
M.A.C.E. Tower Defense is a classic tower defense game with unique towers and enemies and an ingame shop system for getting better towers, upgrade existing towers and buy special items.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You would think with 21 hours played and all achievements won i'd recommend this game but you would be wrong. Honestly it's 21 hours i[ll never get back, the levels are bland, the graphics basic, sound is awful and once you master the one simple tactic when starting a level it just becomes a grind to the end. There's plenty better TD games out there.....2.5/10
The game is fun but very easy. Only a few levels are challenging, as soon you update your towers it becomes a piece of cake and a bit boring. I recommend the game but not at full price, wait for a deal.
kule savunma severim ama bu oyun berbat seçtiğmiz savunma ürünleri kalıcı değil vur kaç şeklinde oyun içi emek hırsızlığı gibi hissettim
Neat idea, decent music, but the currency system makes the game unplayable. but the store poorly designed, feels like the game was made for mobile with watching commericals as the only way to earn, which is clearly stripped out - making 1 bad upgrade selection progress destroying, with no in game reset option! game breaking problem: Losing a map also pays no currency & Endless mode also DOES NOT pay upgrade currency - meaning a the only way to grind out currency is to play a low map over and over (and over) Feels like the game was designed for mobile play with the p2p or watching commericals for currency striped right now. This one is a hard pass
Simple. Old school TD game. It's a filler while you wait for another game to finish installing or waiting for teams to start a different game you are playing. Filler = in-between a game. [b]Achievement hunt is easy but it gets monotonous.[/b] Enjoy it for what it is and don't get all worked over it. [b][i]Remember, to remember, it is a filler game. Remember that, oh remember that and you'll forget it soon enough.[/i][/b]
nah... nice idea but poorly outtaken.... too much of a grind.... for buying upgrades etc. seems like a mobile port - without the ability for extra "credits" like e.g. watching ads or so... so therefore it is very slow... also "hard" , haveb't finished a level without "losing a life" ... strane... way better´s out there
Glad to have discovered this rather basic, but fun, TD game. There are so many levels offering a variety locales within each map level. Environment graphics are a bit minimalistic but towers are well detailed and SFX is appropriate and satisfying.. Tower builds evolve via shop choices via purchases and the shop also offers a variety of add-ons. I often play games while listening to podcasts and this particular TD game is perfect for that once past the slight learning curve and after figuring out a bit of a cookie cutter protocol, so, bottom line, it isn't particularly challenging for advanced TD players after a bit of grinding and figuring out a good, strategy. Hint: grinding and building-up offers strong towers fast, but it isn't absolutely necessary overall to gain progression throughout the game. Considering the low price tag, which is a lot less than even a cup of coffee MACE will satisfy most all TD fans for different reasons and at different times.
n.c.
An hour and a half in, and I would say it is a passable, lackluster TD game. Everything seems to work, but there is nothing exciting or innovative here. Quite often a bland offering like this feels like a poorly put together project of love, this feels more like an uninspired money grab. A lot of things could have made it better without much thought. For example, there is zero fluff. Considering that it takes almost zero effort to add a story, and an index, and it adds so much to a game, I never understand this lack. The units are all generic, there are no flying units, no shields, nothing that makes any of the enemies unique or interesting. There are strategic weapons, which I like in a TD game, but they seem very similar, simply doing some explosive damage on a similar area. For some strange reason you don't get a set amount each level, but have to buy them, using the same currency you use to buy and improve towers, so once I used the starting few, I have yet to buy another. It would have been much better to give us 1/level each, and let us purchase upgrades on the starter amount. It would also have been nice if they did different things. It seemed very grindy at first but by the time I reached the mid-thirties levels I was getting good money and could upgrade pretty regularly. I think there might be a flaw in the calculation, as you get 10 coins for every life you still have at the end of the level, but you are also supposed to get (I think) fifty for each boss you defeat, and I only get this amount sometimes, even though there is a boss on every tenth wave. The controls work well enough, most of the time. It looks pretty, though it is the flat top down view, which I always find rather lackluster. The sounds are okay, though oddly random, the tense music on occasion stopping in the middle of a wave with foes still on the map. The maps are short and small and uninteresting to far. Some have obstructing terrain, it would have been nice to let up buy a few opportunities to clear the space. All in all though, it works. For me, it is scratching the TD itch, for all it's blah, there is no reason to give it a thumbs down, especially as it cost me less than two bucks. ADDENDUM: Almost twenty hours in, just finished level 32, still enjoying myself. That is pretty good. ADDENDUM: 29 hours, start to finish. The fact that I finished is good, don't often do that. Never got really interesting, maps stayed bland and no real thought was ever needed to win, but there was enough going on that if you stopped paying attention something could get by you.
Adicting simple tower defense
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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