
Build a formidable factory and go dungeoning alone or with friends. Solve logic puzzles and automate resource collection and crafting, or venture into dungeons filled with dangers and rewards. Find your own ideal gameplay balance, as any unique path will advance the story!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.8/day in the week to Jul 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Starground is a top-down automation dungeon crawler combo. Alternate between gathering and refining resources on your home planet, and venturing across space to fight through action roguelite-inspired dungeons. How you split your time is entirely up to you! There's no right way to play the game, and any path will progress the story.
Starground was built up with multiplayer from the beginning. Experience what Starground has to offer as a full co-operative experience with as many friends as you'd like. Invite your friends to work towards common goals, or divide and conquer each part of the game. If multiplayer isn't your thing though, you can play alone in single player too!
Develop and maximize an island of resources through automation. Work your way through a research tree filled with all sorts of unique machines and solutions to your logistical needs. Start humble by mining resources by hand and smelting manually, but soon build up to a formidable factory that can tackle anything you can throw at it.
If you're not into automation, or need to wait for your factory, then venture to other places in the solar system to explore and crawl your way through a variety of dungeons. Battle enemies, avoid obstacles, kill bosses, and reap the rewards of your effort. Take resources from dungeons back to your factory, or use rare loot to make yourself stronger and craft modular weapons. Make a spear, dual-bladed sword, or maybe a gun on a stick. The choice is yours.
Be sure to add Starground to your Wishlist!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been playing off and on to check out each update and the amount of polish being added with each pass, and attention to the little details is refreshing. You can really feel the love that is being poured into this game. Two of my favorite features that I've found are you can hit mined resources with your laser and it will collect them, and early game when you don't have automated power yet, you can run on the treadmill and generate power while looking at the building menu which is perfect for me so i let my crafters make the components i need while i plan out the quantities for the things i want to build. My dream game is becoming a reality, thank you dev team!
후반 컨텐츠가 좀더 필요해보임 두번째, 세번째 행성부턴 공간 활용을 잘해야되는데 이게임은 제조기에서 템빼고 바로 옆으로 템을 꺾는게 안됨 그말은 템빼는 방향으로 무조건 2칸이 필요함 3번째맵에서 진행이 상당히 오래걸렸는데 기다리면서 이것저것 해보다가 소행성 수집기는 다른 맵에서도 사용가능하다는걸 깨닫곤 금방 깨버림 추후 많은 컨텐츠와 도전과제를 기다리며 추천
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, French, Italian, Danish, Japanese, Korean +6 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eh, it's cute until you're forced to do the "dungeons" and then it's late. It's massive (unfun) effort to even get the weakest weapon, and even the first dungeon is like 3-4 hits dead. The first room you walk in is 5+ mobs and your sword (if you even managed to get that) does nothing to them. Like others have said, factory part = fun, the rest sucks. I was pretty "sucked in" to this game until literally 3 minutes into the first dungeon, now I'm shelving it.
Unfortunately, can't currently recommend it. Pros: The movement and fighting mechanics feel great. As for the rest: the game needs more game. beatable in 5 hours. There are only 3 dungeons. Only the first has two floors. The other ones are single floor only. I killed the final boss about 10 times. The last 8 times in less than a second. The automation is kind of useless. You can only really craft the basic sword and everything else has to be found in the dungeons. The hub world feels anaemic. The shopkeepers sell mostly useless items and the quests they offer are fetch quests only. The only things worth buying: pistol barrel, bullet weapon, cheese and fishing rod (if you're into that) The only fetch quests worth doing are: deliver water (wow), and deliver metals. Not worth the current asking price.
amazing game - automation with a side of dungeon crawler probably wouldn't buy it for 11 pounds as there are better options at that point?? but for around a fiver its an amazing deal to keep you occupied for over 10 hours, with lots of content, and decoration. Graphics are satisfying and smooth, gameplay has a nice learning curve, and doesn't ever seem to come to a grindy stop, and dungeons feel fresh each time as they are always randomised - and music is calming.
Starground is a cute little automation game with dungeons. The automation part is very chill and addicting. It brings new challenges to the automation genre. Although it could be though out more. I enjoyed the dungeoning part less, I am missing bigger complexity in it, but that doesn't mean it doesn't do a good job. The game has an amazing soundtrack, good visuals and an interesting world to explore. And I am really looking forward to the full release. You can find my full deep dive review here: https://xefensor.cz/game_reviews/starground_early_access_review/
Infinite no-risk resources. I can't ever recommend a factory game without either finite resources, or enemy scaling. It makes it not a factory game, but an idle clicker. Idle clickers are, and always have been, absolute garbage.
Good game, can't wait to see more updates.
Great game which brings together automation and combat in a unique way. Multiplayer support is always a great addition too!
Fun Addictive. just a great game. reminds me that simple mechanics can be used in complicated ways. I think both casual and hardcore players can enjoy it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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