
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my fav games of all times. I knew about the 100 endings but I expected maybe 10 fleshed out endings and lots of "whoops u died the end" endings. Instead many endings are really fleshed out and also it does not only have 100 endings but also lots of good Routes. Granted some are not as good but imo its not as bad as people made it out to be. I hope there will be soon a DLC because I would LOVE to know more about this world and characters. Love and Peace!
I saw literally every bit of content, and none of it was worth it. The game is tedious and poorly written. Apparently these guys only know how to make one game, and they still haven't learned how to write an ending. Intriguing at first, like most of their games, but stumbles quickly and never recovers. Not one of the mysteries goes anywhere satisfying, and very few are actually interesting. Combat is easy, simple, and tedious, and even the skip mechanic makes you watch all the dialogue between each wave. That really sucks when you're doing the same handful of battles over and over. Characters are stale and two dimensional. Every mechanic seems to exist to waste your time, because Kodaka hates himself and the world because he's a weak little ♥♥♥♥♥ boy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is like picking hay from a stack of needles. Most times it hurts, but the things you end up with are worth the effort. And what an effort it is, if you so choose. It offers you the option to grind, but I deem the difficulty of the actual gameplay parts so low that you don't need to grind whatsoever. I'd go as far as to state that the time I spent collecting resources and upgrading my gear was potentially more than what I saved by doing well in fights. Then, obviously, you will encounter many plot holes, which for a trope so grand is nothing out of the ordinary. It is a very delicate topic after all. I highly recommend playing it, unless you: - Don't have 100+ hours to see all the endings. There is no "definitive" final ending I can think of after seeing all 100, but some are better than others. - Get hung up on logic issues. - Try to read every text for the marginal change that barely comes (most times it comes when you don't expect it and have already advanced the text). - Cannot entertain the thought of valuing the journey more than the destination. - Mind skipping a cutscene you encountered 10+ times, taking about 3 seconds each time. If none of these turn you off, you're golden and will find a lot of fun in this game.
now that i've 100%'ed the game, i can leave a review. game's good. pick it up while it's on sale, or whenever really it's so worth the full price. fun tactics RPG, insane characters and plot and twists, amazing performances by the JP and EN VAs, you want it, you got it. you don't want it? too bad you still get it. it had me on the floor experiencing every emotion known to man. some characters can be problematic, but those traits are rarely (if ever) depicted as positive. you can get a good general vibe of the characters from the demo, which covers the first 7 days of the game, though there are other characters you don't meet until way later in, so it's not EVERYTHING. it gave me a solid year of game to play, and is now one of my most played games, the others being multiplayer games or roguelikes. this is an impressive feat for a single player story based game. it's the homestuck of danganronpa. /positive
巧克力夹心一坨大粪 + 无 - 不同支线之间质量断崖式的下跌 - 味同嚼蜡的战旗、大富翁、追逐战 - 对群像剧的一次失败的实践 - 毫无意义的凑数文字、过场动画 很难想象小高x打越的噱头之下是如此劣质的作品,追求弹丸、infinity、极限脱出体验的玩家可以直接撤了。 100天,凑数十之八九。100个结局,低幼的流水账十之八九。100个小时,昏昏欲睡十之八九。十几个角色,塑造单薄者十之八九。十几个编剧,臭鱼烂虾者十之八九。 如果只玩过再见防卫学园和告别苍月我会说这玩意横竖讲了个好故事,可惜现在收集了100个结局的我只能说: [b] 你是谁?请勿购买百日战纪。 [/b]
Hundred Line, one of the few games where I genuinely felt like a $60 price tag felt worth it. An experience that I had thought would only last me a good 50 hours led me to spending 4 times more than that. I cannot recommend this game more than I can right now. It is a very fun game with a colourful cast of characters, created by a studio with talents who created Danganronpa and Zero Escape whom which poured their heart and soul to make the perfect game they envisioned. If you enjoyed either of those games - especially Danganronpa - then this game is worth spending every minute of time for. While I wish I could talk more about the game in detail, it is one of those games where you have to "keep playing to find out and understand". Saying anything about it could hint out to what the big surprises would be or things you would enjoy much better had you played through it by yourself. That being said, do your very best to avoid any spoilers. A blind experience makes everything much better for this game. To sum it up: Play Hundred Line. It really is a once in a lifetime experience, and I'm sure as hell going to miss the time where I was playing the game completely blind, unknown to what I would be getting myself into. Here's to hoping this games continued success and a possibility of DLC containing tons more content (which Kodaka has mentioned wanting to do very much!), I will absolutely be seated for anything the game has ahead of its future.
