
Discover the award-winning game that inspired the critically acclaimed television show. Guide Joel and Ellie through a post-apocalyptic America, and encounter unforgettable allies and enemies in The Last of Us™.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.
Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.

* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 733 reviews with recorded playtime.
Reviews
Themes across 728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
best story 10/10
кайф
be vibe
absolute peak, gotta thank dad for gifting me this game, ill surley play part 2
tek sıkıntısı dlss yok
peak.
Vale cada segundo de tensão. Sendo bem honesto: adiei jogar The Last of Us por muito tempo porque sou cagão. A ideia de lidar com os infectados me deixava travado, e de fato, eu morri de medo de lutar contra eles. A tensão em cada encontro é real e o jogo faz você suar frio. Mas o que me fez continuar, e o que realmente faz esse jogo ser a obra que é, não é o terror, são as pessoas. Os personagens parecem vivos. Eles respiram, erram, são egoístas e humanos. Zerei agora e a mensagem que fica é um soco no estômago. O jogo te ensina na marra que, quando a sobrevivência entra em jogo, a linha entre o certo e o errado some. Não existe o bem e o mal absolutos, não existe preto e branco. A vida e as escolhas que fazemos passam por uma paleta cinza gigante, pesada e muitas vezes egoísta. Você não termina o jogo feliz, você termina pensativo. Jogue. Só se prepara para os sustos e para o peso na consciência.
Я долго откладывал знакомство с этой игрой, думая, что это просто очередная зомби-постапокалиптическая история, но я ошибался. The Last of Us Part 1 — это не игра, это кино, после которого внутри остается какой-то горьковатый осадок и желание переиграть в неё. Сюжет здесь — это главный козырь, ради которого стоило брать геймпад в руки. Ты проникаешься персонажами, тебе хочется верить им или, наоборот, нет. Начинаешь игру с одной мыслью, а заканчиваешь с совершенно другим взглядом на происходящее, и финал цепляет так сильно, что еще пару дней ходишь под впечатлением. Второстепенные персонажи здесь тоже не просто статисты — каждый из них запоминается, у каждого своя история и своя боль, и это делает мир невероятно живым. Графика в ремейке хорошая. Заброшенный мир, заросший зеленью, выглядит одновременно пугающе и завораживающе. Ты можешь остановиться и просто полюбоваться. Лица персонажей проработаны, окружающая среда живет своей жизнью. Механика игры — это идеальный пример того, как геймплей должен работать на атмосферу. Это не шутер, где ты расстреливаешь толпы врагов, а напряженное выживание с ограниченными ресурсами. Каждая пуля на вес золота, и ты всерьез задумываешься, стоит ли тратить патрон на очередного зараженного или лучше попробовать прокрасться мимо. Звуки в этой игре — это отдельный вид искусства. Звуковое сопровождение полностью погружает тебя в происходящее. Дождь, который стучит по железу, ветер, гуляющий по пустым улицам, шаги по мокрому асфальту — все это создает невероятно плотную атмосферу. Музыка Густаво Сантаолальи проникает прямо в душу: эти грустные гитарные переборы идеально подчеркивают каждую эмоциональную сцену и надолго остаются в голове. Но самое сильное впечатление производят звуки зараженных — их щелканье, когда они ищут тебя в темноте, заставляет сердце биться быстрее, а ладони — потеть. Я не раз ловил себя на том, что реально задерживаю дыхание, когда прячусь от кликеров, потому что звук в наушниках настолько детализирован, что ты слышишь буквально каждый их вдох за стеной. I put off getting to know this game for a long time, thinking that it was just another zombie-apocalypse story, but I was wrong. The Last of Us Part 1 is not a game, it's a movie, after which there is a bittersweet residue inside and a desire to replay it. The plot here is the main trump card, for which it was worth taking the gamepad in hand. You get involved in the characters, you want to believe them or, on the contrary, not. You start the game with one thought, and you end it with a completely different perspective, and the ending is so powerful that you're still under its influence for a couple of days. The secondary characters are not just background characters; each of them is memorable, with their own stories and pain, which makes the world incredibly alive. The graphics in the remake are excellent. The abandoned world, overgrown with greenery, is both frightening and mesmerizing. You can stop and simply admire it. The characters' faces are well-designed, and the environment has a sense of life. The game mechanics are an ideal example of how gamers
顽皮狗的绝唱
Good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Italian*, Spanish - Spain*, Czech, Dutch, Greek*, French*, German*, Danish, Finnish, Hungarian, Japanese* +13 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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