
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我真是吐了,为了凑100个结局写了那么多注水的支线,结果最最关键的TE没有做
Honestly, I'm struggling to articulate my feelings about this absolute gem of a game. I played the demo and instantly knew I would like it, but I hadn't the foggiest clue what was in store for me. I was a bit put off by the price tag at first, thinking there was no way this game would ever feel like it was worth the full price, but I was willing to pay it to support a dev team that was struggling despite making several games I loved. Words cannot explain how wrong I was. Most modern devs take ungodly amounts of money and use it as inefficiently as possible, barely upgrading their projects as the price tag balloons. But this game took seemingly little, and did as much as humanly possible with it. These devs clearly loved their work and poured their hearts and soul into this near-masterpiece. I look forward to whatever DLC plans Kodaka has in store, because I would buy it in a heartbeat. Easy 9/10. One of the best new games I've played in a long time
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There’s plenty to say about Hundred Line. It’s a game I played simply because I gave in to my curiosity after seeing it marketed as "the game with 100 routes." Without further ado, I want to talk about these routes (and yes, there will be spoilers). First off, I have to say that Hundred Line is worth playing for the 2nd Scenario route alone. The reason I say this is because there is a blatant quality gap between this route and the others. I saved this one for last and I’m glad I did. Otherwise, I would’ve been majorly disappointed. Your overall impression of the game can change drastically depending on which route you play first. There are 100 routes but how many are actually good? Personally, I enjoyed almost all of them but that doesn't mean some didn't have serious flaws. The biggest issue is the unnecessarily long or repetitive routes. Serial Battles and Box of Blessings are perfect examples. They feel like nothing more than filler scenarios added just to pad out the playtime. On the flip side, there were routes I wished were longer. SF route (AKA the Higurashi route) has one of the best scenarios in the game. I also really enjoyed the Cult of Takumi route, where everyone worships Takumi, and the Goodbye Eito route, which we experience through Eito’s "eyes." Anyone who plays this game will definitely find a route they like. If they ever release DLC, I’d love to see a Danganronpa-style "killing game" route (the Mystery and Killing Game routes don't quite count). Enough about the routes, how is the writing, the plot, and the characters? Route 0 makes up the first part of the game. Throughout this route, you’re constantly hit with new questions but it ends before giving you most of the answers, leaving you with a ton of question marks. If you think you’ll get answers in any route other than the 2nd Scenario, you’re in for a massive disappointment. This is exactly why your first route choice dictates your perspective. if you’re looking for answers and suddenly find yourself in the Romance route, you’re not going to be happy. As for the 2nd Scenario, it’s basically a knock-off of Danganronpa V3. I honestly don’t understand why the 2nd Scenario is so beloved while V3 got so much flak, considering most concepts from V3 were carried over directly. Anyway, our topic isn't Danganronpa but I wanted to mention it regardless. Regarding the characters: I didn't warm up to them at first but as I spent time with them and learned their backgrounds and unique personalities, I managed to form a bond. It’s a cast I won’t forget anytime soon. Let’s talk a bit about the gameplay. As you know, this is an SRPG but don't expect deep or complex mechanics. It has a simple but somewhat enjoyable combat system. However, in terms of variety, there definitely isn't 150 hours worth of content. Only Eva and Moko are added in the second part of the game (and maybe Hiruko counts too cuz she dies too early in R0) and since that half makes up the bulk of the experience, it feels insufficient. While designing new enemies and bosses for every single route would be difficult, I wish they had added a few more additions. it would have definitely made the routes feel more unique and memorable. I could talk more about Hundred Line but I don’t want to drag this out. If you have some free time and catch it on a good 50% sale or something, definitely give it a shot. I don't think you'll regret it.
小高和刚,你写的真相大白篇是真不错,结局把我看湿了 但是打越钢太郎,你写的SF篇是真敷衍,不会写可以不写
takumi is like a little cat i want to squeeze the life out of him with my bare hands i love him
hoooooly fawkkkk
你是谁请支持百日战纪
小高你去死吧
Voy a escribir en español porque tengo mucho que decir y el inglés no tiene el énfasis suficiente. Me ha encantado. Es un juego que presenta MUY buenas cosas, de buena forma, todo me parece bien, y los QoL que metieron después amenizan mucho más el tener que repetir lo mismo veinte veces. Ahora bien, no estoy satisfecho con como acaba el juego. No el final en sí, si no el como acaba. La forma de organizar los endings en su presentación de cara a acabar el juego. Esto en parte es culpa mía por mi orden en la toma de decisiones, pero a la vez, no debería serlo. No puedo decir más sin entrar en spoilers, pero fuera de eso me ha gustado mucho. Todos los personajes me parece que podrían tener más protagonismo, algunos más que otros, pero todos me gustan de una forma u otra. 9/10 Si tienes 200 horas de tu vida que no sabes donde ponerlas, este es un buen sitio.
