinct was to regard it as a generic videogame junk object. On a later visit I realized it was the same model as the sign in front of the shop, and thought it was a clever reuse. Later on, though, the owner of the shop mentions, in a scrap of dialogue one will only see if one makes a point of talking to everyone in town after every plot update, that he was trained as a clockmaker as a young man. The next time I passed into the alley behind the shop it struck me that the object back there had a worn-away painting of a clock on it: it's the sign the store had it front before it made the switch to selling orbments. *Trails* isn't interested in challenging the genre of fourth-generation JRPGs in which it's working: none of this detail feels incompatible with or even complicates the archetypal town NPC to whom it applies. It makes him and the world he constitutes substantial, taking the utilitarian ephemera endemic to the form and imbuing it with more care than it was meant to hold. *Trails*' design is informed by an unaccountable belief that JRPGs are important. I can't, in spite of its best efforts, share in that belief, but its love for both the genre and the specific world it presents worked on me. This all requires a certain amount of player buy-in, a willingness to participate in the imaginative exercise of stitching these details together, which I was only able to offer this attempt. I'd started the game twice before and quit in Rolent with the impression that the 00s-style localization was nicely written but that I wasn't terribly interested. It's a game which gives back what one's willing to put in, and in light of that I think that my own playstyle this time around was the ideal way to experience it: with friends, assigning each character as a voice role. This mildly inflated my playtime from the sensible 30-40 hours the game seems to have been designed around to 104. By volume, about half the dialogue in my particular amateur-theater playthrough of *Trails in the Sky* is not in the script of *Trails of the Sky*: most of that inflated playtime came from us improvising skits between the cast. The specifics of this approach are, of course, non-transferable. The pure serendipity of being woefully underequipped to deal with Lorence because I'd insisted on giving Estelle and Kloe matching Lily Necklaces and Wool-knit Hats as a matter of role-playing, and still managing to pull it out first try by having Scherazard feed Estelle jelly beans and a tomato sandwich so she could get a well-timed crit, was totally unique, but I recommend playing *Trails* as fanfiction-inflectedly as possible. For posterity, I did call the ending: not the obvious fact that Joshua was a child assassin from a shadowy organization but the beats of him confessing to Estelle before revealing that he'd have to leave her, as well as some specific bits of phrasing, like his saying that the five years he spent with her were a dream from which he'd have to wake. This was in the context of Joshua getting early access to White Gehenna, an AOE move that feels broken in the first chapters of the game: after some intermittent bad jokes about this being his Whiteboy Blast I suggested offhandedly that this was power he'd gained in a pact made in his shadowy past with the White Pharaoh, that he'd draw on his last reserves of it in the final chapter to save Estelle's life, and that he would then be forced to tell her that he was always with her on borrowed time and that now, per his contract, he would be taken to Utah to build pyramids, with the second game following Estelle's journey to rescue him. This was more or less it. Worst aspect of the game was, without a doubt, Carnelia. As for the best NPCs, I'm torn between Stella, Estelle's possessive childhood babysitter, Reina, the boarding school girl devoted to ruining her roommate's life, and Ralph, the neglected househusband unhappily married to a woman whose sole passion in life is bloodsport.
The remake is not a replacement this game is still really good and a cheaper entry if you just want to try it
Estelle repeatedly saying the line "NANDES TTEEEEE" always keep me entertained
Аниме залупа для идиотов которые хотят проебать своё время, то есть для фанатов дедпи 47
10/10
Legendary JRPG, I even suggest this OVER the remake- mostly because the remake renames NPCs which is VERY important for immersion in this highly persistent world. What, does Gung-Ho think their going to get the rights to every Legend of Heroes game? 95% of the games are already released! Anyway playing this game is like playing GTA2 (or Fallout) when GTA3 (Fallout 3) is out, it only looks better.
Bro what a game. Easiest 10/10 of my life. Story had no reason to be as good as it was, did not expect that. The way it ends too will make you instantly want to go to the next game.
The beginning where it has you messing with orbals is confusing, and I wound up stuck talking to the tan white haired lady, and having her not let me pass. There's no way to get past it, tried for 30min, I even opened there book that i'm guessing your supposed to study to go to the next section... not fun. I uninstalled... good dialog tho.
1ST重制版出了通关后,买了原版为我的青春补票!07年空轨陪伴着我,给了我最好的体验! 无论是BGM、剧情、玩法都太精彩了! 可惜STEAM上没有日版和中文,期待SC和3RD的重制版!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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