
Addictive yet chill. An immersive Cold War sandbox. Revive the Cold War in this classic strategy game—easy to pick up, yet challenging and deep, offering endless replayability.
Modeled estimate, not a reported figure. How we estimate →
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About
Maestro’s Cold War 2 is a replayable grand-strategy sandbox about the world’s tensest standoff of the Cold War.
Play as the USA or the USSR, manage Prestige, Budget, and National Policies, and bend history through policies, proxies, diplomacy, and brinkmanship.
Easy to pick-up but hard and deep enough to offer a challenge, this is the kind of game you will keep coming back to.
The objective is simple: earn more prestige points than your opponent.
You gain prestige by improving diplomatic relations and signing treaties with countries across the globe. At the same time, your opponent will work relentlessly to undermine the nations in your bloc and shift the balance of power in their favor.
Beyond diplomacy, you must also manage your nation’s internal policies and carefully plan how to exploit the geopolitical landscape to weaken your rival over time.
Are you ready to lead your ideology to global dominance—or will history repeat itself?
If you're familiar with my work, you know I focus on crafting games you can enjoy in a single evening, yet with enough depth to offer endless replayability.
I’m confident the game's simple mechanics paired with historical events that force you to make impactful choices, will provide over 100 hours of entertainment.
Now:
Have fun! (this is an order, not a wish!) -Maestro Cinetik

You are looking for a deep simulation of the Soviet Politburo: Probably not. This game focuses on Cold War geostrategy rather than the internal politics of a single country. If domestic politics and government management are what you enjoy most, there are better games for that.
You love planning military campaigns: Probably not. Military intervention is rarely the objective. If you find yourself putting boots on the ground, something has probably gone wrong.
You don't enjoy reading: Probably not. The game expects you to read tooltips, event reports, and occasionally the in-game wiki. Much of its strategic depth comes from understanding the information the game provides.
You enjoy making long-term plans: Then this game is probably for you. Success often depends on thinking years ahead rather than reacting to next month's events.
You enjoy indirect strategies: Then this game is probably for you. The best move is not always the most obvious one, and achieving your goals often requires patience, subtlety, and careful planning.
You enjoy adapting to uncertainty: Then this game is probably for you. There is rarely a perfect solution, and strategies must evolve as the geopolitical situation changes. (If 90% of your actions are economic aid because every other option feels too risky, you're probably missing a large part of what the game has to offer.)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Spanish - Latin America*, Simplified Chinese*, Portuguese - Brazil*, Italian*, Polish*, Indonesian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
框架不错,比较轻松易上手,ui称得上还不错,不过即使作为美苏游玩(尤其是苏)也有些太单调,事件影响太小且平常可干之事只有不停染色和加科研两种,没有体现出频繁突发地缘政治危机带来的全球紧张节奏。 主体内容还不够丰富就别急着出第三国DLC了,美苏两国国内国际都有很多可以完善的地方,比如美国大选机制与苏联内部派系
I, like many, played this back when it was a browser game. I can attest to a few things. -It's extremely fun. -The Developer listens very closely to what is said, and works HARD to improve the game constantly. -The mods will take off in the near future. We're talking alternate history, aliens, Trump, 2020, Civil War. Endless possibilities for this game. 10/10, buy it. You will not be disappointed.
