
The game is a cheerful shooter with a user-friendly gameplay in an original setting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game, is like nothing ive played before, nothing has EVER come close to being how good this game is. the mix of the greatest storytelling thats ever existed, and the pure exhilarating gameplay, is truly phenomenal. THIS. GAME. IS. PEAK.
this game is very fun
çok ii alın oynayın
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
This rocks my little sox
normal模式通关了。童年回忆“植物大战农夫”。值得一玩,而且大促很便宜。
bought this game for 50p thats a good deal £9.29? who the hell is buying this
не плохо но есть баги (нужен кап на 60 фпс чтобы не было фризов)
The Juicer is a quirky arcade shooter developed and published by Anvate Games that takes an intentionally ridiculous concept and turns it into a surprisingly enjoyable action experience. Rather than battling traditional enemies such as soldiers, monsters, or aliens, players are tasked with defending a farm from hordes of mutated fruits and vegetables that have become hostile. The game's unusual premise immediately gives it a unique identity, embracing humor and absurdity while delivering straightforward arcade-style gameplay focused on survival and score progression. The story begins with a farmer's attempt to improve agricultural production through the use of an experimental growth-enhancing substance. What starts as a harmless effort to create larger crops quickly spirals out of control when the fruits and vegetables undergo unexpected mutations. The enhanced produce develops intelligence, mobility, and an aggressive attitude toward humanity. Before long, the farm is under siege by giant tomatoes, angry carrots, dangerous watermelons, and countless other rebellious crops. It is now up to the player to stop the uprising before the entire farm is overrun. The narrative is deliberately simple and exists primarily to support the action. However, the game's willingness to fully commit to its bizarre premise helps create an entertaining atmosphere. The idea of defending humanity against an army of hostile vegetables is inherently humorous, and the game never attempts to justify its absurdity through serious storytelling. Instead, it embraces the silliness and allows the gameplay to take center stage. The core gameplay revolves around defending a designated area while waves of mutated produce attack from multiple directions. Players must eliminate enemies before they can breach defenses and deplete vital resources. The controls are easy to understand, allowing players to focus on movement, aiming, and crowd management. This accessibility makes the game approachable even for players who are not typically fans of fast-paced shooters. Combat is designed around constant action. Enemies arrive in large numbers, forcing players to remain alert and react quickly to changing situations. The gameplay loop is straightforward but effective, creating a satisfying rhythm of attacking, collecting resources, upgrading equipment, and preparing for increasingly difficult waves. The simplicity of the mechanics allows the action to remain engaging without becoming overly complicated. One of the more interesting gameplay systems involves the collection of juice from defeated enemies. Instead of simply serving as a visual effect, juice functions as an important resource tied directly to progression and survival. Successfully defeating enemies replenishes supplies, while allowing attacks to connect can reduce valuable reserves. This creates a balance between offense and defense that encourages aggressive but controlled gameplay. Players must constantly weigh risk and reward while attempting to maintain momentum throughout each encounter. The weapon system adds variety to the experience. As players progress, they gain access to stronger equipment and additional tools that improve their ability to handle larger groups of enemies. Different weapons offer distinct advantages, encouraging experimentation and allowing players to discover combinations that best suit their preferred playstyle. While the arsenal is not exceptionally large, it provides enough diversity to keep combat entertaining across multiple sessions. Progression is supported through a straightforward upgrade system that rewards continued play. Money earned from defeating enemies can be invested in better weapons and enhancements that improve overall effectiveness. These upgrades provide a tangible sense of advancement and help maintain player motivation as the challenge increases. Watching a modest defensive setup gradually evolve into a powerful fruit-destroying arsenal adds a satisfying layer of progression to the otherwise simple gameplay structure. Visually, The Juicer adopts a bright and colorful art style that reinforces its comedic tone. The exaggerated designs of the mutated fruits and vegetables are amusing rather than threatening, while the environments maintain a cheerful appearance despite the ongoing chaos. The cartoon-like presentation ensures that the action remains lighthearted and accessible rather than violent or intense. The graphics may not be technologically impressive, but they effectively support the game's personality and overall design goals. The sound design complements the action well. Weapon effects, enemy noises, and environmental sounds provide useful feedback during combat, while the energetic audio presentation helps maintain the fast pace of the gameplay. Together with the colorful visuals, the audio contributes to a playful atmosphere that encourages players to focus on fun rather than realism. The game's greatest strength is its commitment to simplicity. There are no complicated mechanics to memorize, no lengthy tutorials to endure, and no overwhelming systems to manage. Players can quickly understand the objective and immediately begin enjoying the action. This makes The Juicer particularly appealing as a casual game that can be enjoyed in short sessions without requiring a major time investment. Its primary weakness lies in the limited depth of the overall experience. Because the gameplay revolves around defending against waves of enemies, some repetition is inevitable. Players seeking extensive campaigns, deep storytelling, or highly complex mechanics may find the experience somewhat limited over longer periods. However, the game's humor, upgrade systems, and entertaining premise help offset these shortcomings and keep the action enjoyable. Ultimately, The Juicer succeeds because it understands exactly what it wants to be. It does not attempt to compete with large-scale shooters or ambitious action games. Instead, it focuses on delivering fast-paced arcade entertainment built around a memorable concept and accessible mechanics. The result is a charming indie title that embraces creativity and offers a refreshing alternative to more conventional shooters. Rating: 7/10
Please guys, play this game. You will achieve a 10x the knowledge of a moonseye
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $92.7K | 179 | 93% | $12.99 | |
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| $92.7K | 195 | 94% | $15.99 | |
| $92.7K | 122 | 84% | $19.98 | |
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