
Destroy all of humanity in a hyper-tactical tower-offense game that takes no prisoners (especially if they are humans).
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Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
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EDIT: Changed to DO NOT RECOMMEND Went back to keep making progress, and realized that the same problem exists that all TD games have. Meaning you have to choose the right combination of steps to take, but you have no way of knowing until you die. I thought the fact that each map takes about 3 minutes would solve this, but nope, it just means you have to keep doing it over and over and over and again. I'm only on the 6th challenge of 20 and I'm already completely stuck, even on EASY mode. So just pass on this unless you hate yourself and do not value your time. It seems like there is exactly one way to beat each level, and if you don't read the devs' mind you can't win. No chance to use your own strategy. ------- I normally hate tower defense-style games because the mechanics are not readily apparent, but I'm really enjoying this. The play is compartmentalized into smaller bursts of a few minutes at a time, which gets rid of one of my biggest grievances which is that in most TD games you only find out you did wrong once you've wasted 20 minutes setting up your plan. Here you find out pretty quickly when you've done wrong, and you can adjust and try again without a feeling of being massively punished as a player. Good graphics, great sounds. Fun looking, fun to play. It has won me over. If you are on the fence and you like TD you can confidently buy at full price. If not I'd say it's worth it if you wait for a sale... half off would be worth it if you're on the fence.
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[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] Info Game: In this game you're trying to destroy humanity. It is the opposite of a tower defense game, you build towers, but those will summon demons which who you want to destroy the humans. You have to be active in this game, running around to dig spots for coins or souls, and when you have enough souls to upgrade your towers. There is a campaign mode and a rogue conquest mode. Both of those modes are hard, very hard. The developer was right with pointing that out on the store page. Info achievements: There are 2-3 achievements out of the 6 that aren’t so hard. After you beat the first level in campaign mode you’ll unlock the Lapis, and finishing level 1 of conquest mode is very easy as well. The two to beat a different boss are a lot harder, and completing campaign mode and getting all the medals seems very very hard. Pros & Cons: + Nice graphics + fun game to play +- very challenging game, not easy to complete!
