
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
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About
Edition includes:
The Last of Us Part II Remastered
Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby’s critically acclaimed story.
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure.

Added features
The Last of Us Part II Remastered enhances the original game in ways not possible before, including key PC features:
A host of graphical improvements bring the beautiful-yet-dangerous world to life.
Full PlayStation® DualSense controller integration with adaptive trigger and haptic feedback functionality.¹
Earn and collect exciting achievements on Steam as you progress through the game.
Widescreen and Ultrawide support.²
HDR support.³
PC Display and Graphics Menu for scalability.
DirectStorage support.
PC Optimized graphics
Performance enhancing technologies including NVIDIA DLSS 3, AMD FSR 3.1, and AMD FSR 4.0 with upscaling and frame generation. Intel XeSS is also supported⁴
Full gamepad support
Adjust the controls to suit your preferences for a smooth and intuitive experience throughout the game.
Mouse and keyboard mapping
Take full control and ensure personalized gameplay experience by tailoring mouse and keyboard mapping to suit your playstyle.
PlayStation® overlay and Trophy support
The PlayStation overlay is available for Windows PC players with an account for PlayStation Network to earn PlayStation Trophies and access Friends lists, settings, and player profile.
No Return – A Roguelike Survival Mode

Experience The Last of Us Part II’s deep combat via an entirely new mode! Survive as long as you can in each run, as you choose your path through a series of randomized encounters. Play as a host of different unlockable characters, each with unique gameplay traits. The variety of challenges features different foes and memorable locations from throughout Part II, all culminating in tense boss battles.

Two new unlockable No Return characters are included
Four new unlockable maps to challenge

