
Command your elven army and defend mystical lands from sea serpents, evil sorcerers, and wave after wave of gnoll tribesman, all with the help of brand-spankin’ new towers, heroes, and spells to fend off every last baddie.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 13 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The most addicting tower defense game returns in an all-new prequel adventure - welcome to Kingdom Rush Origins!
Kingdom Rush Origins is the third installment of the award-winning Kingdom Rush saga, loved by millions and earning accolades from gamers and critics around the globe. Take a trip back to the beginning, before Vez’nan ever thought to threaten the kingdom with the gem of power, and experience even more of the lightning-fast, exceptionally captivating gameplay that made the franchise a cornerstone of essential tower defense games. In this exciting prequel, command your elven army and defend mystical lands from sea serpents, evil sorcerers, and wave after wave of gnoll tribesmen, all with the help of brand-spankin’ new towers, heroes, and spells to fend off every last baddie.
Kingdom Rush Origins packs in a treasure trove of new content and features while keeping the signature look that millions have come to love.
Re-enter the world of Kingdom Rush: visit mysterious elven forests, magical faery realms and even floating ruins of an ancient metropolis!
Unleash the power of the elves with brand new towers and troops! Elf Archers, Mystic Mages, Stone Druids and the Elven Infantry make up the backbone of your army.
Discover new specialized tower upgrades with over 18 abilities! Vanquish your enemies with elven marksmen, runed bears, magic-wielding wizards, and even giant animated trees.
Take up arms against new enemies and engage in epic boss battles! Face hordes of Gnolls, giant spiders, and the terrible Twilight army.
Master and upgrade legendary heroes and their awesome powers and spells!
Rain lightning, summon reinforcements, and use each hero’s unique power to obliterate scores of enemies!
Immerse yourself in hours of gameplay with over 70 achievements, with three difficulty modes for the newbs and veterans alike.
Play different game modes - Classic, Iron, and Heroic - and prove your mettle as a master tactician.
Study your enemies and your towers with an in-game encyclopedia.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《王国保卫战起源》:重拾过去[/h1] 《王国保卫战》大抵是我最早接触的单机游戏之一。小学时,家中那台配置过时的老旧电脑,以及网页上 4399 平台的窗口,构成了我最早的电子娱乐记忆。随着年岁增长,直至高中在 Steam 平台上再次补票,我才真正以较为成熟的视角重新认识了这款作品。因此,这次游玩与开启任何一款新游戏时的心境都截然不同。它更像是一场与遗忘多年的老友重逢的旅程,有着熟悉的亲切感,也有再一次对它的重新认知。 本作的水彩手绘画风,无疑是促使我重温这一代的主要契机。这种水彩手绘的风格也正是受众最广也是能被普遍接受的绘画风格,且具备较高的受众基础。 然而,本作在防御塔平衡与职业分工上的设计显然并不尽善尽美。在解锁各职业的四级分支后,其实用性落差较为明显,基础兵营成为了这一代性价比与功能性最高的防线,且两个升级路径都具有极高的实用性;相比之下,德鲁伊造价过于昂贵,成型代价高,而魔法塔在升至四级狂野法师前,输出节奏过于缓慢,真空期较长。