
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常优秀的作品,配乐很抓耳。
太痛苦了太痛苦了😭😭😭😭😭😭😭😭,吉赛儿你太可怜了😭😭😭,为什么给你的幸福这么短暂😭😭😭😭,你一个人怎么度过这样绝望这样寂寞的时间😭😭😭😭,为什么还是不能解脱😭😭😭😭多想让幸福又傻气笑颜重回你的脸😭😭😭
最喜欢的视觉小说之一,最后太感动了,嗷嗷哭嗷嗷哭。音乐也是哀伤而婉转。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.3K | 78% | $15.19 | |
| $2.8M | 14.4K | 84% | $7.49 | |
| $2.8M | 13.8K | 94% | $7.69 | |
| $2.8M | 2.7K | 87% | $24.99 | |
| $2.8M | 14K | 95% | $9.99 | |
| $2.8M | 2.9K | 58% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $141.1K | 1.2K | 94% | $6.66 | |
| $67.3K | 189 | 77% | $19.99 | |
| $13.6K | 160 | 96% | $4.99 | |
| $4.2K | 42 | 93% | $7.99 | |
| — | 104 | 88% | $18.75 | |
| $0 | 75 | 87% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, French, Italian, Korean, Portuguese - Brazil
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花了两个星期打完了本篇加上外传,于我而言真的是一部神作!尤其是音乐,印象最深的就是海馆的音乐了,节奏很好的托出了故事的氛围感,也让我能更加沉浸的推进故事。剧情方面,海馆故事整体框架是围绕着千年的诅咒轮回和救赎展开,不过也正是因为跨越了千年的历史,所以剧情上可能会显得有些慢热,但是如果坚持看完的话,就能够发现海馆真的是一部凄艳欲绝的作品,这种爱恨纠葛的宿命感在打的时候我联想到了《呼啸山庄》,我也很喜欢这部作品以及里面的角色,看完之后很久也没有释怀,海馆也是如此,虽然结局还算不错,但心里还是空落落的...... 真心希望每个人能够得到自己的救赎.......
剧情就是牛就是神不必多言,二十多个小时文本量很大信息量也很大,不剧透的说这个故事是一个巨大的悲剧,即使最后是happy ending,但她此前的苦难足以让人流干眼泪,其内核就是一个悲剧。 莫莫尔你一定要幸福啊(哭)!
훌륭한 스토리텔링
挺长的一段故事,美术音乐还有整体剧情都很赞(二哥、艾梅和小米歇尔得立绘一出来都美我一大跳,音乐也是很符合各个时代、国家特色的同时烘托气氛)但有少部分插图和情节挺恶俗的(一开始我只想把插图归为有些男凝来着,看完幕后我想就是故意的恶俗)就像吃美食吃得正开心呢有人拉你去厕所猛吸一口,不影响这还是顿好饭但就是喉头一哽。情节上设计了很多认知逆转使得故事很精彩,也是让我在某平台写了一百多条零零散散的曲折感受,但我还是在某些平淡或者压抑的剧情里看睡着了(大概是睡前故事配催眠曲?也可能坐着玩就不会睡着了),反正正常打一周目不会要六十多小时的,, 总之没有恶俗部分的话就是墙裂推荐
只玩了半小时,太罗嗦,文笔幼稚,还有俗套的兄妹病娇桥段,心累玩不动了。
太好玩了。眼睛一直在尿尿。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.