
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The best story i have ever read everything was so well written and the music was also good
A game where every single character detail and aspect is important. Where the same story can be interpreted multiple different ways. And tell such a profound story.
Who knew that the best love story in fiction would be hiding behind the "Gothic" and "Mystery" tags?
"MICHEL, DONT LEAVE ME HERE! MICHEL!"
非常好玩,我其实是个没什么耐心打视觉小说的人但是还挺喜欢的,人物塑造意外地不错而且探讨的东西还挺多的,就是比较慢热,熬过第一章后面还是一直挺精彩的。音乐是神,感觉和八方旅人一样水平的每一首都很惊艳,而且穿插的时机总是很恰当,很大程度上能缓解文本的枯燥,没有什么很大的缺点,总体上绝对推荐
旮旯里的百年孤独
Adeus, Morgana, Até que nossas almas se cruzem novamente na esfera ilimitada do destino
peak
If you are looking for a standard, lighthearted visual novel filled with typical anime tropes, The House in Fata Morgana is not it. Instead, it is a beautifully devastating, centuries-spanning gothic mystery that handles themes of human nature, trauma, and redemption with incredible maturity The pacing in the first half can feel a bit like a slow-burn, and the game does not shy away from incredibly dark, uncomfortable subjects. However, if you stick with it, the emotional payoff in the final acts is virtually unmatched in gaming. Score: 9.5/10 — An absolute masterpiece of digital storytelling. Just be prepared to have your heart broken before it gets pieced back together.
The House in Fata Morgana is wholly fascinating. Although the story often plays like a movie, it could not be told in any format other than a visual novel game, and the creators certainly make good use of the medium. The game is very good at creating an unsettling atmosphere, deceiving you, and leaving you with a lot to think about. The resulting experience is uncomfortable but hauntingly beautiful. I will admit I preferred the earlier chapters over the later ones, which seems to be an unpopular opinion. I think I felt that way because once I uncovered some of the surprises, the creepy feeling of mystery was gone. However, I was still engaged the whole time as the story of the mansion had its grip on me. I would recommend the game for anyone who loves visual novels, meaningful stories and characters, or gothic literature.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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