箭塔虽然具备不错的性价比,但也必须依赖四级进阶并搭配兵营拦截或英雄驻守才能稳定打出伤害。这导致中后期战场对英雄的依赖度极高。不同英雄之间的强度上下限非常大(所幸开局赠送的艾利丹具备相当不错的泛用性),强力英雄不仅能独守一路,更是弥补建筑输出过渡期短板的核心,这在一定程度上压缩了玩家对常规防御塔的构筑策略空间。 在关卡与敌人演化逻辑上,游戏打破了传统塔防固定单向路径的框架,引入了动态战场的交互机制。(不知道是不是本作第一次出现这样的创新)例如在瀑布区域,看似平静的森林边缘会在特定的波数被敌军爆破或以魔法撕裂,强行开辟出一条全新的突袭路线。这种设计打破了玩家按部就班囤钱升级主力塔的惯性,要求在前期部署时保持财务弹性,留有一手准备以应对可能的变局。不过,这种机制的利弊同样明显。由于分支路径的演变脚本相对固定,这种突袭感在初见时确实令人惊艳,但重玩时便缺乏足够的变数。或许游戏若能设计多条备选隐藏路线进行随机突发,会更有可玩性,尽管这必然会带来关卡难度控制上的风险。至于战场中穿插的各种互动小彩蛋,即便不深入考究剧情文本,其本身也为紧绷的塔防体验提供了不错的点缀。 总的来说,作为一款塔防游戏,它并非尽善尽美,在数值平衡上稍显失衡,中后期的破局手段也具有一定的套路性;但从整体品质来看,它依然具备极为优秀的关卡节奏与艺术审美。对于曾在网页端见证过它雏形的玩家而言,它不仅是策略娱乐的载体,更是在童年回忆里占据重要分量的佳作。即便抛开核心机制的严苛推敲,仅就情怀与心境的承载力而言,这一代作品也毫无疑问称得上优秀。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak gameplay peak game design peak references peak atmosphere peak fantasy setting
[h3] 王国保卫战系列的第三作 [/h3] [b] 最近沉迷于此,从一代一路玩到了三代,游戏整体有点上头,整体需要一些自由时间来进行游玩。 本代算是同款画风的最后一代,四代整体的玩法和画面改变不少甚至剧情也做了些许改变,不过都玩完三代了,不体验一下四代?四代开始后就需要购买DLC来体验完成内容了,会有一些强力的DLC塔和英雄。 这是一款塔防游戏,本身的玩法便是在合适的地方放下合适的攻击手,在压力过大的时候释放技能或是进行阻拦,游戏的最终目标永远是清除所有敌人,所以大多数情况下输出永远会比阻拦要好的多。游戏中还可以通过控制集结点微操来调整对敌。 本作共有22关,每个关卡有额外的两种玩法,作为第三代本作额外的增加了新的不可能难度,不仅是增加了怪物本身的数值,还加强了怪物本身的技能和抗性等级,依旧是四种可进化两种不同模式的塔,搭配着随着剧情推进解锁的技能树和自由选择控制可以影响部分战场的英雄本身。本代主推的便是强大的红绿兵,也就是说沉寂了三代的兵营终于在本代中翻身做输出了,加上体感本代最强的法术雷电,游戏中整体老兵开荒难度不是很大。 本作中延续了二代的英雄可以升级的机制,这代由于兵营本身强的过分,当可以起红绿兵的时候不要犹豫,起上一座胜利便会和你越来越近。这作的箭塔比较偏向于辅助性质,蓝弓减法抗和有AOE能力,某些关卡算是主要对空输出,金弓定位辅助秒杀和易伤看情况点,一般情况下不好用。法师由于天赋的问题本作法师算是少个天赋,点了天赋很容易内鬼,更何况本作还有一座内鬼法师塔,技能是保护敌人,不过本作带有秒杀的法师塔又回来了,狂法的机制是高攻速叠伤和秒杀。炮塔整体来说都可以用,但用大树的还是居多,除了贵以外没啥缺点。 本作中英雄额外的增加了一个英雄技能,推荐几个比较OP的英雄。你甚至可以理解这款系列游戏本身不同种族英雄都是有“种族值的”,无脑的去玩龙系英雄你只会全程开怀大笑。 艾莉丹 初始英雄 擅长阻挡和对单,主要用法狙杀精,有对空能力和技能清杂解压。英雄技能是 箭雨 卡莎 远程辅助,有一定的对空能力,主要用法偏向控制,拖住敌人等待闪电CD 英雄技能是 睡眠 维兹南,一代的boss,法师,有智能秒杀和群伤群控,自带传送支援战场也相当好用英雄技能是 召唤恶魔 威尔伯,飞行单位,本作的极致输出,用他你可以体会到什么叫做不吃苦,小缺点就是偶尔吃阻挡的时候会差一点,不过输出会给出答案。 英雄技能是 可移动的飞机持续伤害 浮士德,龙,法伤输出,真伤群伤传送,除了数值还是数值。 英雄技能是 固定地点AOE伤害 本作的成就方面建议找到游戏本身存档位置进行修改,详细方法可以自行去搜索,不过仅为个人建议,本作如果开局是老兵难度的话还需要额外打一遍不可能难度。 [/b] [quote]关注&加入[url=https://store.steampowered.com/curator/43568093]『蒂蒂测评,个人评测』[/url],答辩走开,感谢您的浏览与支持,本次游戏的品类为塔防游戏 [/quote]
My favorite tower defense franchise, this one is just as good as the others, but if i had to give a order 2 > 1 > 3, defintely play the first game and second before this, but it's great even if you don't. game isn't that hard and it's fun
Хороший тавер дефенс, успешно закрыт на платину за 5 дней. Дальше ведженс (потом как-нибудь)
Samo se ne treba fokusirati na ačivmente ._.
3rd best game of the series on my opinion. Levels are good, but there are times when level feels unbeatable and then next level is the easiest thing of my life. Definitely has the best design and drawing out of the series. Bandersnatch is a nightmare!!!! Also includes the pre-story of the first 2 games which is pretty cool. Overall great nostalgia, gameplay and all of the other conflict 10/10.
