
The Incredible Baron combines real-time strategy gameplay with over 45 collectible animal species in a tale of exploration, science, and betrayal.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
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Reviews
The Incredible Baron is a casual strategy with a beautiful 16-bit graphics, which resembles the game tug-of-war or a tower defense game. The principle is simple… on the battlefield, which is a 2D with a side-scrolling perspective you have a base at one edge of the map and the enemy has one at the other edge. From your base you send units that cannot be controlled, just march towards the enemy which sends back its troops or build defensive towers. Once your units overcome resistance and get to the enemy base, they will attack it. The main objective is to destroy the enemy base before he destroy yours or the time limit is reached. Production of units costs money, which slowly generates and some units needs supporting buildings to be summoned. You can also use several bonus power-ups for energy points. The Incredible Baron takes this genre a little further. First, it is a story that is so cute and brimming with wit (hi Shovel Knight :). With each level you will be more interested in how the journey of Baron evolves and what will go wrong on the way. It’s a nice surprise to see such a nice story presenation in this genre. Along the way, you recognize the strengths and weaknesses of the enemy units in the form of research of strange animals. You can research up to 45 species in total. Species research is not just a collectible, because in each level it’s necessary to correctly choose own units with its abilities to have any chance at all against the enemy. The units are divided by type and its color that indicates which unit has more power against another color type and vice versa. To build bigger and better units you must first build a supporting structure, so you need to choose a right tactics whether to build many smaller units or wait for money to build bigger ones. The entire game is divided into three worlds with 10 levels each, and the first playthrough is basically the story mode. After that you can replay the game with silver and then gold levels, so there’s 60 levels in total. To get all achievements it is necessary to even repeat some levels to research all species. At this stage, it may be already repetitive, because you already know your own strategy and can’t expect any surprise. For casual players seeking nice, funny, strategic game I can gladly recommend The Incredible Baron.
[h1]The Incredible Baron is a simplified take on the RTS genre that anyone can pick up. Gather data, amass an army, and destroy all who stand in your way—in the name of science![/h1] https://www.youtube.com/watch?v=rIAkeZm8L5w .Story. You are the illustrious Baron Buffon Hildengard and you’re on a mission to gather data on the local wildlife with your benefactor, the Lady Nora, and your pack mule—er, right-hand man, Smartlee. In typical parodic manner, Baron is the leader of this expedition and also a total ignoramus. Smartlee, the hapless minion, is the brains behind your robotic units as well as the advancements that allow you to recruit new critters. I won’t spoil the plot for you, but expect rivalry, betrayal, and violent scientific discovery. The story is told in a series of animated cutscenes, followed by a battle, and then another cutscene. Rinse, wash, repeat. .Gameplay. The game is decided into worlds in which there are ten stages to play through. Each stage has three degrees of difficulty—bronze, silver, and gold. Bronze is unlocked by just playing through the story while the other two difficulties are unlocked by discovering creatures and progressing. Before you start a stage, you can see the enemies you’ll expect to encounter. If you’ve seen them already, the game will indicate whether or not you’ve researched one with a little star. If you have yet to encounter the creature in question, it remains a vague outline until you’ve actually faced it in battle. This can take a few playthroughs of a stage. From there, you’re taken to your loadout screen. Here, you can choose your units and skills to use in combat. It’s important to note that the order in which you place your units/skills matters. More on this is just a bit. Battles consist of a single lane of your units versus the enemy units. You can pan the camera from left to right by hovering at the edge of the screen or by dragging the bar at the bottom that represents your field of view on the mini map. There are two types of resources used in combat: energy and gold. Gold is used to build rooms and units while energy is used to activate your skills. Both regenerate over time except for in