
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
旮旯里的百年孤独
非常好玩,我其实是个没什么耐心打视觉小说的人但是还挺喜欢的,人物塑造意外地不错而且探讨的东西还挺多的,就是比较慢热,熬过第一章后面还是一直挺精彩的。音乐是神,感觉和八方旅人一样水平的每一首都很惊艳,而且穿插的时机总是很恰当,很大程度上能缓解文本的枯燥,没有什么很大的缺点,总体上绝对推荐
honestly this game is a buy, but I marked it no as I think it's a bit oversold. I marked this 7/10 when I rated it on vndb after playing, and I think that it stands. I remember liking this game enough to play through it, but when I decided to do my duty and drop a review, I realized I couldn't remember the plot at all, and had to look it up to refresh myself. I guess that's where I stand. It's a game that I played through, enjoyed, then sat aside and forgot about. The lack of a mark it left on me is why I can't rate it higher.
The House in Fata Morgana is wholly fascinating. Although the story often plays like a movie, it could not be told in any format other than a visual novel game, and the creators certainly make good use of the medium. The game is very good at creating an unsettling atmosphere, deceiving you, and leaving you with a lot to think about. The resulting experience is uncomfortable but hauntingly beautiful. I will admit I preferred the earlier chapters over the later ones, which seems to be an unpopular opinion. I think I felt that way because once I uncovered some of the surprises, the creepy feeling of mystery was gone. However, I was still engaged the whole time as the story of the mansion had its grip on me. I would recommend the game for anyone who loves visual novels, meaningful stories and characters, or gothic literature.
it will change your life no joke
I don't really play many visual novels, yet this one was recommended to me a lot. I'll admit that I had a stigma against Japanese visual novels, but The House in Fata Morgana completely changed that for me. It's an amazing read, with incredible art and music and one of the best stories I've ever experienced. However, I wouldn't recommend it to people with depressive tendencies, as the last couple of chapters can be very difficult to read.
peak
[b] [i] "Until our souls cross paths once more in the boundless sphere of fate." [/i] [/b] one of the best vns i've played that explored gothic tragedy phenomenally. while the misfortunes start out as shock factors, it eventually sits on you like a heavy weight, comforting in its constriction. you expect it, and yet it hurts just the same. one of the characters said that a lot of the tragedies only ever occurred because of the prejudice, ignorance, and culture of it's time period and that's what makes it more devastating, the knowledge that there was really no other path it could've went to. brilliant art and soundtrack, and the plot went to places i couldn't predict even when i tried. only criticism is the pacing dragged for a bit too long in the final segments, and for some reason the steam background recording feature doesn't work? you can't screenshot too. :/
This story is one of those special ones that makes you wish you could forget it just to experience it new all over again.
The best story i have ever read everything was so well written and the music was also good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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