
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Edition includes:
The Last of Us Part II Remastered
Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby’s critically acclaimed story.
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure.

Added features
The Last of Us Part II Remastered enhances the original game in ways not possible before, including key PC features:
A host of graphical improvements bring the beautiful-yet-dangerous world to life.
Full PlayStation® DualSense controller integration with adaptive trigger and haptic feedback functionality.¹
Earn and collect exciting achievements on Steam as you progress through the game.
Widescreen and Ultrawide support.²
HDR support.³
PC Display and Graphics Menu for scalability.
DirectStorage support.
PC Optimized graphics
Performance enhancing technologies including NVIDIA DLSS 3, AMD FSR 3.1, and AMD FSR 4.0 with upscaling and frame generation. Intel XeSS is also supported⁴
Full gamepad support
Adjust the controls to suit your preferences for a smooth and intuitive experience throughout the game.
Mouse and keyboard mapping
Take full control and ensure personalized gameplay experience by tailoring mouse and keyboard mapping to suit your playstyle.
PlayStation® overlay and Trophy support
The PlayStation overlay is available for Windows PC players with an account for PlayStation Network to earn PlayStation Trophies and access Friends lists, settings, and player profile.
No Return – A Roguelike Survival Mode

Experience The Last of Us Part II’s deep combat via an entirely new mode! Survive as long as you can in each run, as you choose your path through a series of randomized encounters. Play as a host of different unlockable characters, each with unique gameplay traits. The variety of challenges features different foes and memorable locations from throughout Part II, all culminating in tense boss battles.

Two new unlockable No Return characters are included
Four new unlockable maps to challenge