special cases related to the story. From the outset you are only able to create one unit, linked to the Q hotkey. By building additions to your base (B), you are able to create more units. There are three buildings available to you—Workshop, Hatchery, and Den—which are unlocked throughout your progression. Each allows a certain type of unit—robotic, birds and bugs, and mammals respectively—and also different skills. Units become available to you in the order that you chose them. The size of the units’ displayed portrait also factor into when you’ll be able to use it: if the unit takes up one tile, you only have to utilize the build menu once; if it takes up two tiles, you’ll have to build both rooms before the unit becomes available. Skills become available to you in the exact same way. Every additional unit you unlock is assigned to a different hotkey in order (q, w, e, r, t—and so on, beginning again at a). You summon your units and they march across the field until they meet a destructible obstacle or another unit. They’ll fight automatically until they run out of health. In addition to building units and expanding your base, there’s an Alchemic Shovel that you can spend gold on in order to lessen the cost of your units and abilities. This is a double-edged sword, however, because it becomes less of an option and more of a necessity due to the presence of watermelon catapults. They can destroy your units in two, sometimes three hits, and it requires a steady stream of units in order to take care of them. Thus, the first minute or so of battle becomes a balancing game between lowering the cost of your units and maintaining enough units to stop the enemy from destroying your base. Battle is won after you’ve pushed the enemy forces back to their base and destroy it. Battles have a time limit, so it becomes your mission to finish stages as quickly as possible. After you’re achieved victory, you’re rewarded with research points and experience points. Research points unlock more units for you to use in battle while experience levels up Baron and in turn gives you a higher rate of gold generation in combat. Should you lose, there’s a quick restart option to begin the stage from either the beginning of the battle or the loadout screen. .Atmosphere. The music throughout The Incredible Baron has heavy calypso themes—fitting considering the game takes place on a series of islands. The bright, cartoony graphics are cute and charming and a good fit for the humorous story and personalities the game presents. .Longevity. I played through the game in roughly 5 hours and I read through the story rather than skipping over it. A speed run could probably be done in 3 hours or less. Different difficulties add to the longevity, as does the ability to collect units. This is by no means a hefty game, but you will get your money’s worth. .Pros and Cons. [list][*] Simple and easy to pick up for beginners in the RTS genre [*]Quirky cast and an amusing story [*]Variety of critters to fight—and collect [*]Variety of skills. Your skills can heal your units, deal damage, gain extra research points, move your units across the screen, and more. [*]A degree of strategy introduced through limiting units and skills based on portrait size. [*]The time limits add a sense of urgency and also require you to think on your toes rather than just spam units. [*]Different difficulties provide some form of replayability [*]Performs well; no frames dropped even with tons of units on-screen [*]Controls can get a little bit crazy as each hotkey is selected automatically for you depending on the order of your units. [*]This is very obviously an iOS and Android port. There are no sound or graphics options other than turning sound on and off and moving from full screen to windowed. [*]Free on iOS/Android (though it offers in-app purchases) [*]Due to its simplicity and repetitive nature, veterans of the strategy genre may lose interest fairly quickly [*]Repetitive tug-of-war gameplay can be frustrating. Battle quickly becomes a contest of who can dump out the most units.[/list] .Bottom line. The Incredible Baron is a solid entry into the casual strategy genre and is definitely worth a shot. It’s easy to pick up and play and the story is amusing, albeit predictable. The game is adequately priced for what you’re getting: a simplified RTS with some monster collecting mechanics. You can play through the story fairly quickly if you don’t bother to read it, but it’s worth a laugh. There are also additional difficulties and 45+ critters to research, which will only add onto your game time. If you’ve got 5 bucks to spare and are looking for a quick game to pass the time, you’ve found one. You won’t miss out on anything by waiting for a sale, however.
