
Welcome to Battle On! Hero Academy! In this desktop idle game, you are the dean. Recruit heroes and plan their careers from swordsmen to paladins. Your heroes battle and grow. Reap the rewards, then lead your upgraded team against epic bosses. Enjoy deep strategy and satisfying idle progression!
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About
Hello, Dean! Welcome to your Hero Academy. This is a desktop simulation management idle game designed specifically for PC players. Inspired by classic Kairosoft gameplay combined with lightweight desktop idle mechanics, you won't need to micromanage every battle. Instead, as the supreme decision-maker of the academy, you'll focus on planning building layouts, recruiting promising heroes, and paving their path to legendary careers. Enjoy watching heroes grow, fight, and live autonomously while utilizing the unique "Iteration and Legacy" system to turn each graduation into permanent assets for the academy, ultimately building the continent's premier hero training institution!
From an empty plot to a renowned educational sanctuary, every inch of your academy is planned by you. You will construct various Hero Huts for heroes to recover their stamina, a Trial Grounds that provides a ceaseless stream of combat opportunities, a Canteen for powerful buffs, and a Library to accelerate growth. Each building serves a unique function, and a strategic layout will vastly improve your heroes' efficiency. This isn't just about construction; it's about creating the perfect home for your heroes to thrive.
Once "enrolled," your heroes come to life. They will automatically head to the Trial Grounds to fight monsters, feast at the Canteen when hungry, and return to their dorms to dream when exhausted. This vibrant ecosystem is fully automated, freeing you from tedious operations. You only need to focus on the macro-development of your academy and, when the time is right, launch an all-out assault on the powerful, periodic Bosses lurking in the Trial Grounds, leading your entire academy to win glory and prestige!
Every hero is a unique treasure. They possess Talents ranging from D to S rank, which determine their growth potential, and are randomly assigned "Personality" traits like "Valiant," "Scholar," or "Lone Wolf," which profoundly influence their combat style. Through academy research, you can unlock a vast class promotion tree, allowing you to develop a swordsman into a team-guarding "Paladin" or a damage-dealing "Berserker." Discover their potential, combine their traits, and cultivate an invincible team of legends!