More ways to play
Delve deeper into this beloved adventure and learn how the original game was created.
Lost Levels lets you explore early-development versions of three levels not seen in the original.
Enjoy hours of developer commentary to hear insights into Part II’s development as you experience the game.
Live up to your musical potential with Guitar Free Play, which includes unlockable instruments, or take on the Speedrun Mode⁵ and post your best times.
Descriptive Audio⁶ and Speech to Vibrations¹ have also been added to Part II's suite of accessibility features.
The Last of Us Part II Remastered also features unlockable character and weapon skins for players to use for both Ellie and Abby.
¹ Wired connection required to experience the full range of in-game DualSense controller features.
²Compatible PC and display device required.
³Compatible PC and HDR display device required.
⁴Compatible PC and graphics card required.
⁵Game progression required to unlock.
⁶Only available for audio supported languages.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek*, Hungarian, Japanese* +13 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 766 reviews with recorded playtime.
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Totalmente recomendable, con respecto al uno muy buena idea de explorar zonas e ir marcando por el mapa
One of the most technically impressive games I've ever played. It looks better than 99% games you can play today and runs great, which makes sense since they had to optimize it for the original Playstation 4. Something that always amazes me every time I play this game are animations. It looks soooo smooth and fluid, everything you do, every action looks it like it was made in a single animation sequence. Doesn't matter if you're running, jumping, walking, grabbing items while moving, in the middle of melee combat, etc, everything just looks exceptionally smooth and fluid. To make it my point clearer, on most games, when you interact with an item, the character you're controlling first needs get "ready" in a very specific position before doing the animation, this makes it very clear when an animation ends and when another begins. E.g. On RDR2 every time you loot, the character first sets himself in a very specific position and then it does the looting animation. But on TLOU2, it always looks like single fluid animation, the character doesn't have to stop to grab an item from a shelf for example. A sequence that stuck with while playing, I killed an npc with an arrow to the head, the arrow got stuck on the head and you can grab it again when this happens, the ragdoll physics kick in and the npc starts to fall on it's own weight but while this was happening I started to run towards it, just when I was running besides the falling npc I pressed the button to grab the arrow, Ellie grabs the arrow from the npc's head that was falling to the ground, while at same time I was running, this all looked it was made in single animation, it was seriously impressive. There are youtube videos showcasing how impressive and seamless animations look in this game. They mention this animation system that they created in the documentary "Grounded II: Making The Last of Us Part II". It's seriously impressive stuff that I have not seen anywhere else. The combat feels restless and even stressing, you're always on edge. And this is not only because of scarce resources, but the entire game was design to feel like this, even if you play with infinite ammunition. The combination of adaptive music, enemy AI (which is by far the best I've seen in any game), breathing system, gore, ragdolls (NPC feel like they actually have weight), environment design and more, are all the elements that keep you on the edge any time there's combat. The gameplay / movement in this game is just the best of any third person game out there. After playing TLOU2, I feel it has ruined every other third person game for me, everything feels stiff compared to TLOU2 which feels "free" and fluid. I mentioned the enemy AI before, but it deserves it's own section because once again, there's almost no game that comes close. The enemy AI can: - Coordinate attacks - They are constantly communicating with each other - Once they have been alerted of your presence, they never go "idle" again and keep hunting you - They have better awareness - Their cover selection actually feels smart There's a lot more but that's what comes to my mind when thinking about the AI. Overall, without going into more detail because I could go on forever. This is one of the most technically impressive games ever created. And all the criticism this game receives is related to the story, not its technical achievements. Talking about the story, Naughtydog's storytelling continues to be one of the best in the industry and this game does a completely 180 on Part 1 which is all about love and hope, Part 2 is the complete opposite, honestly it makes you feel sad and at some points you don't even want to continue with the story because it goes into very dark places. TLOU2 is simple a work of art from beginning to end, and in my personal opinion, one of the biggest technical achievements of the industry. 11/10 masterpiece.
Uhhh, I didn't like the part where they golfed
Müthiş bir yapım, başyapıt, şahaser bayıldım. Hikaye, atmosfer, vuruş hissiyatı herşey 10/10 bu arada part 1 in pc portundan bu daha güzel olmuş oyundan atmalar olmadı donmalar kasmalar hiç olmadı
[b]A narrative masterpiece that surpasses its predecessor (which I absolutely loved).[/b] While the world-building and storytelling hold to the absolute highest standard, the game occasionally leans too heavily on extended cinematics. As a player who prefers agency over passive watching, I found some of the exposition-heavy sections dragged where they could have integrated gameplay. However, the narrative is so compelling that boredom never sets in. Supported by excellent voice acting, the game investment in its characters is total. It explores exceptionally dark, complex, and heavy themes with rare sensitivity and skill. The pacing is subverted in the best way possible; multiple times the narrative feels like it is reaching its conclusion, only to pull you back in. The ending is far from straightforward, and I was always happy when I realized that the story wasn't finished yet. It is an emotional roller-coaster that consistently takes unexpected turns, descending into the ugliest depths of the human psyche in a manner reminiscent of Joseph Conrad’s [i]Heart of Darkness[/i]. If you are looking for one the best story-driven games paired with tense, stimulating gameplay, you don't want to miss this one. Performance-wise, the game runs beautifully at maximum settings on a mid-range PC, marred only by sudden framerate drops here and there. As for the included roguelike survival mode, [i]No Return[/i], it wasn't for me. Because it lacks any narrative connection to the main campaign, it feels like an artificial piece of endgame content rather than a cohesive expansion of the world. While it may offer value to players solely seeking a mechanical challenge, it will likely disappoint those invested in the game's storytelling.
Es la tercera vez que me reencuentro con esta obra maestra y sigue logrando hacerme llorar y romperme el corazón como la primera vez
I DIDNT GET AMMO FOR KILLING THE BIG ASS ♥♥♥♥♥♥♥ ZOMBIE THAT TOOK ALL MY ♥♥♥♥♥♥♥ AMMO AND MENTAL STABILITY FOR 500 ♥♥♥♥♥♥♥ RETRIES
wtf was that. they tried something. i wish they have succeed but they failled. like ewwww. its just become netflix ass game.
Первое место занимает эта игра в моем списке, настолько душераздирающая игра которая призывает близко к сердцу чувствовать каждый момент, ситуацию и то что переживают персонажи настолько что не передать словами, это не просто игра, это целый сериал будто в реальной жизни ты вместе с ними переживаешь каждый момент, игра стоит своего внимания, и стоит потраченных денег, пираты идут лесом, игра заслужила своих наград и своей ценности, не будет уже лучше игры чем эта.
很多人诟病它的结局 , 为什么最后艾莉会没有杀死艾比。但当我完整的体验完整个游戏,我其实能够理解共情艾莉的选择。这毫无疑问是一款游戏爱好者值得体验的西雅图之旅,如果它的叙事节奏能有更完美的安排,这将是一款神作。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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