(recitation of my expecience might still be a bit fueled by 60 burned bucks but i want to deliver it as fresh as possible) booting up the demo and soaking in the (at first) nice story delivered by really cool animated cutscenes and interesting game mechanics till day 6 (one day before the demo ends according to the storepage) and 4.1 hours, eventough usually quite reluctant with such high numbers i still was as invested as the full price afterwards, swiftly transferring my demo save (a cool thing that its possible) i was ready to dive in. and boy do i still have a sour taste in my mouth from the belly flop i experienced, as much as i want to like the game the way the characters act/react made even me feel smart and i cannot help but tend to agree with the people saying its intentional to stretch the convos or plot in general. i also have to agree with another review i read (while i attempted to cope) which said that the demo would be the game and the rest is just streched to fit 100 endings which seems really impressive but also sounds like a pain when you realize theres no roadmap like in... detroid become human or other games where you can see what to do to get the route or even jump to timelines in the game that would make it possible to achieve them to make some points hoping to non-cryptically convey what i mean and explain what made me stop after even skipping the whole dialouges from day ~21 to ultimately 33 in detail: spoiler's mainly about game plot, not game mechanic related (exploits, bugs etc.) [spoiler]first thing i found fishy was Hiruku Shizuhara revealing that it wasnt the first time she fought against invaders suggesting shes at it for a while and the MC acts surprised, wondering about when previous attacks were supposed to have happened eventough it was like 10 mins earlier clearly stated that frequent alerts force everyone into shelters and ''no one knows why'', ''no one ever questioned it'' and ''everyone accepted it'', like wtf? secondly, whole DAYS after being told that youre not home anymore and appearantly wont be for 100 total the MC has thought ONCE about wether the ppl at home he allegedly holds oh so dear even know what happened and happens and then the only person who couldve answered gets found dead before he could ask WOW (personally speaking id try to slaughter everyone there for all i know if i have no guarantee the person i fight for is informed of my future return but whatever) point i wanna make, instead of even thinking about a way to somehow contact karu and his mom he just has dreams about them (atleast make him think of ways or something for gods sake) same with Shouma who also ONCE mentioned his dog. wth? you wont even be able to mistake cadaveric spasms as happy tail wagging after 100 days! then again hes probably too busy annoying others with repeatedly saying ''its annyoning to talk with me anyway''... anyway. -.- third happening madly frustrating me was being forced to persuade this Levi Ackermann, Soshiro Hoshina ahhh looking piece of work called Goku... no wait. Gaku Maruko into fighting instead of leaving his sorry ass being expelled at day 16 he was written so good ♥♥♥♥♥♥♥'ish (until you made him join) that it not only made me skip his entire story it made me even want to read Shouma Ginzaki's over the top self deprecations instead. fourth would be the shyteshow enrolling after getting K.f'ingO.'d with a metal pipe (Homeless Intru-vidual it seems.) in the middle district of nowehere next to the random-street... context: you wake up getting ''saved'' by a Sirei rip off that has a name one r away from winning any international debate known to mankind which turns out to be director of a second- class or last line /whatever school sporting 4 whole other cadets one conveniently being and assassin, turns out the Mr Nigou had daily contact with Sirei (the General of the main last line defense school who got sliced up) which means Ni- would certainly be able to lure Si- out of his academy. further more the existence of a second school obviously means that there are fire extinguishers too and that would solve the question that was also like 10 mins previously discussed of how Hiruku Shizuhara disappeared without a trace and could also mean that this assassin from second school could have entered and murked her (yes he says ''killing someone you love is more fun then radom people'' but if you just instantly swallow that like the MC then.... okay. 👍 lastly i want to express my personal disappointment regarding the introduction of Nozomi Kirifuji.(it was an allright surprise nothing to say there) but what bothers me is that the MC had a memory earlier in the game that showed the beginning of the bond between MC and Kura where also gets revealed that Kura has a damn cool looking scar across her whole belly. (im a fan of scars and that one was just so unique to me) i just really wish the MC wouldve atleast asked if Kirifuji had any big/remarkeable scars or had made any other attempt at verifying it isnt her for sure. on second thought tho... im glad, honestly relieved it wasnt really her (by the looks of it anyway) since i think id have a collar seizure because it'd have been coming 102% out of the blue and not foreshadowed by a previous memory of the MC where Kura has weirdly twisted a convo to the question how he'd feel if she didnt recognize him. i may be dense but many characters tank informations better then a damn 188 ton wwII prototype[spoiler] that concludes my personal essay (better written then in school cuz 60 bucks are 60 bucks), chronological and sadly more negative experience. what i take away from this experience: the memory of Tsubasa Kawana, Karua Kashimiya (my most valued chars) what the devs take away from my experience: money worth of 6 Kebabs 🥙
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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