[h1]难易度偏高的塔防游戏(EA)[/h1] [code]评论要感谢[url=http://store.steampowered.com/curator/255962/]STCN鉴赏家[/url]及[url=http://store.steampowered.com/curator/9730205/]Keylol鉴赏家[/url]的牵线鉴赏家活动。 [url=keylol.com/t436790-1-1]完整评测。[/url][/code] [h1]前言与短评:[/h1] 大家好,是我十字字符哒,这次跟大家分享的游戏叫The Legend of Evil,中文翻译叫做邪恶传说,下面简称邪传。 邪传这款游戏挺难的,塔防类游戏大多有点难度,但邪传这款游戏难的很微妙。 邪传的关卡设计上比较死,各关都有不同的特色及限制,由于怪物目前的数量还少,特色也过于明显(移动快、血厚、远程、自爆、防击退五种而已)因此能配置的战术非常有限。 各关的难易度只要摸清配置就能针对性的配战术,但由于游戏是"操作人物(魔王?)",需要自己移动到地点才能建造,因此操作上不是非常流畅,而且玩起来挺赶的。 不过由于这种操作,所以邪传的整体难易度在塔防类游戏算是中等偏上,在不知道配置的情况下从头摸索的情况下,玩起来非常刺激。 另外,虽然没有写EA,但目前这款游戏还在EA,战役模式只有20关,征服模式只有8关。 但是游戏预计2018.11月开放地图编辑器(beta),2018.12月开放挑战别人的图及PVP(beta),2019.1月开放无限征服模式,2019.1月后陆续新增新的战役、新的怪物及更多功能。 →先不管能不能准时上线,但是值得期待。 整体来说,是一款挺不错的塔防游戏,而且之后的内容更是值得期待。 →不适合手速不够的玩家,这游戏玩起来真的挺赶。 →塔防类就是策略类,主要推荐给喜欢小型策略游戏的玩家。 备注: 注意,本评测有剧透。 注意,虽然没标注,但游戏尚在EA。 注意,评测游玩的版本是2018.10.20版本,目前战役只有20关,征服只有8关,与当下版本的细节可能有所差别。 游戏体验为个人观感,可能会存在个体差异。 [h1]整体性简评[/h1] 游戏性及内容表现: 邪传游戏跟一般的塔防的玩法跟结构上是很不一样的。 邪传目前有两个模式,战役跟征服。 战役模式设计的关卡比较死,各关都有不同的特色及限制,怪物目前的数量还少,特色也过于明显(移动快、血厚、远程、自爆、防击退),因此解法也比较固定。 虽然跟普通的塔防游戏一样要快速切换应对的塔,但是游玩的逻辑比较明确。 →一样要算伤害,但是不用到非常精细,重点是对局势的判断。 战役模式基本上就是阶段式的摸清各关配置。 →操作上也要有一定的流畅。 而征服模式跟战役模式相反,可玩性很高。 在征服模式中,所有功能都要存金币解锁,怪物也可以用宝珠合成升级。 但是关卡不像战役模式那样有配置,征服模式的敌方配置相较简单,应付起来则容易很多。 不过目前战役模式只有20关、征服模式只有8关,可以游玩的内容还少,可以等待后续更新。 →虽然这游戏不是EA,但是明明还有后续更新计画,甚至还有两种模式要上线...这明明是EA吧。 游戏的画面被玩法影响了,在游戏中要一直快速的移动操作人物,为了操作的流畅也常常开着塔的状态以便随时反应,其实没有太多精力去关注游戏画面。 →应该比较适合用NS游玩? [h1]价格与CP值:[/h1] 原价32腿,史低28腿,有上NS,美区好像7.99刀。 以目前已有的内容来说不是太划算,不过游戏目前明显还是EA,可以期待一下后续的关卡更新、PVP跟关卡编辑器的内容等等。 [h1]其他:[/h1] 成就部分 战役模式全星全通跟征服模式全通。 →然而难易度很高。 [s]BUG部分[/s]不算bus 这游戏启动的时候如果没有focus游戏,会直接关闭 [h1]加/减分:[/h1] [b]加分项[/b] 战役模式高难易度的关卡设计 最吸引人的应该就是挑战战役模式的关卡,在不知道配置的情况下从头摸索,各种被打败。 然后慢慢的摸清敌人的出兵顺序跟陷阱的触发条件。 加上时间限制跟操作流畅的要求,每一关玩起来都非常刺激。 征服模式的高自由度 满喜欢征服模式的怪物锻造(宝珠系统),玩起来挺有趣的。 可惜目前怪物的种类真的太少,合成系统的可玩性还有待增强。 [b]减分项[/b] EA 这游戏目前很明显还在EA。 [h1]结论、心得与杂谈:[/h1] 老实说,这游戏的特点应该算是"战役模式的关卡配置要如何解"。 →作者表示是puzzle game也不是没有道理。 难易度不能算高,只要摸清关卡配置,然后针对性的应对即可.... →才怪,这游戏操作是"操作人物",走得慢死了,光是操作就浪费了好多时间。 所以一切的问题,都在于"人物移动太慢"→"翻译"→"操作不流畅"。 不知道是为了增加难易度还是独特性,这设置老实说玩起来有种很赶的感觉。 整体来说,邪传在塔防类的游戏中难易度算中等,但是这个操作方式,让难易度又上升了一个层面,算是到达了挺难的程度。 要是有人哪一关打不过的话,可以留言问我。 →只限前20关(目前游戏进度)。
After 5 hours of gameplay, here are my thoughts. This is a timed-attack RTS & tower defense hybrid. You have a short window of time to deploy your towers, unleash your forces, and defeat the humans. The game offers multiple tactical devices as well as a number of monsters with their own set of abilities and quirks. Art style is a simple retro pixel style akin to early SNES, Sega Genesis and the like. Pros: Variety of monsters with unique abilities. Tower upgrades with special effects to assist your monsters. You can control your character to mine extra souls and coins to boost upgrade paths (and in rogue mode reskin them a bit). Timed-attack means you don't spend a long time on a given level. Rogue Conquest mode offers a semi-randomized experience using monsters and offering extra options to upgrade monsters. Cons: Unbalanced challenge; some levels limit your building options which can force you to replay too many times. The timed-attack is a double-edged sword, while it makes playing a given level short it also means you are prone to running out of time and forcing repeats of a given level. Some monster powers don't make sense; how do flying monsters