
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Started this game on a very fated date, March 16th (if you know, you know) because I heard great things about this game and I'm familiar with Kodaka' works. And I finished it almost 2 weeks ago because boy, I suggest you to take your time because it's going to be a very long game if you want all the endings. Dare to say it's Kodaka's most ambitious project. This game showcase how he really improved as a game developer, writer and director. The cast is brilliant, despite sometimes the characterization isn't always consistent (fair since it has several routes and 100 endings written by different writers), some routes are whatever but most of them are extremely good and made me laugh, cry, and feeling a bit terrified. I have an affectionate level towards this game because it became a routine from an annoying reality called 'my coworkers are morons and they deserve to rot'. And most importantly: it has Darumi Amemiya, yuri and toxic yaoi.
Hundred Line starts off with your protagonist, Takumi, going about his normal life living in an underground shelter until an attack by strange creatures and the sudden awakening of his powers lead to him being transported to the Last Defense Academy. Alongside a group of various other high school students, he must live on the surface in the ruins of human society, fighting off hordes of strange creatures trying to destroy whatever is being sealed inside the school for 100 days. Throughout these 100 days, Hundred Line proceeds as a linear story as you gradually learn about the characters, world, and various key events. Upon reaching the ending, you then get to go back to the start and make different choices than the first route, causing the game’s branching paths to unfold. There are 100 different endings in total, though the large majority of these are just a glorified “Bad End” immediately following a dumb decision, leaving something closer to 20 proper routes that follow meaningfully different storylines from the original 100 days. —---------------- Compared to a lot of other VNs with branching paths, you often see information learned in one route have some relevance to other routes, whether that means shedding light on a character’s actions, providing more context on the overall events, or some similar function. Given that Uchikoshi was a lead writer for the game I figured this would be a big way the story functioned, but apart from a handful of routes where he was clearly in charge there’s very little meaningful overlap. There’s an entire route dedicated to collecting the Boxes of Blessing and it's confirmed that the enemy forces are also looking for them because of the wish they supposedly grant. But outside that one route there’s literally no mention of them by either side nor are there any implications of your team never looking for them in the first place. And the same pattern holds for several other routes where you could delete the entire storyline and it wouldn’t have a meaningful impact on the rest of the game because none of its information ever mattered. And it gets even worse with the game’s ‘ending’. Technically there is no true end to Hundred Line. No definitive route that ties everything together or provides a big answer. Each ending is essentially the end to its own mini-story and doesn’t try to provide any broader narrative resolution to the rest of the game’s events. There are only two exceptions and they both highlight what Hundred Line did wrong and what it could have been. Scenario 2 is probably the closest thing Hundred Line has to a narratively cohesive ending. I can’t say anything without huge spoilers, but it essentially resolves the whole war and the fates of all the characters involved at once, tying up all the loose ends of the world unlike the many other endings which deal with only a small portion of the game’s overall focus. The problem is that Scenario 2’s ending has no connection to any of the other 99 routes. Nothing learned elsewhere matters for the ending to S2, nor does anything learned in S2 matter to the rest of the game. Meanwhile, the other route that seems to function as a true ending takes the complete opposite approach. SF, the main route written by Uchikoshi, involves synthesizing a bunch of information from several of the other routes he wrote. You can’t complete SF until you’ve gotten past story locks in the other relevant routes since their info and context are needed for SF to work properly. And equipped with all the knowledge of those various timelines, SF essentially gets to the best ending possible and provides the second closest thing Hundred Line has to a true end. But the fact that it only tries tying about 5 or 6 routes together as ingredients to the true end while all the others are still irrelevant leaves it feeling like a weird inclusion. It’s as if a quarter of the game is just off doing its own micro narrative while the remaining three quarters are a bunch of standalone stories doing their own thing. Had every route been independent, it would have been one thing. Had every route been connected to a greater whole, it would have been another. But the fact that the two approaches are both present makes Hundred Line’s structure feel painfully incoherent. It really feels as if the ambition of having 100 endings across a huge number of routes got to be too much and the writers were just throwing whatever they wanted into the mix to pad out the time. Even when some of the individual routes were done well, they never felt like they belonged with everything else going on. —------------------------ Hundred Line tries to wear both hats of being a visual novel and a strategy game with some other social elements blended in. You’ll go through a chunk of time on a linear story, have a few sessions of free time where you can talk with other characters, gather resources, upgrade equipment, etc., and then you’ll have a battle against a group of enemies. Rinse and repeat for the duration of the game. The gameplay side of the experience is decent. Each of the students at the academy has their own unique set of abilities, and you’re encouraged to mix and match between them to utilize their strengths according to the situation at hand. Enemies are weak, but there are a large number of them so you’ll want to use various ranged or AoE attacks to limit their numbers, plus some strong attacks for the handful with more health. And finally, limited action points and spread-out maps encourage using multiple characters in fights. The core system is solid with a lot of variety to how you can approach the game, but past the first 30 hours or so it really begins to show the lack of depth. Before long you’ll have enough upgrades that a small handful of characters will be qualitatively better than their peers and you can win plenty of fights just spamming the same character the whole time. A very generous scoring system (I only had two or three fights the whole game that I didn’t get Rank S for completing) and a lack of any real benefit to fighting or consequences for doing poorly really killed any interest in the system. —------------------------- It’s hard to write a meaningful review of Hundred Line. On one hand, there’s so much content that it feels wrong to give it all such a cursory overview without delving into specifics, but the same flaws are present over and over such that trying to repeat them in different contexts would get overwhelming without being particularly informative. It’s simultaneously a huge experience with so many different elements at play, while also being a surprisingly structured one where the game falls into specific patterns even when it would be better off breaking from them. I can’t bring myself to dislike Hundred Line, but I can’t say a great deal in its favor either. More than anything else, this game felt like something which could have been great with a stronger vision and resources behind it, but it ultimately proved to be way too much for its team to handle. I don’t think I can recommend Hundred Line overall. There are a lot of great things about it, but they fail to make for a cohesive experience, and properly appreciating them involves wading through way more fluff or low-quality content than I think can be justified by anybody who doesn’t have infinite time on their hands. If you really want to play it, either for the experience or because of some compulsion to see what Kodaka and Uchikoshi managed to cook up together, then go ahead. But unless you’re already inclined then there are many better games you could be spending your time on instead.
