
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this truly was our hundred line
Plus un visual novel qu'un jeu de tactique, The Hundred Line est une histoire aux mille intrigues, touffue et généreuse. Peut-être un peu trop d'ailleurs. Si vous avez aimé à la fois les plot twists de Danganronpa et les mystères des jeux Zero Escape, alors vous kifferez sans doute The Hundred Line, mais ce kiff a un prix : le jeu est atrocement long pour en voir le bout, et c'est encore pire pour voir absolument tout ce que le jeu a à proposer. Même si l'écriture va souvent à l'essentiel (assez rare pour un jeu japonais), elle est englobée de textes répétitifs qu'on peut heureusement sauter pace qu'au bout d'un moment entendre pour la millième fois l'annonce de dodo ou de réveil, ça saoule un peu. Mais le problème c'est qu'on s'attache aux personnages, à ce monde un peu injuste, et on a envie de totu savoir, d'élucider tous les mystères qu'on nous montre. Malheureusement certains ne serotn pas forcément traités comme on le voudrait (dans le sens, c'est pas traité du totu quoi.) Donc c'est difficile de réellement en vouloir à un jeu qui a tant à offrir. Reste que si les grandes histoires un peu tentaculaires ne vous rebutent pas, alors foncez, c'est un vrai banger de 2025.
*Disclaimer: at the time I wrote this review, I had completed Routes 0, 1, and 42.* I should say that I didn’t hesitate before buying this game. Even though it is expensive, I am a fan of Danganronpa, and I have also played RainCode+, so it was easy for me to give this game a chance. The game has greatly improved in its visuals and 3D models. The story handles emotional scenes very well. Even though some plot twists were predictable, many others still surprised me. The character designs are very unique. Even though I don’t like every character, overall I really like them. About the language, I played in English. I’m not very good at it and I don’t play many visual novels. Sometimes the writing feels too “novel-like,” which makes it harder to translate. Also, it doesn’t always sound like how real people speak, and some English jokes are very specific and hard to understand. Sometimes I also feel the gameplay can be a bit too long and tiring, especially the exploration part. It feels exhausting when players need to collect resources to upgrade characters, equipment, and craft gifts. That part feels very long. After finishing it, having to switch to turn-based battles can feel tiring in the same day. However, near the end of the game, these systems become faster, which I’m okay with. In conclusion, I really like this game. I was not disappointed at all. Even though it took more time than I expected, I don’t regret spending any money on it. I hope everyone enjoys playing games, and I hope you can open your mind to different games. Sometimes happiness might be closer than you think.
Where did my time go man
This is probably the best piece of interactive fiction ever put in a video game. It is definitely not for everyone; if you dislike weird/dark humor and somewhat repetitive gameplay, this game probably isn't for you. If you can look past that, this is truly an amazing experience. All of the characters are enjoyable in their own strange ways. On paper, a game where you're spending 120+ hours with a group of weirdos and perverts is not something I'd want to play, however all of the characters in Hundred Line feel more than just a gimmick or stereotype. The various endings let you see sides of characters you wouldn't have normally. It's very hard to explain what about the story itself is so enjoyable without outright spoiling it. I don't think anyone can possibly be prepared for what Hundred Line has in store. There's multiple times where you feel like you have everything all figured out before a new revelation found in the "Everyone Is Haunted By Evil Ghosts Route" (nonsense joke route) changes everything you thought you knew. The gameplay is also much more fun than I expected. Its a very offense-oriented take on a tactics RPG. Characters dying in combat is almost encouraged, as they come back after the wave is over. You can even have dying characters use a special attack for free on their way out. It's not a particularly hard game combat wise; most of the difficulty comes in routes where your team is limited in characters. As I said before, the game isn't for everyone so I highly recommend checking out the demo if you are interested; progress carries over to the full game. It is also very playable and enjoyable on Steam Deck, which is where the majority of my playtime was done. This game will probably stick with me for a long time. I highly recommend at least checking it out.
Peak.
Overall great game. Some parts get stale (hard to avoid with such a long playtime), but great nevertheless.
genuinely not sure ill be the same again
AFTER 256 HOURS I DID ALL 100 ENDINGS TO THIS GAME SPECIAL DEFENSE UNIT! BEST IN THE WORLD! INDESTRUCTIBLE AND UNDEFEATED! NEVER LOSE! NEVER YIELD SPECIAL DEFENSE UNIT... FIGHT ON!!!!!!!!
어쩌다 메인스토리작가가 의도한 메인 스토리를봤는데 최악임... 하지마셈 시간버리는거임 내가 단간론파,레인코드 진짜 팬 그자체인데 이건 너무 너무 너무 너무 너무 너무 너무 지루하고 너무 너무 너무 너무 너무 너무 싫음 진짜로 기대시키고 그냥 한순간에 나락으로 떨어트려버림 진엔딩봤을때 이딴게 진엔딩? 이라는 소리가 절로나옴 ㄹㅇ 내가 본 엔딩말고도 다른 진엔딩으로 평가되는거 있다는데 이미 메인스토리를 봐놓고 그런거 봐봤자 이미 난 엔딩을 봤는데 뭘 재밌게 할수있겠음 나 진짜 기대했는데 진짜로... 진짜... 진짜로... 너무 너무 너무 기대했는데 진짜 하... 3줄요약 1.시간 뒤지게 많이잡아먹음 2.엔딩 뒤지게 많음 정신나갈것같은 엔딩도 많음 3.근데 하는도중에는 솔직히 좀 재밌었음 진엔딩을 최대한 늦게보면 좋겠음 다들
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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