
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Edition includes:
The Last of Us Part II Remastered
Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby’s critically acclaimed story.
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure.

Added features
The Last of Us Part II Remastered enhances the original game in ways not possible before, including key PC features:
A host of graphical improvements bring the beautiful-yet-dangerous world to life.
Full PlayStation® DualSense controller integration with adaptive trigger and haptic feedback functionality.¹
Earn and collect exciting achievements on Steam as you progress through the game.
Widescreen and Ultrawide support.²
HDR support.³
PC Display and Graphics Menu for scalability.
DirectStorage support.
PC Optimized graphics
Performance enhancing technologies including NVIDIA DLSS 3, AMD FSR 3.1, and AMD FSR 4.0 with upscaling and frame generation. Intel XeSS is also supported⁴
Full gamepad support
Adjust the controls to suit your preferences for a smooth and intuitive experience throughout the game.
Mouse and keyboard mapping
Take full control and ensure personalized gameplay experience by tailoring mouse and keyboard mapping to suit your playstyle.
PlayStation® overlay and Trophy support
The PlayStation overlay is available for Windows PC players with an account for PlayStation Network to earn PlayStation Trophies and access Friends lists, settings, and player profile.
No Return – A Roguelike Survival Mode

Experience The Last of Us Part II’s deep combat via an entirely new mode! Survive as long as you can in each run, as you choose your path through a series of randomized encounters. Play as a host of different unlockable characters, each with unique gameplay traits. The variety of challenges features different foes and memorable locations from throughout Part II, all culminating in tense boss battles.

Two new unlockable No Return characters are included
Four new unlockable maps to challenge