[h1]相当不错的冷战政治模拟游戏[/h1] 体验各个超级大国在冷战中的对抗与冲突[spoiler] 并把英法殖民帝国拆的一干二净,就算你玩的是法国也可以拆英国[/spoiler]。 在核战的阴影下,超级大国间的直接冲突基本就代表着我们所熟知的文明的毁灭,因此大家难得的能坐起来用一种相对体面的形式来追名逐利——事实上不管怎么宣传,冷战与意识形态的关系要远小于胜利后世界霸主的宝座的关系[spoiler]更别说搞出了911的穆斯林恐怖分子还是cia为了对抗想要南下的苏联扶持的,当时还拍了电影赞扬塔利班是自由斗士呢,结果转头就始乱终弃了[/spoiler][spoiler]落得被刀的下场(哇,还有病娇)[/spoiler]。 [h2]关于游戏内容[/h2] 这只是单纯的政治模拟,经济与军事都是为了政治而服务的,你没法像其他游戏那样直接操控前线部队或是平地起高楼新建一座座大都会,你能做的就只有花钱让更多人去送死——并颠覆或保卫一个可能对整个世界而言无关紧要的政权。 意识形态并不重要——至少没有很多人想的那样重要,你有的是时间让你的盟友把国有资产贱卖或把私人财产没收,但一切的前提是那是你的而不是你对手的盟友,为此所需要的手段要尽可能的灵活,但事后是否要把那个荒唐的国王或将军换成一个更听话的傀儡一般不是选择题。 [h2]具体一点的东西?[/h2] 作为一款回合制游戏,其毫无疑问对手残党十分友好,操作量上并不会比其他大战略游戏多(甚至还要少不少)。 不过因为政治模拟的本质,对于一些急性子来说这游戏里的战争节奏是很慢的[spoiler]现实里剿匪越剿越多的情况也不少见[/spoiler],你需要花上可能数年的时间去帮你的盟友解决那总是能得到他国援助的游击队,亦或是反客为主在你对手的盟友境内扶持海量的反对派。 但战争不是唯一选项,大多数情况下你只需要用海量的援助博得目标的好感并与之签订防卫协议即可扩张你的势力,但如果遇到意识形态入脑死活不肯加入你的大家庭[spoiler]或者后宫[/spoiler]的家伙,通常只有两种选择——入侵或动员游击队[spoiler]其实就是挑起内战[/spoiler],如果那是另一个超级大国的盟友的话只能选择后者了[spoiler]哇,还有ntr[/spoiler]。 等到游击队推翻政府的时候,你就需要和新政府打交道,并和他们签订条约了,哪怕新政府是推翻了你盟友的游击队所组建的,你也得捏着鼻子和他们搞好关系以保证自身利益。 至于目标……如果你没有在选项里选择那几个胜利条件的话,你要做的实际上非常简单——让你控制的国家延续到游戏结束,你大可不问世事的只在乎自家门前的一亩三分地,毕竟你的对手不可能直接入侵你,不是吗?但又有谁会拒绝在这个时代大展身手呢?反正游戏里的核冬天不会降临在你的头上,你大可搞几百次核灭世。 [h3]一点点题外话[/h3] 目前游戏里的可体验国家只有美国、苏联/俄罗斯、中国与法国四国,考虑到二战对英国及其殖民帝国的影响,添加英国扩展内容目前看来并无太大的必要(冷战中的英国实际上已经脱离列强之列,只不过靠着曾经世界霸主的余裕硬撑着罢了),所以我就不提了。 我从评论区内看到了作者对于添加中国当代内容的一些疑虑,我想我可以稍微解释一下…… 事实上中国官方的言论管控比国际主流媒体宣传的要宽松不少(有一个笑话是你可以随便中国任意一个论坛里说中国没有言论自由,但在X上说美国没有言论自由会被警告),只要没有刻意的污蔑(典型例子便是战地4)一般涉及近现代历史的内容不会被刻意封禁,更何况游戏里已经存在文化大革命这种相当敏感的内容了(硬要说有什么事件是绝对的红线的话……只能是那所谓的六四事件了,但事实上这个事件很大概率是他国刻意引导的,毕竟一个十亿人口的社会主义国家哪怕承诺不输出革命对于美国而言也是极具威胁的)。不过相关机制和事件可能不太好做(比如因为不输出革命而将大部分精力用在经济建设与外交上,以及在两伊战争期间对双方售卖武器以换取外汇搞发展这种事情,和那著名的一亿美元一发的导弹军售)。
这是一个好游戏,但一些剧本中法国单独购买后存在问题,领袖不会显示,并且在美利坚90-01剧本中到2000年会出现白屏代码不能玩。最后是中国DLC缺少了很大一部分其他三个大国的剧本年份。
目前来说不推荐。 跟遗产或克里姆林宫相比,这款游戏就简陋很多。 1.我只玩了中国,事件有点太少了。相比于操作游击队,我更喜欢事件推动的游戏。然后对国内建设/事件太少了,没什么游戏性。只能和次要国家交互。 事件也非常少, 连全共斗事件都没有。没有邓小平事件,对于林彪事件也就一条(依旧是地摊文学水平)。 2.对中国依旧是刻板印象拉满。懒得评价了,总之不如遗产。 3.然后就是平衡性问题了,这个美苏的科研数值是否过于逆天。我完全感觉不到科研预算对科研速度的提升。美苏20的预算都能超过我投的40预算。即便我用修改器提到非常高,也对科研速度没有提升。
I've got a few hours of this game under me belt. Around 81 I think. I like to pop a movie on one screen, and play Cold war 2 casually.
I tried, god knows I've tried to enjoy this game, but constantly I get frustrated even on the easier modes: members of my bloc constantly getting flipped randomly to the other side be it through coups or what have you; stability skyrocketing in the middle of a civil war; constant backfiring attempts to bring stability back down. I reach tier 2 economic development then get slammed with back to back corruption events which leaves me being saddled with a disillusionment debuff. It's a very difficult game and just not for me, which sucks because I really wanted to enjoy what everybody else here's been enjoying.
总体来说很不错,但是内容上有些过于简单了,玩久了感觉就像填色游戏。希望经济系统、国家政策等可以做的更好。
Great game, but the main gripe for me is the aspect ratio isn’t correct for the steam deck I’m losing screen space on an already tiny screen
发布于:6 月 30 日 下午 8:08 更新于:7 月 1 日 下午 10:18 事件一堆但是判定有问题,尤其是跟印度冲突的事件老是失败就不明白了(编辑:即使已经开了平均结果和最好结果两项)也太无法史实了。 另外什么三线建设项目之类的科研实在是太慢了,游戏结束都进行不到一半,怀疑这么多机制根本没想放开玩 不是,我开了美国预算这钱都不够花的啊?从开放研究到游戏结束,拼死拼活才堆了50多点大国分数,神人机制 (东方红DLC) 即使始终保持高于10预算投入,从事件解锁研发到游戏结束为止,并且避免降低科研的政策和事件,同样无法完成绝大多数研发项目。 Yet pitifully, regular feedback, like discord or steam discussion is totally not viable for most regular Chinese players. Stop claiming "you should use these method". Thanks
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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