sink into snow or swamps when they fly over it? Your core or heart is overly fragile & should be at least as tough as the enemy core or be given a self-defense mechanism of some kind. Monsters should be able to walk backwards when spawning to attack humans. I did my playthough a couple of weeks before posting this because I wanted to think about how to write this. This game is targeting RTS and tower defense players. It is not designed for general audiences. The game's overall design isn't bad; it does what it is supposed to do. But given how it plays this is a niche game in my opinion. The cost also seems slightly high for what you get for my taste; I feel $5.99 would've been a better price point. Especially given the fact that the game has a learning curve that can take you to the limit of Steam's refund window if you've never played something like this before. As far as recommending? ... This is tough for me. I feel like the RTS, tower defense and timed-attack audience would enjoy this. General audiences is a tougher sell although I suppose it could appeal to someone unexpectedly. The game seems short enough though, with 25 total levels and rogue conquest gives it a small amount of replay value. The game didn't give me that feeling of "i want to play it again" so for the first time in a long time, I'm going to check the No on recommend. Again, I don't feel this is a badly designed game, it's just a very targeted and niche game in my opinion. But thank you to the developer for allowing me to try out your game and I hope that I'm wrong in the long run. But perhaps your opinion will be different than mine. See my Youtube video of my playthrough and decide for yourself. https://www.youtube.com/watch?v=s14aaEyG7YQ
looks good but gameplay is terrible after the first few intro levels. you basically gotta figure out which towers to build or sell at what point while also dealing with a timer, not much fun for me at least.
为什么 你们能把一个塔防游戏设计的这么硬核 作者 你真的自己玩过这个游戏吗 太难了 第五关就这么难 对面兵源源不断的出 我方就只能出有限的那么五个 你认真的吗
I even gave it time and tried again months later, because I really wanted this to be good. This is a genre I love and rarely get to see. But it's just not good. Past like level 3, everything requires extremely specific strategies performed with exact timing. Even when you figure it out, the timing will try after try to figure out. Oh, and lets not forget how little quality of life there is. You can't adjust any setting without going all the way back to the title screen. There's no restart option when you fail a level, you have to go back to select. The only persistent challenge is one that not only takes your entire time limit to the last seconds, but is RNG based. The endless mode doesn't let you select an avatar, but instead hit the random button until it randomizes something you like. Pass on it. Look at the playtime of the few positive reviews, see how hardly any of them have playtime over an hour. except the one that got the game for free. I would've passed on this if it were the free flash game it feels like.