The core design philosophy of this game is "Iteration & Legacy," turning your every investment into permanent accumulation. When heroes reach their level cap, you can choose to have them "graduate." This is not a loss, but a strategic investment. Graduated heroes leave behind precious [Legacy Letters], which are used to unlock permanent global buffs in the academy's tech tree. Build the [Hall of Fame], and your graduated legends will continuously generate gold for you. Every graduation helps build a better academy, giving your next generation of heroes a higher starting point!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
通关了,地狱难度3X,我来直接给一个最直接得,最不废话,最快通关得新手到通过得攻略极简版 1,初期就是随便玩,招点词条攻击高血量高得,什么职业都没关系,你喜欢就好,因为这个游戏的转折点在45级 2,15级毕业一批不喜欢的,他们会进荣誉殿堂给你加钱,30个位置,塞满他 3,这个游戏的平衡性一般,单体伤害高的只有一个刺客的顶级影流,第二档群攻超强,火焰系和火系的隐藏系天罚 4,有输出就要有前排,前排只要2个审判拉仇恨,一个守护的隐藏系光誓加护甲,后面两个治疗系圣主治疗,一个祭祀加祝福,就能抗住了,最好有个冰法给敌方减速,其他你看个人喜好就行 5,这个游戏的关键还有就是装备升级,+15+5金色词条都是堆材料,很简单就上去了,挂机,刷对应等级的就行,里面最好的是暴击+暴击伤害+高攻速,后面的都是辅助肉盾,先能抗住才能输出 6,人物的词条,堆暴击和攻击,攻速,前排堆血量闪避和防御,一般前排会有5W血4000防御30的闪避,还有复活,很抗打 7,打BOSS,吃药,针对性的吃,前期打不过吃回血药,BOSS回血太快就升级你的武器,输出不足肯定是打不死的,卡住别纠结,挂机 8,还是荣誉殿堂,想要通关游戏,最重要的就是英雄等级60后给他毕业了,塞满30个,这样你才能解锁英雄的等级限制,装备75级装备 好啦,你看到这里你就已经具备通关的全部要素了 炎法师:法师分支的隐藏职业,通过“命运盛宴”晋升时概率解锁 。狂战士:利刃分支的隐藏职业,晋升时有概率达成。 守护者分支职业:在版本更新后新增的专属守护者隐藏分支,需利用“命运盛宴”晋升来获取。
杀穿了,打完隐藏boss,这游戏没蓝条,大部分职业每5次攻击触发2技能,也就是说攻速收益挺大的。敏捷极这个词条媲美金词条。装备有闪避堆闪避,剩下攻击职业堆攻速,坦克职业堆防御 防御能加血条(装备护盾词条),所以死亡意志和狂暴之怒二选一的情况下选死亡意志(40攻击,减20血量) 闪避封顶65,来源稀少,带闪避的特性必上。 暴击封顶100,加属性食物吃完蓝等级的还能吃绿等级的,人物自带5暴击,食物21暴,满级暴击帽子31暴击,这里已经57暴了,法师小屋带15暴,加上人物特性很容易堆满暴击。 隐藏职业是原本分支职业的上位替代,也就是队伍里有雷法,火法可以不用上。30到45级区间吃命运盛宴再晋升。 配置如下: 嘲讽:永恒守护(剑客专属闪避特性,必带),传奇战士,钢铁意志,终极力量,敏捷极(攻速越高嘲讽次数越多)武器攻速,其他装备防御。 光誓(守护隐藏):永恒守护,神圣庇护,传奇战士,坚韧极,敏捷极or疾风行者。主堆防御 幽冥(利刃隐藏)两个:缥缈之灵(弓手专属闪避特性,必带),狂暴之怒,死亡意志,终极力量,幻影一击,武器攻速,鞋子闪避 雷法(火法隐藏)两个:暗影宗师(法师专属闪避特性,必带),狂暴之怒,死亡意志,终极力量,幻影一击,武器鞋子攻速 群奶:同上 先知(神官隐藏)两个:暗影宗师(法师专属闪避特性,必带),死亡意志,终极力量,幻影一击,敏捷极(单奶+驱散,要攻速) 剩下一个冰法一个先锋一个狙击主要都是给敌人挂buff,冰法带冻结,使敌人受爆伤翻倍。先锋加攻速,狙击也是使敌人受爆伤翻倍。这几个能活就行,堆防御和攻速,不追求伤害。 前期尽快把一二三阶各30个成员毕业了,每阶职业前30个角色毕业给传承信,荣誉位置30个高级的会把低级顶掉,所以不用担心前期毕业垃圾角色,60级角色毕业最好带2金3紫特性,3金以上角色毕业收益跟2金3紫一样。60级S角色2金3紫30个人毕业完,剩下招人毕业只为了拿特性书。 招人只招传奇之资,紫色金色都行,主要留各职业闪避特性(永恒守护,缥缈之灵,暗影宗师),狂暴之怒,死亡意志,终极力量,幻影一击,暴击溢出所以暴击大师,传奇术士和传奇刺客不重要,加上不朽之魂和完美平衡,这几个都能喂给毕业角色增加收益。 一二阶装备锻造一点过渡就行,做到对应熟练度满就可以不做了,后面主要刷三阶装备,刷怪房只留最后的深渊龙,很快材料就溢出了,装备只分解,拿词条,没钱直接卖材料,没传承信就去自动试炼挂机,最后12个角色,先到三阶装备12级,所有人全部装备拉完12级再往上升满级装备。12个100级角色三阶满级装备,带攻击,防御,闪避食物,就能打过最终隐藏boss。 26年6月13日封盘,后面更新新职业再回来看看。
硬挂了200来小时把该升的都升满了...名望也300万了..拖时间是挂机游戏的常态我不说什么了..毕竟这个模式还不错.. 但是你卡我3个全职业成就算什么..我都放生了90个人了..说我全职业没齐...我升到100以为职业还能再升一次呢?.. 最后闹半天是BUG...
