
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩的,玩法很好,内容体量不是很多,操作手感一般还有少量bug。如果在畸变,枪械升级等内容再多一些构筑,那就非常好了。总之是个新颖的rouge游戏
t
虽然重复性高 但是架不住好玩 根本停不下来
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
入坑被第二章的跳跃者恶心了其实不算啥,人物像个弱智一样怪蹲下枪就打不到,我蹲下也没用,非逼着你去近战,没事,忍了。第三章末尾大桥无限僵尸真就没有提示啊,后面我上了车根本来不及启动就被打死,僵尸跑的好像见到你妈一样快,没事也能忍,初见杀嘛。第四章一进图就你妈b黑的要死,手电除了室内又没用,游戏里甚至无法调节亮度和伽马值, 我操你妈的一个人物我玩了4小时,到最后就剩2张图就到结尾了,感染控制在50,就因为你的死妈设计整个图黑的要死,莫名其妙藏个大怪,它在那是蹲点准备操你妈逼吗一点声音没有,我过去被一脚震倒地,后面马上跟过来小怪补刀我死了。这个图黑的就好像你妈的臭逼一样,又不是说到了结尾我就不玩了,屯了几百发子弹就为了过一次看看怎么样,被你亲爹在他妈黑影里蹲死了,真是你妈逼的神人设计,亮度不给调还黑的要死,真是尼玛死了。还有那路边的毒气陷阱,骗又不让骗,就一定要让人踩上吃毒是吗,还有因为高低差导致拿个枪又打不到僵尸的莫名其妙的设计,到底是tm什么脑回路啊
這遊戲就難度分數來說是10分中6~9分,是個有玩過網遊年代都知道的熱門IP,技能樹只要有點滿,除了後面幾張地圖的大型殭屍以外都很好應對,且每類型的殭屍全都能支持近戰武器和遠程武器的靈活切換應對,只要打擊順序、大殭屍的擊破時間、角色的疫苗使用時機、特定地圖的場所及附近物件絕不能玩火炸死自己..這些都能控制得好,絕對都能打到接近end篇章。PS:會玩得早就都玩到裝甲大殭屍(*噴火槍真神器* )和火殭屍那去了 ,不太會玩的或新米們加油。
Heartfelt jank. There's a lot of little elements that could use a bit more polish (firing a grenade launcher over a jersey barrier causes it to explode on the jersey barrier and kill you,) but the core loop is a fairly imm-simm-y zombie scavenging third person roguelike and like. That's a hamburger genre. Even when it's not great, it's pretty good. You have heaps of ways to progress. Optional mission objectives. A meta narrative. And all the while your scavenging is turning up books and disc drives that give you currency for your deep unlock tree. The Last Stand is interesting as a series, because it started as a throwaway flash game and then packed on more depth with every entry. I think Aftermath is about as polished as the formula can get, and it's genuinely impressive to see how much the dev grew over the course of their series. If you can get this on sale and you want a lightly scuffed, kinda brain-off roguelike where you manage your ammo in the first half so that you can go balls to the wall in the second half, I'd highly recommend it. It's a fun game. Edit: It's a good game.
good roguelike. wait for it to be on steep discount, there's invis and teleporting enemy bugs, and occassional invis wall glitches
Simple. Fun. Replayable. Bonus points if you played the original flash games or love killing tons of zombies in games like zomboid.
The gameplay loop is challenging enough to keep me going back. Still need to reach the end of Hell, though.
Refreshing gameplay loop that takes a while to get used to but feels really cool once you get it. The items diversity is quite surprisingly high (especially guns) Is this game perfect? No, there are a few bugs, and IMO the runs take too much time to complete especially when the 100% requires 5 full runs (at least you can save and quit and not lose progression), but overall I liked the experience and I recommand this game for the novelty it is, or at least was for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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