游戏由[url=http://steamcommunity.com/groups/17173firefly]17173萤火虫[/url]提供。 如何保证未来社会能欣欣向荣,刁民能安居乐业?有一部叫做《人类清除计划》的好莱坞电影中,米国政府竟然在某一天晚上7点到次日早上7点,一切谋杀都是合法化的。而火警、消防和救护统统关闭……而今天试玩的The Legend of Evil(邪恶传送)中恶魔才是清除人类的主角,游戏的终极目标只有一个,那就是——毁灭人类!而玩家制定彻底清除人类的计划,不断建造高塔来培养新的恶魔,然后利用他们来对人类进行一轮又一轮的攻击行动。 笔记本用户全屏进入游戏后一定会发现字幕非常模糊,推荐设置1280*720以上的分辨率再进行游戏,字幕就不是那么狗牙了。 游戏更像是塔防类游戏,用上世纪八十九十年代的像素游戏风和8bit风格演绎横版塔防游戏,创新了战役模式和征服模式,说白了就是一个to 人类,另一个to 恶魔。无论哪一种模式都是先建造高塔召唤恶魔,然后用他们去攻击敌人,关卡结束后进入商店解锁新的恶魔或更高级的高塔设施,不同的恶魔有不同的魔力,所以选择全新的恶魔或高塔设施就有全新的游戏体验,恶魔也都有自己的优劣势,某些还有特殊能力。后期游戏更可以将不同类型的恶魔融合在一起,尝试无休止的组合实验,全力以赴的对抗魔高一尺道高一丈的人类和恶魔。 据说The Legend of Evil先有任天堂switch版,然后再有PC版本,不过这类无休止的游戏更适合switch这样的掌机平台,你说呢? [有待提升] 游戏横版过关式场景,而游戏因为恶魔的组合变化而变的很强,但相同的场景在长时间进行游戏还是会略感无聊,这方面是否会在线提供新场景和新的恶魔下载呢? 游戏画面与BMG浓浓的1980-1990风,虽然很多游戏都复古的出像素风,但这样的像素放在8012年简直不忍直视,是否能制作的更加精致些? 既然有恶魔to人类,恶魔to恶魔,为什么玩家不能控制人类和恶魔或者和人类来殊死搏斗一番? 总的来说游戏耐玩性还是极高的,不清楚游戏开发商Springloaded是哪个国家的,不过游戏除了英文版以外还提供了简体中文和繁体中文两个版本,国内玩家不用在steam上满屏的WE NEED CHINESE。 在10月27日之前享受首发87折只需要28元,虽然是培植恶魔来清理异类的游戏,不过可爱画风和Q人的配乐还是迷倒了一大片玩家,喜欢怀旧像素风和塔防类玩家不要错过哦! 更多游戏推荐请关注[url=http://store.steampowered.com/curator/31716674]17173萤火虫鉴赏家[/url]
If you wanted to be evil and destroy all mankind in a tower defense style game, then this is the game for you! Great controller support! Love the retro feel and the game is a joy to play!
首先感谢奶牛关野蔷薇给我这次游戏体验的机会。 玩了大概3个半小时,打完了11小关,说不上有多喜欢,但是我觉得这是一个很有趣的游戏。 与之前我玩过的塔防游戏不同,像war3中的元素TD,人族无敌,移动端上的保卫萝卜等各类塔防游戏,主要是防守一波又一波的怪物,怪物变化的点主要是血量,然后是速度,护甲,护甲类型之类的变化。主要的爽快感是来自于不断升级的塔,每守住一波我都能造更强的建筑,并且用各类塔的配合(减速,单体输出,减甲,散射,溅射)痛击敌人,然后看着敌人化作不断上涨的金币。 而邪恶传奇显得很另类,塔不是箭塔,而是产兵的兵营,兵营会自动出兵,最终目的是时限内要摧毁人类的基地。同时,你还需要保护自己的基地不被摧毁。这有点像war3中的一个多人对战地图,叫做“城堡战争”,你需要建造兵营摧毁对方的基地,也是自动出兵,击杀对方的兵获得金钱,然后建造或者升级兵种,或者是特殊建筑。(我很喜欢这张地图) 当我以为这会是个2D像素版的城堡战争的时候,从第五关开始我被打脸了,游戏似乎变的很困难,怎么都过不去,在失败提示的帮助下,经过一番思考,我打过了第五关。可以说第五关是个转折点,我开始还在想,这游戏咋回事,怎么第五关就这么难?可是你把它看做一个解谜类的塔防游戏,你会发现还挺有意思的,耐心的试探下,过关之后也是很有成就感的。 另外主角是邪恶代言人很有趣,人物图鉴各种以邪恶代言人的角度去看待人类们的说明非常好玩。 补评,今天试了下征服模式,我感觉我又被打脸了,真的很有意思,之前说是像解谜游戏,而征服模式更偏向于传统的塔防,而且有类似rougelike的玩法,随即的地图挑战,每关都能强化自身,自己打造自己的怪物,非常有可玩性,再加上未来会做好的地图编辑器,应该是款很棒的游戏。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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