More ways to play
Delve deeper into this beloved adventure and learn how the original game was created.
Lost Levels lets you explore early-development versions of three levels not seen in the original.
Enjoy hours of developer commentary to hear insights into Part II’s development as you experience the game.
Live up to your musical potential with Guitar Free Play, which includes unlockable instruments, or take on the Speedrun Mode⁵ and post your best times.
Descriptive Audio⁶ and Speech to Vibrations¹ have also been added to Part II's suite of accessibility features.
The Last of Us Part II Remastered also features unlockable character and weapon skins for players to use for both Ellie and Abby.
¹ Wired connection required to experience the full range of in-game DualSense controller features.
²Compatible PC and display device required.
³Compatible PC and HDR display device required.
⁴Compatible PC and graphics card required.
⁵Game progression required to unlock.
⁶Only available for audio supported languages.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek*, Hungarian, Japanese* +13 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 766 reviews with recorded playtime.
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ALLAH SENİN BELANI VERSİN DİNA KÖPEĞİ CEHENNEMDE YAN YOK OL İT OĞLU İT
Sequels are supposed to give you more of what you loved. This one looked at what you loved and decided to make you question why you loved it. That is a much braver thing to do and it is exactly why this works as a sequel in a way most sequels never even attempt. I need to talk about Part I for a second before I get into this, because you cannot evaluate this game as a sequel without being honest about what it inherited. The ending of the first game was a lie. Joel lied to Ellie about what happened in that hospital, and the entire emotional architecture of Part I was built around a found family surviving in spite of a broken world. It was warm, in its own brutal way. It let you love Joel even though you knew, somewhere underneath, that what he did was monstrous. Part II Remastered, or rather the game underneath the remaster, refuses to let you keep living inside that comfortable contradiction. It picks up that lie and it makes you watch what a lie like that actually costs, over years, across two continents, through the eyes of the person who told it and the eyes of the person whose life it destroyed to protect it. That is not a cash grab. That is a studio taking their own story completely seriously and following its logic all the way to where it actually leads, even knowing a huge portion of the audience would hate them for it. The decision to split the game between Ellie and Abby is the single boldest structural choice a sequel has made in this medium and it is also the exact right choice for what this story needed to be. You spend the first half hating Abby with your entire body. The game wants you to. It is not an accident that her side of the story starts only after it has made sure you are furious. And then it hands you her perspective anyway, her father, her friends, her own version of loss that mirrors Ellie's so precisely that by the midpoint you cannot fully hold onto the simple hatred you walked in with. That refusal to let you keep a clean enemy is the whole thesis of the game. Revenge feels righteous exactly until you are forced to see the person on the other end of it as a full human being, and once that happens it stops feeling righteous and starts feeling like exactly what it is, which is a cycle that only ends when someone decides to stop feeding it. As a direct continuation of Part I's themes this is about as good as it gets. Joel's death early in the game is not a shock for its own sake. It is the story refusing to let violence stay abstract or comfortable the way it sometimes did in the first game. It happens fast, it happens for reasons that make sense within Abby's own arc of loss, and it detonates the rest of the game's emotional structure in exactly the way it needs to. Ellie's descent afterward, the way her relationship with Dina and Jesse and JJ gets quietly poisoned by what she cannot let go of, the way the game slowly shows you a version of Ellie who is becoming the thing that made her lose everything in the first place, is a genuinely mature and difficult continuation of who she was in the first game. This is not fan service. This is a sequel that trusted its characters enough to let them grow into something uglier and sadder rather than just giving you more of what already worked. The gameplay evolution supports all of this without ever feeling like padding. Combat is more physical, more desperate, animals and dogs adding a genuinely upsetting new wrinkle to stealth encounters when you realize you are being tracked by something that is loyal to the person hunting you. The environments in Seattle are vastly more open than anything in the first game, giving you real routes and real choices in how you approach a fight, and the moment to moment tension of scrounging supplies while something is actively hunting you never lets up across the entire runtime. Now, the remaster itself. No Return is a genuinely excellent addition, a roguelike survival mode that strings together randomized encounters and boss fights across the game's best combat arenas, and it gives you a reason to keep engaging with the mechanical side of this game long after the story has finished wrecking you emotionally. The Lost Levels are a fascinating look at three cut sections of development with full commentary explaining why they did not make it into the final game, and hearing the team talk honestly about their own creative decisions adds a layer of appreciation for how deliberate every choice in this story actually was. Guitar Free Play lets you sit with Ellie's guitar and just play, which sounds like a small thing until you remember what that guitar means by the end of the story and how differently that simple sandbox mode hits once you know. The PC version on top of all that is genuinely well built, ultrawide support, DLSS, unlocked framerates, full remapping, the kind of technical care that Nixxes and Iron Galaxy have become reliably good at. People are still fighting about whether this is a good sequel years later, and I think that fight itself is proof of how completely this game succeeded at what it set out to do. A sequel that just gave everyone more of Joel and Ellie being warm with each other would have been comfortable and forgettable. This one made an enormous number of people furious, made an enormous number of people cry, and is still being argued about at length, which means it actually said something and actually cost something to make. That is what a real sequel to a story about the price of a lie should do. It should not be comfortable. It should make the cost feel real. RECOMMENDED.
Despite all the hate, it really is a well written story. It is awkward, yes, but all the main characters are between the ages of 19-23ish. One of my favorite games of all time.
muy hermoso juego , aunque en algunas parte me hico dar micro infartos de miedo jjajaaj , pero el resto del juego me encanto le doy 10/10
The Last of Us partie 2 est vraiment excellent, de A à Z. Le jeu est magnifique, le détails sur les corps, l'environnement, les objets...sans ATH superflus c'est vraiment excellent. L'histoire...je ne vais rien en dire mais c'est toujours très bien écrit, tous les personnages sont attachants et ont leur propre passé, leurs propres problèmes...bref c'est génial. Le gameplay est dans la continuité du premier jeu, les gun fight faisant un peu penser à Uncharted par moment. Le système de craft est toujours agréable. Globalement, le jeu est une expérience scénaristique vraiment ultra immersive, avec un gameplay aux petits oignons, et une histoire complète pleine de rebondissement. Je n'ai pas vraiment d'aspects négatifs à dire sur le jue. Jouer à The Last of Us 2 est toujours aussi pertinent en 2026 et mets des claques à d'autres grosses productions un peu trop reposés sur leurs acquis. Et parce que ca fait toujours plaisir, merci au doublage français, toujours aussi bon ! Jouez y sans sous titre, avec un ATH ultra minimaliste pour une meilleure expérience. Note personnelle : 18/20
собаку из океанариума жалко
major intense spoilers for the whole game i have conflicting thoughts on the the overall story of this game, and have been having many shower thoughts over the years to come up with (imo) better ways of handling it and i think it comes in 3 main tiers tier 1 - in this tier i think there could be small narrative changes that could atleast give us a satisfying ending, such as ellie killing abby instead of letting her go. this would atleast make her journey across states worthwhile and feel like, for the player, that the time they spent was worth doing tier 2 - this tier would have more funadamnetal changes to the story and maybe couldve been done halfway through development, such as completely cutting out playing as abby, and instead have us play back and forth as ellie and dina or ellie and jessie from section to section. it would help give us more backstory and character to both protagonists and not feel like such a whiplash like jumping to abby did. tier 1 - these changes would be fundamentally changing the foundations of the entire story, as i wholeheartedly disagree with the killing of joel so early. instead i would have a different narrative that still follows joel and ellie as our core characters, but could have an inciting incident such as an invasion of jackson as the motivator. or instead, we could have tommy killed and have the revenge story follow joel and ellie, as tommy is still a beloved character but not a main stay like joel is. for me, the killing of joel set the tone of the game off rip, and having played both story mode and chronological i dislike his death in both instances. while the story is slower to begin and a bit rough in the early/mid game, the story beats and syncopation really line up well in the second half of the game, and it really hits its stride in the last act, despite all my greivances with the plot. still thoughouly enjoyed this game back to front and the gameplay is some of my favourite ever just some food for thought :)
The Last of Us Part II was a bit repetitive in its core gameplay, but the story carried my desire to keep playing. It was a little longer than it needed to be, yet it was filled with emotion and memorable moments. The combat system is a huge improvement over the first game, feeling much more fluid and satisfying. In the end, I actually liked the ending. 9/10 and a must-play for anyone who enjoys a great story.
gut nur Abby ist doof
The best part of playing this game was watching the people die. If you love terrible character writing, pacing issues, and a rushed story this video game is for you.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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