
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Door 1 - 9/10 Door 2 - 7/10 Door 3 - 9.5/10 Door 4 - 10/10
용서, 화해, 개심, 속죄. 좋은 말 대잔치 서사가 넘쳐나는 시대에, 그 반대편을 홀로 끝까지 밀고 가는 뚝심이 있는 작품. 인간은 자기 자신을 어디까지 속일 수 있는가. 용서를 빌고 속죄를 해도 과거는 바뀌지 않는다. 이 작품은 그 사실에서 도망치지 않는다. 구원이 좋은 말 한마디로 오지 않는다는 걸 아는 사람에게 권한다.
神中之神
Jogo horrível de ruim.
一部优秀的诺斯替主义作品,可惜背景被制作组篡改成了天主教
好游戏
的确是很优秀的作品,叙事稍微有些长但是cg的表现了很好,配乐也非常不错。整体是比较黑深惨的那种套路,有几个故事写得还是挺好看的。 但是和大多数评价恰恰相反的是两对主要cp的剧情写得都非常一般,哪怕最后花了非常多的笔墨去试图洗白也还是让人喜欢不起来,就是那种狗血小说夫人反省了吗夫人死了三天了这种水平的剧情。而且角色塑造也挺讨厌的,很多人说建议玩外传就能理解雅各布,但是看完正传我甚至犹豫要不要打外传看这对了。
genuinely my least favorite vn. idek why i pushed through all of this despite knowing i'd dislike it on door 7. i binged the second half of door 7 and all of door 8 in 1 day and by god was i dissapointed. this is genuinely just... mediocre at best lol
2026年再来打这款游戏,说实话,剧情里有些套路已经不再新奇了。但并不影响这依然是个好故事。 ++独树一帜的精美画风,这可能是我顶着高糊分辨率玩下去的原初动力; ++优秀的原创音乐,我最受不了的就是女人哼歌; +放在2026年的当下依然优秀且完整的故事。 --节奏太慢了,真的太慢了……特别是开头…… 无论如何,我还是非常感激能够下定决心打开这个故事的自己。 9/10,确实是能和魔夜、石头门掰手腕的杰作。
20小时左右的故事,是我体验过最令我悲伤与不舍的故事。希望以后的我能再次推开馆的门扉。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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