英雄设计,场景布置,整体风格我觉得起源是KR五代里最好的最特别的,但是防御塔的设计上真的是众所周知的最烂一代,一代和二代基本上所有塔都有用武之地,每关都有各式各样的解法,到了起源基本每关奥术射手,每关奥术射手,又有物伤又有群体法爆还减法抗还有控制,再放两兵营,关关这阵容关关过,你只需要布置好射程范围,剩下的就跟苦力一样,升级升级选奥术点技能点技能,除了真的是特别少的关卡高血量高法抗还一次出来几个的敌人以外,其他真的就是这个阵容大差不差,而射手塔的另一个分支超远范围的无任何使用必要,法师塔有一个用火的分支可用可不用另一个分支我不知道我不清楚从解锁到通关所有主线支线没用过,炮塔的两个分支跟骗钱的一样,德鲁伊炮塔有毛病就只有技能上能召唤一头熊还有点用,但是就为了那么一个高生命的阻拦单位花这么多钱没必要,树人很多人都说好用,我没看出来也可能我用的太少了,总的来说真的就是最重要一个塔防游戏的塔设计的最差,其他都非常好,如果没有这一个严重漏洞,我认为他绝对是KR目前五代里最棒的一代。
I write this review after 100%ing the game. Out of all the KR games, this one has my favourite scenery and style. I actually haven't played this one as a kid so no nostalgia here, this was a new experience to me. I love the fantasy world and themes. On difficulty scale, this game falls somewhere in between KR1 and KR2. It was definitely easier than KR2, but required more thinking and retries than KR1. I think I like this sort of balance. I do have to say that for some reason they added new difficulty mode: Impossible, which from my experience, after you once beat Veteran is barely any harder. I used all the same strategies from Veteran and had to retry only one level. Kind of pointless to have to do almost the entire campaign exactly the same way again just for an achievement, because Impossible mode is locked until you beat the game once. When it comes to balance, there's only really one tower that stands out with how powerful it is, but it's not as powerful as the OP towers from KR1 and KR2, so I feel like they did a better job on this one. Now achievements are a whole different talk. This game has to be the second worst to 100%. Some of the achievements required heavy grinding, which I really did not appreciate. After a while trying to get especially 2 of them got extremely boring, limited to just replaying one level and doing the exact same thing over and over again. Final rating: 7.5/10
Origins is my favorite of the Kingdom Rush games and is still really fun 8 years after it came out. It takes what was really good about the previous two games and continued that same formula, just with an elven aesthetic instead which I think was done very well. The towers and heroes in this game are really fun, though I do think certain towers are just so much better than their counterparts that it makes it kind of pointless to get them in the vast majority of circumstances. Same goes for heroes, with some heroes just being so much better than other ones. Reading the other reviews, I'm extremely surprised to find that people think this game is the hardest kingdom rush game. I actually found that it was the total opposite, with this game being way easier than Frontiers and the original. The towers you get access to are so strong, and I beat the game on impossible with very little effort and just basic micro skills. Like the other games, it isn't very long and feels like its the perfect length with it only taking me 28 hours to 100% it. There are some minor issues I have with this game though. The third and final world of the game feels very empty, and is just badly outclassed by the first two worlds. It feels sort of like it was just thrown in there just to finish the game and not much thought was really put into it, which is something I remember Frontiers also having an issue with. Same can be said for the side campaigns as well. They are massively outclassed by the side campaigns in the original game and frontiers. feeling very generic and uninspired like they were kinda just thrown in there to extend playtime. Speaking of playtime, some of the achievements in this game were purposely designed to just extend playtime. No interesting challenge or anything, just purely designed to make you play specific levels 7 or 8 times just to kill enough enemies to get an achievement. These complaints aren't very major though, and are massively dwarfed by everything fun about this game. I would highly recommend this game to anyone who enjoys tower defense games. It's very easy, plays really well, and has a great aesthetic that looks wonderful. Very fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 21 | 71% | $4.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $507.9K | 1.1K | 95% | $19.99 | |
| $31.1K | 98 | 72% | $9.99 | |
| — | 0 | — | — | |
| $280K | 715 | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 8.3K | 98% | $14.99 | |
| $2.8M | 1.3K | 80% | $49.99 | |
| $2.8M | 13.8K | 94% | $7.69 | |
| $2.8M | 4.6K | 76% | $34.99 | |
| $2.8M | 14K | 95% | $9.99 | |
| $2.8M | 5.9K | 83% | $14.99 |