i want to crack yugamu. no lube, no protection, all night, all day, from the kitchen floor to the toilet seat, from the dining table to the bedroom, from the bathroom sink to the shower, from the front porch to the balcony, vertically, horizontally, quadratic, exponential, logarithmic, while I gasp for air, scream and see the light, missionary, doggy, backwards, sideways, upside down, on the floor, in the bed, on the couch, on a chair, being carried against the wall, outside, in a train, on a plane, in the car, on a motorcycle, on the bed of a truck, on a trampoline, in a bounce house, in the pool, bent over, in the basement, against the window, have the most toe curling, back arching, leg shaking, dih throbbing, fist clenching, ear ringing, mouth drooling, azz clenching, nose sniffling, eye watering, eye rolling, hip thrusting, earthquaking, sheet gripping, knuckles cracking, jaw dropping, hair pulling, teeth jitterbug, mind blogging, soul snatching, overstimulating, vile, sloppy, moan inducing, heart wrenching, spine tingling, back breaking, atrocious, gushy, creamy, beastly, lip biting, gravity defying, nail biting, sweaty, feet kicking, mind blowing, body shivering, orgasmic, bone breaking, world ending, black hole creating, universe destroying, devious, scrumptious, amazing, delightful, delectable, unbelievable, body numbing, bark worthy, can't walk, head nodding, soul evaporating, volcano erupting, sweat rolling, voice cracking, trembling, sheets soaked, hair drenched, flabbergasting, lip locking, skin peeling, eye widening, nail scratching, back cuts, spectacular, brain cell desolving, hair ripping, show stopping, magnificent, unique, extraordinary, slendid, phenomenal, mouth foaming, heavenly, awakening, devils tango ever. bro could cause a nuclear bomb inside me and I'd still ride.
Honestly. This game is long. Just be ready to spend 30 hours on the tutorial. Good luck to those who play this monster.
IF YOU LAUGH YOU GO TO LAST DEFENSE ACADEMY
打了补丁 把小高写的线全打完了, 小高已经无敌了,被南通cg骗跟风进来打打。我只能说一坨。 领袖魅力已经无敌了,还能吃下去南通的简直就是神人。 事已至此让我们祝福男主和床天长地久,哦不对没床他也能睡。
Okay so a hundred hours in my opinions changed a lot of this game. The start is ROUGH. It's really rough. So many of the characters seem so hateable. And they are! This game is like stockholm syndrome in a way. I hate alot of these characters. But it grows on you. The gameplay is actually fire I really love the gameplay. My complaint, the game mischaracterizes every single character several times (minor spoiler) [spoiler] in the several routes of this game, practically every single character gets mischaracterized. [/spoiler] This game feels like a fanfiction that's a 60$ game. It's so fun but so frustrating at the same time. Expect burnout, there's a lot in this game. I cannot lie and act like this game isn't really fun for me though. I love the gimmick and I love the gameplay. This is an expensive ass game though, I'd recommend getting it on sale.
sono sempre stato io il vero the hundred line
Where did my time go man
不是,我啥时候买的这游戏啊(·•᷄ࡇ•᷅ ) 但是之前挂这游戏掉了张150的闪卡回血了,虽然没玩过,但是给个好评!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Forza Horizon 5 | $317.3M | 278.1K | 89% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Sons Of The Forest | $201.1M | 315K | 88% | $29.99 |
| Satisfactory | $164.4M | 275.9K | 97% | $27.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
Related
| Jurassic World Evolution | $18.8M | 55.2K | 87% | $12.49 |
| Generation Zero® | $19M | 42K | 72% | $24.99 |
| Tokyo Xtreme Racer | $19.1M | 15.5K | 94% | $49.99 |
| Broforce | $18.7M | 60.8K | 97% | $14.99 |
| ENDER LILIES: Quietus of the Knights | $18.6M | 45.3K | 94% | $24.99 |
| Megabonk | $18.6M | 104.2K | 94% | $9.99 |