[b] Target Audience: [/b] [I] Those who are looking for a gateway game into the Tower Defense genre.[/i] [u] Summary: [/u] For the 5 dollar price tag, you get a good introduction in the Line Tower Defense genre. It's a good story for a game that focuses on the gameplay, and while it boils the game down to simple concepts, it does a good job of keeping your attention and adding a couple of layers to the strategy. The color portion for the strategy does do a reasonable job of keeping things interesting, and the units differences do help in terms of keeping things interesting enough. While the level design needed a bit more variety then it gave, it was able to make up for it with some good music and some good animations. While the game is a port of the iOS version (which despite the fact is “Free” on the store, it's a demo and you have to pay for it), it's reasonable controls despite some quirks. It's good basic strategy fun, although if you're looking for high levels of strategy: you're not going to get it here, as there's a limit to its tricks. Look, it's not going to blow you away, it's a game that's 5 dollars. But you do seemingly get bang for your buck. [b]Video Review: [/b] https://www.youtube.com/watch?v=k2q5UvoRFWM [u] Lists: [/u] [b]Positives:[/b] [list] [*] Basic strategy elements work reasonably, and have a couple of little wrinkles that keep things interesting. [*]Having to research to get your next monsters/traps did help the game a bit. Had a “collect them all mentality” [*] Reasonable amount of content for a 5 dollar game with some replayability in chasing the silver and gold medals. [*] Like the active skill choices making a difference reasonably in battle, and it can actually help in progression. [*] It's got some reasonable artwork, and the animations are nice to see. [*] A good soundtrack that actually surprised me. [/list] [b]Negatives:[/b] [list] [*] It does get repetitive. [*] Level Design could have used more elements to change things up in terms of mechanics. While there's a level or two that has you with limited resources, things that slowed you down or had alternate objectives would have gone a long way. [*] The lack of the A+D for the keyboard controls to move things left and right on the screen was annoying. [*] Sometimes rebinds its own keys with the building purchases during match, which is annoying. It shows you what it rebinds it to, but yeah, don't mess with the keys that are already there. [*] The same price for it on the iOS, and it fits better there. Still, it can work here, it just doesn't do the best of jobs. [/list]
[h1] Game Summary: [/h1] This game is essentially the reverse of a tower-defense game. You do build bases, but they generate troops at your discretion since you buy each one that spawns in. Your goal is to get them past the enemy mobs and towers to take out their main base, with them trying to do the same to you (though you don't have towers). This isn't an unusual subversion of the TD genre, I've seen games do it before, but I think it's a bit harder to balance and design and the game manages to pull it off. [h1] Pros: [/h1] • The music works in steel-drums, and that's not something you can say about soundtracks very often. The tunes tend to be chipper and could almost fit as dance music. I tend to enjoy instrumental music though as a personal preference, so this falls into that arena for me easily. • The game mixes up its style every so often with mini-game stages. They work off the basic engine, but one of them involves you trying to deliver a letter by placing springs on the stage at the right time to dodge enemies. It's a nice mixer so it's not constantly the same thing the whole way through. • This style of game isn't as common as a normal TD game, but even though there are difficulty spikes and annoying stages, the game is well-balanced and designed. The fact that you wind up using many of the enemies yourself is probably what helped them work out the balance. I got stuck sometimes, but could always manage a solution eventually. • Since you select what payload to bring into each stage you can try different approaches and styles. I'm not sure how many various strategies there really are for beating each stage, but the freedom is enjoyable regardless. • Graphics are quite vibrant and colorful, which is an aesthetic I prefer. It suits the atmosphere of a scientist exploring tropical islands. • Sure, the writing is cheesy, but it just kind of works. I do like the name anagram hijinks that goes on. [h1] Cons: [/h1] • Trying to grind for some of the troops you can use is tedious and annoying, with the Crate of MAD Horrors being one of the worst. I actually beat the hardest difficulty on the last stage before I unlocked it myself. It changes which stage it spawns in randomly, and since you never know what stage it will or won't show up in you have to really hunt it down. The game would be improved by lowering the requirements to get some of them, and giving you some clue where to find the Crate enemy. • I'd be lying if I denied that I got annoyed and turned-off by the game at times. However, that was earlier on with the game, and later on I only needed an occasional break before I was working on beating the entire thing through on all three difficulties. If you can get into the groove of the game, it's a solid title, but I could see it losing some people as well. • Even though I like the story and comedy of it, I could see how the protagonist would be unlikeable. He's