한줄평: 데스크탑에서 굴리는 게임 중에서는 가장 이상적인 방향이지만 아쉬운 부분이 좀 있네요. 해보실 만 합니다. 10점 만점에 7.5 게임 디자인과 구조에 따른 재미는 확실합니다만 1. 번역 다 안 되어 한자 그대로인 부분이 꽤 많이 남았고(큰 문제는 없다고 볼 수도 있지만) 2. 성장 곡선을 의도적으로 늦추는 방식이 중후반인 아카데미 8렙 + 명성 시스템부터 너무 확실하게 느껴지고 2-1. 그로 인해 내가 무엇을 하든 학생들을 성장시켜 게임을 진행할 수 없고 단지 시간을 갈아넣어야 하기에 성장시키는 재미가 퇴색되었습니다. 3. 처음 말했듯 여러 캐릭터의 동시 성장과 졸업 시스템으로 보상이 들어오는 구조+ 하이엔드의 장비 랜덤제작은 아주 괜찮았습니다. 3-1. 그런 점에서 강제적으로 성장 흐름을 막는 설계보다는 로그라이트류처럼 반복/구조적인 성장형 게임으로 만들었으면 더욱 좋지 않았을까 싶습니다. 그래도 데스크탑 방치형 게임 중에서는 꽤나 수준급인 게임성이라고 생각합니다. 이런 게임들을 만나는 게 즐거워서 라이브러리 수가 계속 늘어나는 거겠죠. 문제는 이런 좋은 방치형 게임을 해보면 결국 진짜 rpg가 하고 싶어지는 건데... 하... 언제쯤 책임과 시간에 매이지 않고 자유롭게 게임만 할 수 있을까 흑흑
可玩的内容并不多,游戏中大部分系统全部都是用来拖时长的,投入产出比十分离谱,整个游戏过程又臭又长。 我挂机一整天的情况下居然连五分之一的内容都没解锁,后面实在烦了用修改器还整整玩了两天才把所有内容通关。 游戏体量并没有多大,游戏内容更是少的可怜,反倒是各种卡时间低概率的产出和材料强行拖慢游戏时间来延长游玩寿命。 我明白作者想要让大家感觉物超所值,但把一大堆作用不大的东西强行塞进游戏,让一个物品一个技能的产出变得巨慢只会让这个游戏变成老太婆裹脚布又臭又长。这游戏的逆天强化概率跟毒奶粉有一拼,上十五在开了修改器的情况下我狂点十分钟愣是没上去,更别说商店中的各种人物和装备的词条书,为了凑齐它们我用了整整一天在商店里不断刷新再购买,可想如果没有修改器这个过程得多漫长,为了凑够完美毕业的队伍得刷多长时间。 怪物设计还好,但是重复性太大了,一样的怪物一个近战一个远程就能拖五到十层。全打完后反过来深渊模式加强前面的重复怪物再来一遍,这就导致一样的怪你得打两次,只是难度不一样。 还有隐藏职业,你不做个职业规划树一类的东西,所有职业的作用和各职业隐藏职业的多少就靠玩家硬猜,培养一个高级职业投入资源和时间是海量的,但你却不告诉玩家后续职业的特点,强行逼着玩家去试错。我甚至到现在都不知道一共多少职业,他们都有什么特点特性。 没有存档功能,点击界面后只能通过右上角X来关闭,再次点击同界面会再弹一遍,多个界面无法同时存在,没有多选功能只能一个个点击来卖掉或分解 最无语的就是那个声望系统,一个破声望如果正常刷满,需要五十个顶配人物持续不停的刷几天。甚至你不能用打怪过副本的方式刷声望,只能是毕业人物然后等他自己涨。简直有病。 这游戏并不算大众,以至于连攻略都不好搜索,所有东西全都是你去做了才能知道作用的,但偏偏每一步的时间投入都是巨大的,在没修改器的情况下,在已经到达后期后,一个职业培养的时间动辄就是几个小时,可想而知正常游玩这个游戏是有多折磨人。 我甚至怀疑这B作者在腾讯干过策划 他的难并不体现在游戏的操作或决策上,他的难在于作者故意拉低你的效率来延长游戏时长 说实话,如果去掉所有拖时长低概率和强行重复的内容它是个好作品,可惜没有,可惜作者只想折磨玩家
중독성 뒤진다 ㄹㅇ 방치형 게임이긴한데 은근히 자주 들여다봐줘야함. 손 자주 가는 방치형 게임이라서 아주 맘에 들었음 상승과정에서 노가다+시간 빨아먹기 구간이 꼬박꼬박 생기는데, 방치형 게임이란게 다 그렇다고 생각하기 때문에 괜찮았음. 구간별로 계단이 좀 높은듯한 느낌인데 그 점도 재밌음 ㄴ그런걸 감안해도 편지를 얻을 방법이 맘막할때는 좀 노잼구간 있음/졸업생 편지를 타기 위해 필수적으로 수십시간 방치가 요구됨 저렴한 가격에 성장트리 꽤나 다양해서 재밌고 좋다. 완전 추천합니다. +) 제발 단 한 번만 편지지 되돌리기 기능이 있었으면 좋겠다 대장간<<이거 좀 천천히 오픈해도 무방할듯 함
游戏质量尚可,但很多硬卡玩家设定不喜欢,前期那个怪物都得自己手动选数量打,想放置自动还得自己手动好久才能熬到,这简直无语,后续很多硬卡设置加深了烦躁,作为挂机游戏爽感一般,这方面同类游戏扉之书更好玩,学院估计也没啥更新了,就这样吧,不推荐购买。
65级到75级之间就是纯挂机了 大概要挂40小时 一点正反馈都没有
作者已跑路
Perfection
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