
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There were a couple of underwhelming routes, some plotholes here and there, as well as combat overall felt lackluster in terms of difficulty (there honestly could've been some mechanic that made encounters more difficult based on the amounts of *clears* you had in your savefile), but overall the game was great, well-worth the cost and time. 100% completed and very much looking forward to any kind of new content it might have!
Eva.
This game requires a HUGE time investment to get everything out of it. It took me 171 hours to get all the endings while diligently reading and I enjoyed my time. I would strongly recommend this game to someone wanting to get immersed in something. If you only want to commit to one route, I personally recommend you research how to reach [spoiler]Ending 1[/spoiler] The steam community page has a spoiler-free guide for specific endings. It’s an amazing one and done path that can stand on its own. This is simply my recommendation. Every ending hits different for every person, which I think is the beauty of this game. For example, while I praise [spoiler]Ending 1[/spoiler] , it’s not even my personal favorite, which is why I'd encourage you to fully explore the game and find the route that you connect with the most. Not every route was a masterpiece (Because yeah, some were a miss for me), but despite that I enjoyed seeing everything the game had to offer.
I love this game and it's genuinely one of the best things I've ever experienced on a computer. I bought it for a friend to force them to experience everything it has to offer.
我真是吐了,为了凑100个结局写了那么多注水的支线,结果最最关键的TE没有做
let me crack nigou @kodaka @kodaka
some routes are good but dont trust that all of the endings are unique No theyre not theres a route that is filled to the brim with useless endings and another where its long as ♥♥♥♥ and also boring and repetitive. overall its pretty good if you ignore the slop routes
oh my god bro where do i even begin, genuinely the most ambitious game i ever played in my entire feeble existence - and as a Kodaka fan... this is insane. Before going further, I've only done: The main route, Rebellion, The 2nd scenario, Reset, Goodbye Eito, and Eva routes, in that order. I have only SCRATCHED the Cone of this entire Ice Cream. So about 70 hours of playtime and of that 30 hours is basically the tutorial. So now I'll talk about the game itself, this game isn't perfect like all Kodaka works and I haven't played Zero Escape or any of the other guy's games so I can't say much about his writing... The game fluctuates between having great, amazing, baffling, painful, predictable and atrocius writing constantly, constantly mixing. Having some genuinely great characters to having some mediocre ones, to having characters that say the exact same thing for the entire 70 hours of playtime and having no development. It's very much an issue of Danganronpa V3 I think when it comes to its character roster - extremely good ones are extremely good, the bad ones are bad and the mid ones are forgettable. But the treat in this is, unlike Danganronpa it really seems like certain characters straight up have specific routes that evolve their development. I think the easiest and non-spoilery example is Sirei. In the first few days, Sirei ♥♥♥♥♥♥♥ dies. Which builds an entire image of him for the entire first playthrough - and then boom you genuinely dislike him in the 2nd scenario and then he redeems himself and then you dislike him again, it's so intriguing and it keeps going for most characters - again, MOST characters. The story itself is kinda predictable, but then with every single plot reveal it gets peak. Sure some hit more than others and some are flat out whatever or bad, but honestly it's impressive. Might be the best story Kodaka wrote or atleast on par with DR2. I think this game is incredible I really do, but here's the kicker - I don't mind playing long games, but compared to a Persona game, this game doesn't have the depth to make up for it being long. While I really like the combat it got repetitive. The side activities (or lack thereof) got repetitive - free time with characters isn't the same as it was in Danganronpa OR even Rain Code. It felt off. The Exploration minigame is a genuine negative of the game for me and a negative that is impactful. Its fun the first 10 hours but due to the insane RNG its just flat out ruining the experience. So I started cheating materials in after like 40 hours. Like i said, Persona has depth. This game... SEEMS like it has depth, while in reality it does not. I am of course refering to side-content depth and not story. Story and routes being mostly great doesnt alleviate the fact this is a game you spend 150+ hours on. Thankfully I got most of the answers I really wanted out of the story with the routes I did, and so I am leaving it off here at the 70 hour mark to avoid being burnt out. There's quite a few routes i'm interested in - namely the Vexhness and Slasher route which I will try... whenever that may be. But as far as i can tell for an "objective best ending" you need to do 5 others and my brother in christ i'm sorry but i got other games to play. The way they handled this game is insane, i have the utmost respect, even if certain routes didnt land.(Cult of Takumi i gave up on after 10 days, that was ass) Characters are mixed but outliers like Eito, Takumi and Nozomi are easily S tiers. Takumi is for the most part a great protagonist, but I don't think he's better than Shuichi from V3. Music is as always phenomenal but imma be real, it felt very "samey" compared to V3 and RainCode. Masafumi seems to be running out of juice ngl. Regardless game is an easy 9/10. I cannot recommend it enough. It's not for everyone but I really think everyone should try it. And if you dont wanna spend 100+ hours. Do atleast the main scenario in 30ish hours. If you get hooked do the 2nd one and that's honestly everything you need. Sub 60 hours is easy here. I'll come back to this game, but I need a break. PS: give Last Yell to 5+ characters and use them, it's genuinely broken. PS PS: Takemaru best bro and Kyoshika/Nozomi best girl.
我是谁?支持百日战纪。
this part is written after getting 100/100 endings. some of this game is truly amazing. certain routes had me engaged throughout and struggling to put the controller down. the peaks of the 2nd Scenario route are in contention for one of my favourite VN stories of all time. at the same time, you get stuff like the box of blessings route that I put down so many times bc it truly was mind-numbing. Most routes are generally good, but many feel tonally and narratively dissonant from the rest (likely a result of both rushing and the writers differing between routes). below is my personal ranking of the routes. [wip] == original review below. overall, great game. gameplay is good but gets old after a while (mostly just from game length and lack of variety). the game doesn't do enough to change things up, so every fight kinda feels the same (especially once everyone's positions stop changing, e.g. the twins are always defending the east, takumi and nozomi are always defending south, etc etc). the game seems aware of this though since you can start skipping fights you've already done in another route, so there's that. at that point, the game becomes essentially strictly just a visual novel. you can also trivialize the game by hyper-investing into Tsubasa from day 1 (with last yell support from party) and just mowing down every single wave. i've heard this works for tons of characters too, but her not dealing with fatigue makes it so easy. story is hit-or-miss. when it hits, it really is very engaging and unique. at other times, it just goes on wayy too long, or the story branch just never gets interesting. to be fair, you can skip most routes, but some are required for one of the game's most conclusive endings. luckily, these "required" routes aren't the worst, but there's a pretty noteworthy example of a mandatory one that is essentially complete nonsense (the box of calamities route's ritual ending). of the routes i've done so far (roughly 65/100), there are only a few i didn't enjoy (romance and some branches of other routes) and only a few i thought were exceptional. still don't know everything about the lore, so i wont get into that
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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