
The last Blossom it's a short game scene, based on tabletop roleplaying games. It presents some story, and it's up to you to choose how it will go. Dice rolls and their consequences, tough negotiations, turn-based combat, adventurous atmosphere, and, of course, some dancing lights!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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ok, now i need the full game. Wallet ready.
Посмотрел, пощупал. Весьма найсовая демка, как по мне. Что понравилось: - Вариативность и то, как тремя классическими путями (сила, скрытность и харизма) можно повлиять на равновесие сил. - Визуальный стиль и звуковое сопровождение. Догадываюсь, что во многом не дал развернутся бюджет в два бутерброда, но мне действительно по душе, как оно смотрится. - Сюжет. Да он маленький и скорее вспомогательный. Но приятно, что мы погружаемся в ситуацию, а не просто появляемся перед пачкой врагов и слышим "е*итес". - Операторская работа. Наполненные кадры, красивые переходы. Что не понравилось: - Не хватало некоторых базовых действий из боевки, вроде уклонения или засады. Впрочем, о чем это я? Это ведь просто демка, сделанная по мотивам одной известной НРИ. 🙂 - Мелкие баги, в духе: пропало дерево, плохо кликается завершение хода, дайс ушел под землю. Но 95% времени все работало ок, это скорее исключение. - ИИ почему-то больше любит переходить реку вброд, чем пользоваться мостом. 🤔 - Есть сомнения в обучающей составляющей из-за несколько сухой подачи материала. Но тут больше покажет проба на новичках. Подводя итог, работа проделана достойная. Для меня это оказалась не столько обучающая демка, сколько костяк для полноценной пошаговой РПГ в духе старой школы. Не могу судить о шансах проекта на продолжение, но я бы действительно хотел его увидеть.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Created by a one man team, its a well made isometric RPG there is heavy inspired by Dungeon and Dragons 5th ruleset. Its a shame its limited to only one encounter. Pros: - Retro graphic - Hardcore gameplay Cons: - Annyoing sound effect + soundtrack - Ultra short campaign
I wanted this to be a full game. I would have lost myself in this one! This is a tiny tiny tiny little gem. Worth a few hours, but you will feel incomplete after. As you wanted more. Its like your first shot of XXXputindrugnameXXX, its free but you are very much willing to pay for more!
The Last Blossom, masaüstü rol yapma oyunlarına dayanan kısa bir oyun sahnesidir. Bir hikaye sunuyor ve nasıl ilerleyeceğini seçmek size kalmış. Zar atışları ve sonuçları, zorlu müzakereler, sıra tabanlı dövüşler, macera dolu atmosfer ve tabii ki dans eden ışıklar! Efsane konsept ve keyifli bir oyun.
This is GOING to be great one day. But today isn't that day. I'm going to alternate a bit here between the bad and good. I also want to state that I've played Dungeons and Dragons over two decades. The English dialogue is a bit rough, sometimes leaving me scratching my head trying to figure out what people are trying to say. The graphics are well implemented. Not everyone can pull off low-poly while still giving you enough detail to work with. The battle encounter is too tough for newbies, especially without the chance to create your own characters. I suspect if I could have built my characters to compliment my own play style, it would've been a bit easier. As things stand, your success will be attributed to luck...especially without a healer. Throw some healing potions in there or something. The musical sounds that play when characters speak are cute and do a good job of giving you a feel for what the character is like. The combat is slow enough to almost be a painful reminder of how slow combat is in 5E Dungeons and Dragons. Each character and enemy SLOWLY rolls their initiative. This may have been faster and more fun if everyone rolled at once and the "table" became covered in different colored dice (each representing a PC or NPC). The game seems to be true to it's origin, and the ability to do some pre-battle strategy or conversation is a nice touch. When characters move in battle, they move one space, then come to a complete stop, then move one more, then come to a complete stop. The dice animation could probably be sped up (or maybe make dice-rolling-speed an option if you want to give the player the choice to hurry it along or be in suspense). All in all, I will keep an eye on this game to see if it gets further development. But I'd be concerned a player not as familiar with the "source material" may get turned off quickly and just never want to try it again. So hold off (for now), but add this one to your Following list so you can come back to it later.
A surprisingly well thought-out little D&D-type of game! The dice rolls seem to honest, with no pseudo-RNG, and the visuals are very pretty indeed. Some of the controls are a bit clunky and the English translation isn't the best, but that's all very understandable for a free game made by one person. I do hope they get to expand on this idea and make a full game out of it!
To reload the bow: click on the weapon icon and then the miniature Overall, a good game and would recommend. Pros/Cons P. Free C. Figuring out how to reload the bow was painful (I was also very tired) P. Was a lot of fun C. Cannot speed through actions that can be somewhat repetitive P. Many options for spells, etc C. Short P. Can use tactics even with this short game with barriers that change location P. Classic RPG characters P. Honest rolling etc. Overall, would love a game like this to be longer but still a fun, short little ditty
Bem feito mas realmente MUITO curto. É somente uma cena e nada mais. À espera de mais cenas ou um jogo completo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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