
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还有下一关!
求求你了,莫尔加娜﹣!!!哦哦莫尔加娜,要是能够再亲睹一次你的微笑,我愿抢来全世界的微笑奉献于你!!
一部浪费了40小时读完后深感失望的视觉小说,前三章的莎翁舞台剧尚且让我有一丝兴趣,然而之后的篇章包括所谓的层层反转都让我感到无聊。游戏整体的文风偏乙女向,整个故事的内核可以说是意义不明,我只能看到一味的甜和虐,或许有一点自我救赎的深度,但也被莫名其妙的包饺子结局毁了。 抛开上面这些,本作的画风以及音乐还是顶尖水准的,尤其是对人物表情的捕捉非常传神。悬疑的叙事技巧运用的比较出色。差评不代表不推荐,仅表达对故事本身的不满。
лучшая история в моей жизни
——无论时光荏苒 ——无论荆棘几度 ——无论你的颜姿,将化作何形。 ……我都将与你相迎…… ……于此馆之内…… ……纵使沧海桑田,我必归矣。 ……所以,请你…… ……等着我…… ……这具支离破碎的躯壳…… ……再一次,回归于里……
At first, I found the story a bit dull and hard to get into. I'm not a fan of slow starts (well, slow to me. My attention spam sucks xd) but after playing for a few hours, I can 100% say this vn has become one of my favourites. I love the music and art style so much, it seems so unique compared to most visual novels that are mostly cute and simplistic. (Not to say I don't love moe, but the art really stuck out to me in this game.) :3
花了三小时看了一篇古早玛丽苏虐文,我就像虐文女主一样苦苦等待着剧情反转,最后被恶毒编剧弄得心力憔悴,这游戏的剧情真的很难评,白瞎了这么好的美术和音乐
peak
最后一章莫尔加娜简直是被编剧下降头了,和雅各布的爱情戏写得也是一坨。你的意思是我把你砍掉手臂抽血囚禁数年最后因为你的误会就要原谅你吗,编剧是不是把雅各布当自设了?你对得起游戏的美术和音乐制作吗
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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