For the first 20 hours The Hundred Line game is a decent tactics game and passable visual novel. Then the branching paths open up, and everything goes to garbage. Tactical gameplay repeats over and over and over with barely any effort made to keep it interesting or challenging - the game actually lets you start skipping battles and exploration missions, and I'd recommend it. The player is forced to sit through literally HUNDREDS of story days where there is nothing to do except grind character relationship scores that unlock a little bit of character development and nothing else. Branching storylines are repetitive, full of repeating cutscenes and unnecessary asides from the main character, and the comedy ones often break the fourth wall to openly admit how terrible they are. (Writers take note, that doesn't make bad jokes funny.) I've seen hints of a somewhat interesting story hidden in here somewhere, but what I've uncovered so far isn't worth the time I've spent on it. Edit: I'm an OCD masochist, so I kept on playing. 142 hours in, I finally found one good boss fight and a satisfying end to the story. Was it worth it? Still no. In fact I resent that the game hid something this good under such a mountain of garbage.
Garbage. the game relies on characters making stupid decision to split up their path, instead of ACTUALLY WORKING ON MAKING GOOD PATH SPLITS. the choices you got are insignificant and somehow causes butterfly effect towards choices that matters. The funny thing is, when you actually reach choices that matters, the game decide it FOR YOU, and you don't even get a choice for them. Play this game, and you will sooner or later face the choice between a locked inaccessible path, a path that you clearly know will lead somewhere terrible, and a path that seems okay but during which, a horrible decision will be made without your choice in it. Have your pick.
Best visual novel I've ever played. As with any visual novel, there's basically no difficulty or gameplay, really. The characters initially grated on me because of the weeb archetypes they follow. But, as you move through the stories, some characters grow on you and others fall out of favour. I think I've going to keep up with it and try to see all 100 endings. I took a short break after about 25 endings to beat Mina the Hollower out of spite (I didn't enjoy it). I'm at a point now where I think I could comfortably put down 100 Line for a couple weeks and pick up where I was because of how engrained the core story beats are for me now, and I'm just enjoying the side stories. Definitely worth playing (reading) at least to experience the endless twists and turns.
I can recommend the game for the most part. The highs of the game are really high, but the lows are also really low. I can totally relate to the negative reviews and this comes down to what kind of person you are. I am in my 30s, don't have much time on my hand and don't like to invest too much mental ressources into a game. The only reason I could play the game how I wanted it, was because I had time to grind it out. I would not have liked to spent so much time into a game for months, while keeping up all the mental notes about the plot of the game. That's atleast how I am when it comes to such games. [u]That said, let's get more specific, about the games biggest selling point, which is the routes:[/u] I have not gone through all routes and after going through 2-3 lazy or poorly executed routes, I took a guide for the true end requirements. I saw around 70 ends and have seen pretty much all relevant plot points. Honestly it's a good read for most of the time. If you are highly interested in the explanations of the plot, you find some gems in there, which are exciting and captivating. And that's also the games biggest demise. Because if you end in a route which does not feature any of this, you feel like the game wastes your time. Even tho you could say that the route itself is a nice side-story, you don't feel that your time was worth the investment, considering a route can easily take up more than 6 hours. Now after going through every major story route, I can say that the side-stories are not necessarily bad. It just leads to huge pacing issues, to keep you playing, when you are out for the plot. Right now, my excitement for the plot has subsided, so I feel like the other remaining routes are a nice addition, comparable to an OVA of an anime. I want to adress some very confusing reviews, saying they have found the true end route and describing it as very good, while the very end of it was miserable. After ACTUALLY gone through the true end, I can say, that these people have most likely NOT seen the true end of the game. I know exactly which route they considered the true end, because I thought of it as the true end myself, until actually picking up a guide. The game gives you a good conclusion to everything, if you are willing to put the extra effort into it. It's not a perfect end for my taste, still one of the best considering the other routes. Positives: - Well thought out plot, which makes overall sense - The battle system itself is good thought out, could require some tweaking for more strategy variety - Characters are mostly likeable, with danganronpa-ish traits - Visual and acoustic presentation - Overall enjoyable routes My biggest gripes are mostly related towards time-consumption: - No "Skip seen dialogues" option, resulting in a lot of unnecessary repetition - This one stupid route [spoiler] where you fight day-by-day [/spoiler] - No character progression, which makes them feel very flat. It is understandable tho, since the plot evolves around the same timecycle - still something you don't consider before playing - Everything feels very slow: Day-by-day-cycle, even Battle-SKIPS, farming materials, building up bonds to characters, etc. [b]Speed-Up Mod recommended [/b] - Plot-points getting prolonged for multiple ingame weeks - Abusable battle strategies - Over half the cast doesn't have much usage in battle - Sometimes the problem-solving of the characters, could be described as pure stupidity It's a hit&miss experience. Definitely not for everyone. If you are like me, do yourself a favour and pick up a guide, when you feel dissatisfied.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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