
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hundred Line, one of the few games where I genuinely felt like a $60 price tag felt worth it. An experience that I had thought would only last me a good 50 hours led me to spending 4 times more than that. I cannot recommend this game more than I can right now. It is a very fun game with a colourful cast of characters, created by a studio with talents who created Danganronpa and Zero Escape whom which poured their heart and soul to make the perfect game they envisioned. If you enjoyed either of those games - especially Danganronpa - then this game is worth spending every minute of time for. While I wish I could talk more about the game in detail, it is one of those games where you have to "keep playing to find out and understand". Saying anything about it could hint out to what the big surprises would be or things you would enjoy much better had you played through it by yourself. That being said, do your very best to avoid any spoilers. A blind experience makes everything much better for this game. To sum it up: Play Hundred Line. It really is a once in a lifetime experience, and I'm sure as hell going to miss the time where I was playing the game completely blind, unknown to what I would be getting myself into. Here's to hoping this games continued success and a possibility of DLC containing tons more content (which Kodaka has mentioned wanting to do very much!), I will absolutely be seated for anything the game has ahead of its future.
DEMO60点,1周目80点,想定2周目60点,全クリ40点 想定2周目までやる分にはそれなりのクオリティ担保されているが,その他のクオリティにムラがあり,総じて低い 攻略見つつ2周目やるならお勧めだが,全クリ目指す人はやらない方がいい 100ルートは水1Lにカルピス1滴たらしたぐらい無味
全ルート・全エンディングを回収済みです。以下、多少のネタバレを含みます。 本作は100種類ものエンディングを備え、圧倒的なボリュームを誇ります。戦闘や探索をすべてスキップし、会話もボイスをフルで聞かない状態でも、クリアまでに100時間以上はかかる規模です。 ルートによって面白さの振れ幅が大きく、先が気になって止まらないほど引き込まれる展開もあれば、進めるのが苦痛に感じるほど退屈なものも存在します。本筋に大きく関わらないルートもあるため、物語の核心だけを楽しみたい場合は、進めるルートをある程度絞っても問題ありません。 ただし、あるルートで明かされる重要な情報が、別ルートではあっさり開示されてしまうこともあり、本来得られるはずのカタルシスが薄れてしまう場面があります。そのため、全ルートを網羅する場合は、あらかじめ攻略順をある程度決めておくことをおすすめします。 また、重要ルートのみに絞る場合であっても、効率よく進めるためには攻略情報の参照が半ば必須と感じました。この点は人によって評価が分かれる部分でしょう。 個人的に最も不満だったのは、この膨大なボリュームにもかかわらず、未回収の謎や伏線が残る点です。意味深に張られた伏線が回収されないまま終わるものもあり、クリア後の達成感よりも消化不良の印象が残りました。 とはいえ、外れと感じるルートがある一方で、優れたルートの完成度は高く、しっかりと楽しめる作品であることも事実です。 良くも悪くも圧倒的なボリュームを持つ作品なので、人に勧める際には相応の時間的・精神的な覚悟が必要になるでしょう。
被锦上添屎导致全变成屎的垃圾
She Rescue Bullet on my Impact Stab till I ONE LAST STRIKE
This is the best visual novel I have ever played. I don't say that lightly. I have a lot of respect for Kazutaka Kodaka and his writing in the Danganronpa series for its genre-bending and meta narratives, but Kodaka, Uchikoshi, and the writing team of Tookyo Games have taken every stereotype about their styles and put them on their heads. Once you get to a certain point in Hundred Line, the game and its story opens up to you in ways that are liking painting a new beautiful picture with the same brush strokes. The game is gorgeous in its CG's and 3D animations, and the most ambitious project Kodaka has ever worked on. The music is top notch as usual. The voice acting is great as well - I listened in English and had a great time. The tactics gameplay has some unique twists and replayability, but make no mistake, it's the story that hooks into you and never lets go. I cannot recommend this game enough. If you like compelling stories and you're okay with a time commitment, this game is a must-play.
高情商:量大管饱。低情商:史线太多。剧情不配给弹丸系列里最差的v3提鞋,冲着真相大白篇给的好评。
141 Hours and 100 endings later, Hundred Line has impressed me with its amazing and ambitious narrative with an amazing cast, story, and endless possibilities for what to do with this for the future. I loved so much about this game and loved getting to know every cast member (especially Kurara) over the course of the game and when you finally reach the end, you feel like you're saying goodbye to friends you've come to know and love. Thanks to Too Kyo Games for making something I'll never forget and I can't wait to see what happens to Takumi and the class of Last Defense Academy in the future!
It's a fine tactical RPG/VN, except for things discovered after the so-called end of the game... [spoiler][u]There is no true ending, even after finishing all routes and seeing all 100 endings.[/u] The creators pull the "we're sooooo clever" copout of saying pick the ending you like the most, while leaving essential pieces of the story unexplained. This is not clever. This is not good writing or storytelling. It is the mark of a coward who can't bring themselves to take the final steps to bring their story (or in this case, stories) to a close. This is the mark of a gibbon who abdicates the responsibility of a storyteller to FINISH THEIR DAMN STORY (hi GRRM and Rothfuss, you're gibbons too). Learning there was no true ending retroactively made me enjoy this game less. It made certain I will never engage with another game from these creators. Seriously, I spent something like a quarter of my time played on this game simply holding buttons down to speed through events and battles I'd done before, and got no payoff. Ugh.[/spoiler]
The lack of interactivity in this game is beyond imagination. It's hard to think this is a 2025 game. The story drags on and on and lacks logical consistency. Characters get revived or blocked from revival purely because the story needs it one way or another, not because of actual circumstances, as just one example. After nearly 80 hours, none of the endings actually make me feel it's worth continuing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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