certainly not an anti-hero, but he's also not someone you can earnestly root for or cheer on either. Hubris is certainly a flaw for him. [h1] Tips: [/h1] • Later game, the units and skills I found most useful (though you will want to take into consideration the color aspect) were the snow snails, sea slugs, bluebeary, and the stink plant. Snow snails increase your gold, which is always useful. Sea slugs are very useful, but not for the reason you'd first think of, letting you use several skills. Instead, what makes them so good is when you get all that excess energy, which ties in beautifully with bluebeary. The stink plant requires timing and proper placement, but as you get used to the game and learn when to use it, you'll find it's very powerful. There's no limit to how many enemies it can impact at once, and unlike the mine, which tends to get triggered by one fast enemy rushing in front of the others, it can linger in the sweet spot and be devastating. • If you start getting stuck, try re-playing earlier stages on a higher difficulty (you have to progress through each difficulty stage by stage; you can't play 1-8 on silver or gold until you beat each previous stage on those difficulties first). As your generation rate for gold increases, you have a better ability to handle those stages, along with the different troops and tools at your disposal. For reference, as I was finishing the latter part of the game, my level was in the 70's. • Conversely, if you get stuck on a silver or gold stage, try playing through the main game and progress further there. That's how you unlock new bases and tools, which can give you access to something you sorely needed before. • There will be points in the game where you'll need to grind, and I find the best way to do this without it being as obnoxious as it could be, is to focus on trying to unlock new troops. That way you kill two birds with one stone. [h1] Conclusion: [/h1] It is slow-going at first, with my interest veering off from the game when I first gave it a genuine shot. However, when I went back to it, and started figuring out how to approach the game, I did wind up liking it more. Basically, you really want to replay early stages to earn more troops, as there are five colors available, and you need as many troops as you can get that will take advantage of the enemies being spawned in. Early on, they tend to be single-colored, so they'll be weak to two colors, but later on you'll need more variety and diversity to handle them. As I started increasing my selection of troops to spawn in and increased my gold generation rate, the game got better. I think this game has things going for it, if you can get past the first hour or so and pass that initial crest. If you aren't finding it enjoyable by that point, it's probably not going to improve further on, so it'd be a good time to refund it. Somehow, it surprises me how there's only 30 stages in the game, but since I beat them on each difficulty, which required multiple playthroughs and grinding, the game was longer than I thought it would have been. I think there's a very good experience here for the price.
Great tower defense game! You will unlock different species with each their attack, once u have unlocked them 100% u can use them in battle https://www.youtube.com/watch?v=QYYiBoaLG2E
FUN. Solid, whimsical, well-balanced fun. A teacher once told me it's a little unfair to judge games on a set of criteria (like furniture), and I agree, but let's go down the checklist anyway: - Dialogue is witty, lighthearted, and gives great characterization. - Creature/ability variety is ridiculous. So many fun, crazy things available to the player. So many! - Tutorials are skillfully embedded in gameplay and wrapped with adorable, creative dialogue - I don't think I've ever picked up the mechanics of a strategy game so quickly. - Mechanics are tight. Building rooms, deploying creatures, and selecting abilities is intuitive. - The difficulty curve is spot-on. Excellent balancing. - I didn't like that the antagonist was the protagonist with a different color scheme. It made for a couple funny jokes, but a whole new character would have been more fun. - It also irked me that naturalism was the excuse for the little battles. Again, it made for some cute jokes, but I wasn't buying the research/science angle. - Great art, both world and character. The little animations and level variety really help make the game memorable. - The music is great too - before playing, I was puzzled that an OST is being offered for such a game of this size. But now I get it. Delightful gameplay, wondrous variety, exquisitely silly premise! Worth the money!
Great indie game. Glad to be able to play it on my laptop now instead of only on my tablet. Core gameplay involves you strategically picking units to take into each level, and strategically deploying them to defeat the enemy's base, in a tug of war style scenario. There is a lot of depth on picking which units you want to use for each scenario (based on the opponent's makeup) and how to best use each unit. As you beat scenarios you will research new units that you'll be able to use, encouraging a fun feedback loop of maximizing beating each level with trying to research as many units as you can (there are a lot). The units are well designed and balanced, the story is clever and entertaining, the challenges are strategically hard in a rewarding way, and there is lot's of replayability to try and unlock everything.
