
Escape into a world kept secret by a tyrant, and discover the truth about your freedom. Run, jump, and fly through forgotten lost kingdoms with a uniquely momentum-based flying mechanic.
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About
Flight · Flow · Freedom
Escape into a world kept secret by a tyrant, and discover the truth about your freedom. The King’s Bird is an artistic, momentum-based game that seamlessly combines precision-platforming with physics-based gliding.
A new yet easily accessible take on the precision-platforming genre.
Dynamic background music and sounds that change based on your movements
Text-less narrative told through visuals in motion
Five unique worlds to explore, full of vibrance and colorful silhouettes, with inspirations from ancient Mayan, Southeast Asian, and Roman cultures
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为平台跳跃游戏,是有明显的创新和差异化设计的,核心机制是滑翔。如果与别的平台跳跃游戏例如奥日相比,这个滑翔的性能非常强,速度快、距离远,可以利用惯性在俯冲后向上飞行,是的,这个滑翔的性能已经接近飞行。 然而其他方面的设计非常差。 首先是镜头问题,镜头过于狭隘,严重不适合游戏。既然以滑翔作为核心机制,那爽点其实非常明显——我飞的越快、越久、飞过越多障碍,我就越爽,然而狭隘的视角限制了玩家对于版面的观察,也就大大限制了玩家的游玩体验:玩家没办法提前看到一些版面上的地形、障碍,在一些极端的情况下甚至完全看不到接下来的障碍,也就无从提前思考路线,超高的飞行速度也使得玩家没办法反应突然出现的障碍,这使得玩家很多情况下需要先死一次甚至好几次进行背板,对玩家来说这几次死亡不完全是甚至完全不是操作的问题,而是必要之死,这非常折磨人。试想一下,如果玩家可以提前观察路线、提前反应障碍,那么很多版面就可以一次性通过,游玩的过程会更加流畅、舒适,玩家的体验必然大大提升。 其次是地图设计问题,割裂感和单调感太严重了。上面提到,具有此种机制设计的游戏想要好玩很重要的因素是”流畅“,然而游戏的地图设计是无数张小地图,相互之间毫无关联,几分钟飞完这一张小地图后通过传送回到地图选择点再通过传送进入下一张地图,不但不”流畅“而且带给玩家极强的割裂感。此外,地图的设计非常单调乏味,几乎毫无逻辑可言,数十张地图之间几乎不存在太大的差异,各个章节的地图也没有什么特点化的设计,也根本不存在任何令人感到惊艳的地方。 收集品放置的逻辑实在是愚蠢。起码二分之一的收集品是往地图里的角落而不是通关路线上放置,使得“流畅地通关”与“收集大部分收集品”成了两件背反的事情,注意是“大部分”,对,很多收集品都不在通关路线上。 到处是存档点,看似降低了难度,实则还是影响了“流畅”两个字。 操作逻辑非常诡异,操作手感很古怪,主角的性能很一般。如果不使用滑翔,主角在空中几乎无法移动,这样的设计在平台跳跃游戏里实在是少见,这意味着在空中你不能持续地调整,然而平台跳跃游戏的核心就是与平台的交互、玩家位置的移动与调整。换句话说,射击游戏的主角不能持枪,动作游戏的主角800米要跑5分钟。 画面远不算优秀,只能说中规中矩,同时存在一个重要问题:背景和平台的对比度太低,玩家容易看不见平台。平台跳跃游戏的交互很大一部分是玩家与平台的交互,那么平台就极其重要,然而这样的画面设计玩家甚至看不清平台。 音乐不错,我很喜欢下雨的背景音。 总体来说是糟糕的游戏,在核心机制方面有好的想法,但其他方面的设计实在太失败。
我感觉好亏啊我本来以为我是高玩入手了连上手都困难,我恨这个游戏玩得我要抓狂了不知道在干什么,游戏引导好差………………心情是想退款………………
冲刺跳需要熟悉下操作,容易失败。冲刺没有cd,一个墙面只能冲刺一次,接触到其他墙面后刷新,这个机制可以说是天才的设计,操作得好就是连续冲刺加速。另外飞起来是真的爽啊。 灾难级别的boss战,完全失控的设计,没有存在的必要
Visualmente es hermoso y la historia parece interesante (aunque no jugué tanto), pero no pienso jugarlo más porque los controles son muy toscos. Aunque en los videos parece que te mueves fluido, al jugarlo la sensación es de que vas con delay.