More ways to play
Delve deeper into this beloved adventure and learn how the original game was created.
Lost Levels lets you explore early-development versions of three levels not seen in the original.
Enjoy hours of developer commentary to hear insights into Part II’s development as you experience the game.
Live up to your musical potential with Guitar Free Play, which includes unlockable instruments, or take on the Speedrun Mode⁵ and post your best times.
Descriptive Audio⁶ and Speech to Vibrations¹ have also been added to Part II's suite of accessibility features.
The Last of Us Part II Remastered also features unlockable character and weapon skins for players to use for both Ellie and Abby.
¹ Wired connection required to experience the full range of in-game DualSense controller features.
²Compatible PC and display device required.
³Compatible PC and HDR display device required.
⁴Compatible PC and graphics card required.
⁵Game progression required to unlock.
⁶Only available for audio supported languages.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Серия игр The last of as одна из лучших серий игр в мире
刚玩过美国末日1再来玩美国末日2会变得及其愤怒
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek*, Hungarian, Japanese* +13 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i feel strange about being one of the few outliers in review section of this game but i feel as though the last of us series aren't at all the masterpieces everyone claim them to be. don't get me wrong, several aspects of the games are indeed spectacular and feel unmatched by most games, those aspects aren't at all what make a masterpiece game to me. sure, the visual style is genuinely beautiful and awe inspiring at times and i found myself just immersing myself in some of the games environments and cinematic moments. the music was incredible and felt impactful in the emotions they intended on making you feel. the acting by some of the actors in this genuinely are some great performances, keyword some. this is where i start going in the direction of some of my negatives. like i said, some characters i feel did a great job in their acting but i also felt the overwhelming thought that most of the other actors felt extremely one note and dimensional in their performances, especially when paired up against the better actor. this, the whole time i played the game, was genuinely distracting and i felt detached from the story throughout the whole game. there's something about low tone one note vocal fry acting that just completely destroys the illusion. i can handle it when its one person doing it, but when its almost all side characters and most companions i just stop caring about your story. the first game didn't have it as tough because ellie and joel both had incredible actors that had a range of emotion throughout, that the characters felt alive and real. i couldn't even remember most of the characters in this game because of my disinterest in them as a whole, and that's not good at all for a story driven game. story driven game is another critique when it comes down to my enjoyment of the game. i did the math, a quarter, 25% of the game are cutscenes and limited control gameplay. okay, fine enough. 75% of gameplay seems fine, but i absolutely found the gameplay to be whatever to put it bluntly. i saw several people point out how the gameplay was s tier but i cant find a reason why. zombies, clickers, bloaters, most human encounters felt cheap and unfun. big bad's who could tank 2 headshots to the head ruined immersion for me and also weren't fun to play against. several scripted hand to hand combat moments that felt cringe. and most interaction types are copy pasted but spread apart so it pads out gameplay. some very lame boss fights, (i say some i can only remember one, but i also don't remember much about this game even though i just finished it.) i can only recall a single moment where i genuinely had a lot of fun with an encounter so ill type it in spoiler text because the sudden nature of it was a huge part of the excitement. [spoiler]i cant recall at what point of the story it was, but its when you first encounter the stalkers in the office space. i genuinely felt immersed, i genuinely felt the pressure that they could pounce at any moment and my limited ammo made me take my time and think about my approach in a way that didn't feel like it detracts at all from the experience. i loved watching them peek their head out at me and go hide, it felt like the call and response i desperately was looking for throughout this game, and it sucks it was limited in this one moment.[/spoiler] on the topic of limited resources, i understand its a survival horror game but when i kill someone who didn't have time to shoot their weapon, and i try and loot them. why cant i? why is it rng based? sure, maybe don't give me a whole mag, but it feels like i'm cheated when i kill a group of 5 people who didn't even get to use their weapons and i get maybe 1 or 2 things of ammo from them. if you're going to punish me for fighting, at least make stealth more of a viable often in some of these levels. there's certain sections of levels where you cannot progress without fighting, and fighting in turn makes everyone aware of you. it just felt like annoyances sometimes to even play the game. i have a lot more grievances with gameplay but ill just hold off on it i suppose. i guess i should start talking about the story now. where do i begin? i guess ill just start off by saying the story is a mixed bag for me. i really thought certain decisions were strong, bold, and well executed. while others, not so much. i really like my takeaway from one of the many morals of the story which is a sad take on the eye for an eye idiom. to me, its always been an eye for an eye doesn't stop until everyone's blind, and this story is just that. i'm going to get into spoiler talk. [spoiler]joels death made sense, i wasn't upset about it in the sense that other people were when this game first came out and people gave this game ♥♥♥♥ for it. i did however, find abby's side of the story COMPLETELY uninteresting. the gameplay, and story felt like it hit a complete brick wall when we switched to her side. i don't even mind the idea of playing through the 'antagonists' point of view so you sympathize and understand the bigger picture, but the way that they handled it felt like the writers weren't even sure what to do. none of abby's crew are memorable and abby isn't only memorable enough because you play as her for half the game, and because she killed joel. god i just finished this game and i'm realizing i cant remember so much of this game, (not good,) so i'm just gonna start listing things. ellie fights a giant mutated zombie monster thing that felt so out of place in this world it took me completely out of the immersion. on top of that, she NEVER MENTIONS IT AGAIN. speaking of that, so many moments of the game are like that someone will die that's apparently important to the main characters and then they aren't brought up anymore, (aside from joel.) i tried to look at it from the angle of survivors surviving pushing through it, but if we mourn joel the whole time i'm sure we can also mourn all these other characters who these characters supposedly have deep emotional bonds with. i looked it up, the main characters get knocked out 4 times. doesn't sound like a lot but it was super distracters after the second one because it felt like, "we have zero idea how to progress this story, oh uhm just knock her out." the amount of flashbacks were also very distracting, unfun, and we get several repetitive ones that add little to nothing in terms of the story's narrative.[/spoiler] overall, although i had more than a lot to say in terms of how much of this game was a disappointment, i would say it's highs were high. and i suppose worth a single playthrough. buy it on sale, its f*** sony. but people worked hard on this and it shows. 6/10
holy peak way better than the first game
UPDATE: After the first few hours, at about Seattle Day 2, it starts to be fun again. Once you sit through like 4-6 hours of crap cutscenes and forced walking sequences and other garbage, it does get better. Original: The first game was a 10/10 masterpiece, maybe my favorite game of all time. A complete and total utter surprise to me. This game, is also a complete and utter total surprise. It's ♥♥♥♥♥♥♥. The pacing sucks, the story sucks, the characters suck, Abby is built like Ronnie Coleman in his prime for literally no reason, this ♥♥♥♥♥ is built like Bulk Hogan, and they never bring it up, or mention it or how or why she would maintain that which would take like an easy 10,000 calories a day, food other people could be eating.. It's distracting. In the first game I never felt like skipping anything, in this game, anything that is not combat, is utterly boring and drawn out and weird. Hopefully the no return mode is good cause this story is not and there is a lot of story hitting me in the face constantly. DOES run better than the first game, I will say that. Some stuttering in that giant town at the start but smooth sailing from there.
Söylenecek pek bi söz yok hayatının en iyi deneyimlerinden birini yaşamak istiyosan al oyna
[h1] Теперь это выглядит завершенным [/h1] После прохождения первой части, у меня осталось странное послевкусие, где мне будто положили только одну треть от блюда, которым я должна была наесться. Отчего я была крайне недовольна, но теперь... [b] А впрочем, давайте по порядку. [/b] Первое, с чем ты сталкиваешься, как игрок на ПК - это ужасный порт! Я не знаю, может быть не всем так "повезло", как мне, но что с первой частью, что со второй, примерно час времени я проводила только чтобы запустить эти великолепные игры при помощи различных костылей. Так что будьте готовы и к такому. Второе. Это геймплей. Да, еще не сюжет, простите. Как по мне во второй части он намного сочнее и интересней. Сюда же я хочу отнести и локации: они прямо меня сразили. Очень сочные, интересные, при этом довольно реалистичные. Изучать - одно удовольствие. Боевка стала жестче и эпичней. Иногда я так напрягалась, как будто сама, вместо Элли, фигачила какого-то мужика топором, и не дай бог промахнуться! По сравнению с первой частью заметен большой прогресс, лично на мне погружение тут сработало намного лучше. Третье. Это сюжет. Но без спойлеров. Не смотря на то, что я когда-то в затертые года смотрела прохождение этой игры, оно отложилось у меня только в виде пары сцен. И если с первой частью у меня вышло как-то смазано (словно кусок игры куда-то дели), то со второй частью все получилось в точности наоборот. Я понимаю, что есть люди, которым могли не понравятся определенные моменты, и я не говорю, что все ИДЕАЛЬНО, но драма и накал, лично для меня в этой части были наааамного больше (чему способствовала и музыка, почему-то тут композитор решил разгуляться, а я только рада!). Но ведь СМЫСОЛ, смысл-то очень хорош, ведь драма и идеи они... Поражают. Честно, в конце я сидела в шоке, потому что меня разрывало от сомнений и при этом злости и... Я уже сама не знала чего хочу и какой вариант правильный. Разве не это показатель успеха? Не дать нам ответ, а дать нам подумать. Показать нам весь ужас. А вот с ужасом, реальным ужасом, у второй части нет проблем. И самое забавное, этот ужас заключается совсем не в зомби) В общем, вторая часть, как по мне, прекрасна, она берет старое, улучшает, выкручивает все на максимум и завершает историю. До слез. До мурашек. В это должен поиграть каждый.
es mui mui bueno es el mejor the lsto of us yo tengo el remstered 12561256349
I don't know why, but there's something that makes The Last of Us Part I great—and that something is NOT here.
Se você não gosta da Abby, você morreu por dentro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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