The Incredible Baron is an RTS tug-of-war with an emphasis on color-type VS color-type. The plot revolves around an expedition gone wrong, a evil look-alike, and all the slugs you can eat. There's not much else to say about the game. While I entered the game with high-hopes, I left slightly disappointed with it. The formula has been done before, and better at that, and FlatRedBall doesn't really innovate at all. The fact that I can sum up the entire gameplay in a single short sentence says a lot. There are some other mechanics such as spending gold to unlock more slots, a hatchery for slugs, a shovel that reduces prices, but nothing that hasn't been done before in similar games. For the same price, or even for free on my cellphone, I can get Battlepillars which has more extensive mechanics and, honestly, does the genre better. That being said, the devs aren't lying when they said the graphics are beautiful. The word doesn't even come close to describing the smooth animations and gorgeous scenery. The sprites and backgrounds are amazing and the devs should feel proud of this accomplishment. The whole ascetic works well with the plot which focuses on comedy and the almost childish behaviors of the cast. Based on these simple design choices I can recommend the game for those looking for an RTS with a good story. If you are hoping for more depth in your game, however, I'd advise you to look elsewhere.
[h1]Review written on Sunday, Jun 5th, 2016[/h1] [h1]Review[/h1] The Incredible Baron is a tug-of-war strategy game where the characters are inspired on Don Quixote and Baron Munchausen, on a 18th century naturalists settings. The game has a simple story: you, Baron Buffon Hildengard, with the help of your assistant Smartlee and the money from Lady Nora are going to discover and catalogue unknown especies for fame, fortune and science. On your way to the quest a few slugs show up on your ship and your invention (Robucklet) not only eliminate those slugs but also destroy your ship. When you get to the island you find out that Norab is the one to blame for tinkering with your robots. The game has 3 worlds with 10 levels each. When you finish one world on the Story difficulty you unlock the Silver difficulty for that world. And when you finish that world on Silver difficulty you unlock the Gold difficulty also for that world. You have 45 creatures to research. After finishing the three worlds on Story difficulty and the world 1 on Silver difficulty I was able to unlock 15 creatures. So if you want to unlock all the 45 creatures and get the related achievement you'll need to finish the game in all difficulty settings. At the beginning of each level you must choose your units based on the color of the enemies units. [h1]Rating:[/h1] 7/10 [h1]Pros:[/h1] [olist] [*]Great tutorial [*]Funny dialogue [*]Great variety of units/creatures [*]Great soundtrack [*]Nice 16-bits graphics [/olist] [h1]Cons:[/h1] [olist] [*]The game gets repetitive [/olist] For similar reviews and great giveaways please visit [url=www.steamified.com]Steamified[/url]
The Incredible Baron is a game about collecting a small army of cute animals, then marching them towards their death for your personal glory. That’s a little misleading; sometimes you instead doom robotic barrels with tools such as hammers or screwdrivers welded to their lids. Or sentient stone statues carved in your likeness, complete with jaunty pirate hat. But sometimes it’s animals – normal, everyday animals like that snake you obtain early in the game. It’s just that, should this particular snake be defeated, it explodes. Because you’ve filled it full of gunpowder. And then there's that fox. A cyborg fox, the likes of which you see every day in more rural areas. There’s a whole host of (mostly) animals to enslave, actually. Which you gather via rampant slaughter dressed up as research. Should you come in contact with an undiscovered beastie, you can collect data on them by ruthlessly murdering them. Put enough innocent critters down, and they’re yours to command and further abuse. While this all perfectly describes a game based around wanton destruction, Incredible Baron’s not into all that serious fare. It’s the story of a bungling incompetent masquerading as an exploring scientist trying to document as of yet undiscovered species. I’d imagine that setting off into the unknown in the name of discovery often throws up a myriad of unforeseeable obstacles to overcome. The Baron’s first real test is that a slug nest has developed on the deck of his ship, and they’ve eaten all the bacon. Full Review // http://www.honestgamers.com/13019/pc/the-incredible-baron/review.html
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