游戏的bgm好听.引导不行.玩了一下不知道在干嘛
这操作玩不来
The King's Bird is a top tier momentum focused platformer. It's astounding this game is not more well known. It's truly a beautiful game with brilliant and creative platforming. The core mechanic is your ability to soar for a limited amount of time dependent on velocity. There's also a dash ability that is used for wall run maneuvers. The third movement option is a standard jump. So how does the movement feel? Simply put, it's some of the juiciest video game movement I've experienced. Masterclass. I had an absolute blast flying through these levels. There's a big focus on speed in The King's Bird and it's not long into the game that you're asked to do some wicked nasty parkour tricks like ceiling runs, aerial loop-de-loops, or flinging yourself out of a half pipe pure blue hedgehog style. As a lifelong platformer fan, I found the difficulty to be just perfect. Checkpoints are mercifully frequent, because if you're at all like me, you'll die a lot. I impaled my bird person on spikes hundreds of times and had a great time doing it. There are accessibility options if things get too brutal. I appreciate how the game encourages experimentation. There are basically no explicit tutorials. You are shown only the very basics and then it's up to the player to figure out how to use their movement to progress. Teaching through example is my preference in any genre and The King's Bird nails it. The levels are the tutorial. There are some challenges, especially near the end of the game, that require creative thinking and the developer has faith in you to just figure it out. I have faith in you too. I have just two criticisms. 1. The collectables are sometimes the same color as the background and therefore can be difficult to see. 2. The final boss is just bad and feels shoehorned in. There is thankfully only this one boss in the whole game; the rest is all platforming. I recommend turning on invincibility (I won't report you) because the boss is so spammy and serves no purpose except I guess to gatekeep the credits. The art and music are lovely. There's a story here too but I didn't really pay attention. As usual with platformers, the story is mostly a framework to showcase gameplay. You're a bird person in ancient Greece or something. Bird fly. Flight feel good. Do parkour stuff. Don't hesitate on The King's Bird if you appreciate creative platformers. It's one of the best I've played.
说实话,后期关卡动线及其不合理, 作为一个跑酷爽的游戏,后期搞一些路线不明,及其刁钻的平台。前期引导也很不明显,游戏成就数(章节通关)全部在10%左右足以见其难度 没有像幽灵行者那样就算死了就再试一遍的爽,这个游戏让我觉得我这一关通过了只会有更多的痛苦。 另外个人看法,我不喜欢主角的美术,一个讲究轻盈的跑酷飞行游戏,女主剪影像是美国潮流小伙(尤其是发型)
The King’s Bird is one of those games that looks peaceful and elegant on the surface… until you actually start playing it. What begins as a smooth, beautiful platformer quickly becomes a test of patience, precision, and pure stubbornness.. and I mean that in the best possible way. The movement feels amazing when you get it right. Gliding through the air, chaining jumps, and flowing across the levels is incredibly satisfying. The visuals are stunning too: minimalist, colorful, and full of atmosphere, making every area feel unique and alive. But let me be honest, this game will frustrate you. There were moments where I literally yelled at my screen. Some sections are so precise that even a tiny mistake sends you crashing back to the start. More than once, I felt like throwing my controller across the room. It’s the kind of challenge that hits you hard, but keeps you coming back because you know.. you know.. you can do it if you just nail the timing. And when you finally clear those brutal parts? Pure satisfaction. Finishing the game 100% felt like an achievement I actually earned. That final sense of accomplishment makes every stressful moment worth it. If you enjoy fast, stylish platformers that reward practice and punish hesitation, The King’s Bird is absolutely worth your time. Just be prepared to yell a little. (Or a lot.)
sb游戏,玩到结局存档没了,关卡也同质化,这设置界面跟没有一样
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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